|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Acrobatics
|
|
|
16
|
55
|
100
|
This move's power is doubled if the user isn't holding an item.
|
|
Aerial Ace
|
|
|
20
|
60
|
101
|
This move never misses.
|
|
Aeroblast
|
|
|
8
|
100
|
95
|
|
|
Air Cutter
|
|
|
20
|
60
|
95
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Air Slash
|
|
|
16
|
75
|
95
|
Has a 30% chance of making the target flinch.
|
|
Beak Blast
|
|
|
8
|
120
|
100
|
If the user is hit by a contact move before it uses this move the attacker will be burned.
|
|
Bleakwind Storm
|
|
|
12
|
100
|
80
|
|
|
Bounce
|
|
|
8
|
85
|
85
|
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
|
|
Brave Bird
|
|
|
16
|
120
|
100
|
The user takes 1/3 of the damage dealt by this move.
|
|
Chatter
|
|
|
20
|
65
|
100
|
|
|
Defog
|
|
|
16
|
--
|
101
|
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
|
|
Dragon Ascent
|
|
|
8
|
120
|
100
|
|
|
Drill Peck
|
|
|
20
|
80
|
100
|
|
|
Dual Wingbeat
|
|
|
12
|
40
|
90
|
The user attacks twice in a row.
|
|
Feather Dance
|
|
|
16
|
--
|
100
|
Lowers the target's Attack stat by 2 stages.
|
|
Floaty Fall
|
|
|
16
|
90
|
95
|
|
|
Fly
|
|
|
16
|
90
|
95
|
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
|
|
Gust
|
|
|
20
|
40
|
100
|
|
|
Hurricane
|
|
|
12
|
110
|
70
|
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
|
|
Max Airstream
|
|
|
12
|
10
|
101
|
|
|
Mirror Move
|
|
|
20
|
--
|
101
|
|
|
Oblivion Wing
|
|
|
12
|
80
|
100
|
|
|
Peck
|
|
|
20
|
35
|
100
|
|
|
Pluck
|
|
|
20
|
60
|
100
|
If the target is holding a Berry the user eats that Berry and gains its effect.
|
|
Roost
|
|
|
8
|
--
|
101
|
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
|
|
Sky Attack
|
|
|
8
|
140
|
90
|
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
|
|
Sky Drop
|
|
|
12
|
60
|
100
|
|
|
Supersonic Skystrike
|
|
|
1
|
--
|
101
|
|
|
Supersonic Skystrike
|
|
|
1
|
--
|
101
|
|
|
Tailwind
|
|
|
16
|
--
|
101
|
Gives the user's side the Tailwind status for 4 turns.
|
|
Wing Attack
|
|
|
20
|
60
|
100
|
|