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Name Type Cat. PP Att. Acc. Effect
Agility Agility - PSYCHIC 20 -- 101 Boosts the user's Speed stat by 2 stages.
Ally Switch Ally Switch - PSYCHIC 16 -- 101 The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Amnesia Amnesia - PSYCHIC 20 -- 101 Boosts the user's Sp. Def stat by 2 stages.
Barrier Barrier - PSYCHIC 20 -- 101
Calm Mind Calm Mind - PSYCHIC 20 -- 101 Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Confusion Confusion - PSYCHIC 20 50 100
Cosmic Power Cosmic Power - PSYCHIC 20 -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage.
Dream Eater Dream Eater - PSYCHIC 16 100 100
Eerie Spell Eerie Spell - PSYCHIC 8 80 100 Removes 3 PP from the move last used by the target.
Esper Wing Esper Wing - PSYCHIC 12 80 100
Expanding Force Expanding Force - PSYCHIC 12 80 100 If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Extrasensory Extrasensory - PSYCHIC 20 80 100 Has a 10% chance of making the target flinch.
Freezing Glare Freezing Glare - PSYCHIC 12 90 100
Future Sight Future Sight - PSYCHIC 12 120 100 Gives the target's spot the Future Attack status.
Genesis Supernova Genesis Supernova - PSYCHIC 1 185 101
Glitzy Glow Glitzy Glow - PSYCHIC 16 80 95
Gravity Gravity - PSYCHIC 8 -- 101 Gives the entire field the Gravity status for 5 turns.
Guard Split Guard Split - PSYCHIC 12 -- 101 The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard Swap Guard Swap - PSYCHIC 12 -- 101 The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Heal Block Heal Block - PSYCHIC 16 -- 100
Heal Pulse Heal Pulse - PSYCHIC 12 -- 101 Restores 1/2 of the target's max HP.
Healing Wish Healing Wish - PSYCHIC 12 -- 101 The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Heart Stamp Heart Stamp - PSYCHIC 20 60 100
Heart Swap Heart Swap - PSYCHIC 12 -- 101
Hyperspace Hole Hyperspace Hole - PSYCHIC 8 80 101
Hypnosis Hypnosis - PSYCHIC 20 -- 60 Puts the target to sleep.
Imprison Imprison - PSYCHIC 12 -- 101 The user gains the Sealing Off status.
Instruct Instruct - PSYCHIC 16 -- 101 The user makes the target reuse the last move it used.
Kinesis Kinesis - PSYCHIC 16 -- 80
Light Screen Light Screen - PSYCHIC 20 -- 101 Gives the user's side the Light Screen status for 5 turns.
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 1 200 101
Lumina Crash Lumina Crash - PSYCHIC 12 80 100 Lowers the target's Sp. Def stat by 2 stages.
Lunar Blessing Lunar Blessing - PSYCHIC 8 -- 101
Lunar Dance Lunar Dance - PSYCHIC 12 -- 101
Luster Purge Luster Purge - PSYCHIC 8 95 100
Magic Coat Magic Coat - PSYCHIC 16 -- 101
Magic Powder Magic Powder - PSYCHIC 20 -- 100 Changes the target's type to Psychic.
Magic Room Magic Room - PSYCHIC 12 -- 101 Gives the entire field the Magic Room status for 5 turns.
Max Mindstorm Max Mindstorm - PSYCHIC 12 10 101
Meditate Meditate - PSYCHIC 20 -- 101
Miracle Eye Miracle Eye - PSYCHIC 20 -- 101
Mirror Coat Mirror Coat - PSYCHIC 20 -- 100 The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Mist Ball Mist Ball - PSYCHIC 8 95 100
Mystical Power Mystical Power - PSYCHIC 12 70 90
Photon Geyser Photon Geyser - PSYCHIC 8 100 100
Power Split Power Split - PSYCHIC 12 -- 101 The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power Swap Power Swap - PSYCHIC 12 -- 101 The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power Trick Power Trick - PSYCHIC 12 -- 101 The user gains the Atk/Def Swapped status.
Prismatic Laser Prismatic Laser - PSYCHIC 12 160 100
Psybeam Psybeam - PSYCHIC 20 65 100
Psyblade Psyblade - PSYCHIC 16 80 100
Psychic Psychic - PSYCHIC 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Fangs Psychic Fangs - PSYCHIC 12 85 100 Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Psychic Noise Psychic Noise - PSYCHIC 12 75 100 Gives the target the Healing Prevented status for 2 turns.
Psychic Terrain Psychic Terrain - PSYCHIC 12 -- 101 Turns the entire field into Psychic Terrain for 5 turns.
Psycho Boost Psycho Boost - PSYCHIC 8 140 90
Psycho Cut Psycho Cut - PSYCHIC 20 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Psycho Shift Psycho Shift - PSYCHIC 12 -- 100
Psyshield Bash Psyshield Bash - PSYCHIC 12 90 90 Boosts the user's Defense stat by 1 stage.
Psyshock Psyshock - PSYCHIC 12 80 100 This is a special move but the damage it deals is calculated using the target's Defense stat.
Psystrike Psystrike - PSYCHIC 12 100 100
Psywave Psywave - PSYCHIC 16 -- 100
Reflect Reflect - PSYCHIC 20 -- 101 Gives the user's side the Reflect status for 5 turns.
Rest Rest - PSYCHIC 8 -- 101 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Role Play Role Play - PSYCHIC 12 -- 101 Changes the user's Ability to be the same as the target's.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101
Skill Swap Skill Swap - PSYCHIC 12 -- 101 The user and the target swap their Abilities.
Speed Swap Speed Swap - PSYCHIC 12 -- 101 The user and the target swap their Speed stats.
Stored Power Stored Power - PSYCHIC 12 20 100 This move's power is increased by 20 for each stage that the user's stats have been boosted.
Synchronoise Synchronoise - PSYCHIC 12 120 100
Take Heart Take Heart - PSYCHIC 16 -- 101
Telekinesis Telekinesis - PSYCHIC 16 -- 101
Teleport Teleport - PSYCHIC 20 -- 101
Trick Trick - PSYCHIC 12 -- 100 The user and the target swap their held items.
Trick Room Trick Room - PSYCHIC 8 -- 101 Gives the entire field the Trick Room status for 5 turns.
Twin Beam Twin Beam - PSYCHIC 12 40 100 The user attacks twice in a row.
Wonder Room Wonder Room - PSYCHIC 12 -- 101 Gives the entire field the Wonder Room status for 5 turns.
Zen Headbutt Zen Headbutt - PSYCHIC 16 80 90 Has a 20% chance of making the target flinch.