|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Acid
|
|
|
20
|
40
|
100
|
|
|
Acid Armor
|
|
|
20
|
--
|
101
|
Boosts the user's Defense stat by 2 stages.
|
|
Acid Downpour
|
|
|
1
|
--
|
101
|
|
|
Acid Downpour
|
|
|
1
|
--
|
101
|
|
|
Acid Spray
|
|
|
20
|
40
|
100
|
Lowers the target's Sp. Def stat by 2 stages.
|
|
Baneful Bunker
|
|
|
8
|
--
|
101
|
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
|
|
Barb Barrage
|
|
|
12
|
60
|
100
|
|
|
Belch
|
|
|
12
|
120
|
90
|
This move fails unless the user has eaten a Berry during the battle.
|
|
Clear Smog
|
|
|
16
|
50
|
101
|
Removes all stat changes from the target. This move never misses.
|
|
Coil
|
|
|
20
|
--
|
101
|
Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
|
|
Corrosive Gas
|
|
|
20
|
--
|
100
|
Causes all other Pokémon on the field to lose their held items.
|
|
Cross Poison
|
|
|
20
|
70
|
100
|
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Dire Claw
|
|
|
16
|
80
|
100
|
Has a 30% chance of leaving the target poisoned paralyzed or asleep.
|
|
Gastro Acid
|
|
|
12
|
--
|
100
|
Gives the target the No Ability status.
|
|
Gunk Shot
|
|
|
8
|
120
|
80
|
Has a 30% chance of poisoning the target.
|
|
Malignant Chain
|
|
|
8
|
100
|
100
|
|
|
Max Ooze
|
|
|
12
|
10
|
101
|
|
|
Mortal Spin
|
|
|
16
|
30
|
100
|
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
|
|
Noxious Torque
|
|
|
12
|
100
|
100
|
|
|
Poison Fang
|
|
|
16
|
50
|
100
|
Has a 50% chance of badly poisoning the target.
|
|
Poison Gas
|
|
|
20
|
--
|
90
|
|
|
Poison Jab
|
|
|
20
|
80
|
100
|
Has a 30% chance of poisoning the target.
|
|
Poison Powder
|
|
|
20
|
--
|
75
|
Poisons the target.
|
|
Poison Sting
|
|
|
20
|
15
|
100
|
|
|
Poison Tail
|
|
|
20
|
50
|
100
|
|
|
Purify
|
|
|
8
|
--
|
101
|
|
|
Shell Side Arm
|
|
|
12
|
90
|
100
|
Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
|
|
Sludge
|
|
|
20
|
65
|
100
|
|
|
Sludge Bomb
|
|
|
12
|
90
|
100
|
Has a 30% chance of poisoning the target.
|
|
Sludge Wave
|
|
|
12
|
95
|
100
|
Has a 10% chance of poisoning targets.
|
|
Smog
|
|
|
20
|
30
|
70
|
|
|
Toxic
|
|
|
12
|
--
|
90
|
Badly poisons the target. If the user is a Poison type this move will never miss.
|
|
Toxic Spikes
|
|
|
20
|
--
|
101
|
Gives the opponent's side the Toxic Spikes status.
|
|
Toxic Thread
|
|
|
20
|
--
|
100
|
Lowers the target's Speed stat by 2 stages and poisons it.
|
|
Venom Drench
|
|
|
20
|
--
|
100
|
|
|
Venoshock
|
|
|
12
|
65
|
100
|
This move's power is doubled if the target is poisoned or badly poisoned.
|