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Name Type Cat. PP Att. Acc. Effect
Acupressure Acupressure - NORMAL 20 -- 101 Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
After You After You - NORMAL 16 -- 101 Makes the target move immediately after the user.
Assist Assist - NORMAL 20 -- 101
Attract Attract - NORMAL 16 -- 100 Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Barrage Barrage - NORMAL 20 15 85
Baton Pass Baton Pass - NORMAL 20 -- 101 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Belly Drum Belly Drum - NORMAL 12 -- 101 The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
Bestow Bestow - NORMAL 16 -- 101
Bide Bide - NORMAL 12 -- 101
Bind Bind - NORMAL 20 15 85 Gives the target the Bound status.
Block Block - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Blood Moon Blood Moon - NORMAL 8 130 100
Body Slam Body Slam - NORMAL 16 85 100 Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Boomburst Boomburst - NORMAL 12 140 100
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101
Camouflage Camouflage - NORMAL 20 -- 101
Captivate Captivate - NORMAL 20 -- 100
Celebrate Celebrate - NORMAL 20 -- 101
Chip Away Chip Away - NORMAL 20 70 100
Comet Punch Comet Punch - NORMAL 16 18 85
Confide Confide - NORMAL 20 -- 101
Constrict Constrict - NORMAL 20 10 100
Conversion Conversion - NORMAL 20 -- 101
Conversion 2 Conversion 2 - NORMAL 20 -- 101
Copycat Copycat - NORMAL 20 -- 101 The user mimics the move that was last used. This move fails if no other move has been used yet.
Court Change Court Change - NORMAL 12 -- 100
Covet Covet - NORMAL 20 60 100 If the user is not already holding an item it steals the target's held item.
Crush Claw Crush Claw - NORMAL 12 75 95 Has a 50% chance of lowering the target's Defense stat by 1 stage.
Crush Grip Crush Grip - NORMAL 8 -- 100
Cut Cut - NORMAL 20 50 95
Defense Curl Defense Curl - NORMAL 20 -- 101
Disable Disable - NORMAL 20 -- 100 Gives the target the Move Disabled status for 4 turns.
Dizzy Punch Dizzy Punch - NORMAL 12 70 100
Doodle Doodle - NORMAL 12 -- 100
Double Hit Double Hit - NORMAL 12 35 90 The user attacks twice in a row.
Double Slap Double Slap - NORMAL 12 15 85
Double Team Double Team - NORMAL 16 -- 101 Boosts the user's evasiveness by 1 stage.
Double-Edge Double-Edge - NORMAL 16 120 100 The user takes 1/3 of the damage dealt by this move.
Echoed Voice Echoed Voice - NORMAL 16 40 100
Egg Bomb Egg Bomb - NORMAL 12 100 75
Encore Encore - NORMAL 8 -- 100 Gives the target the Encore status.
Endeavor Endeavor - NORMAL 8 -- 100 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - NORMAL 12 -- 101 During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - NORMAL 16 -- 100 Changes the target's Ability to be the same as the user's.
Explosion Explosion - NORMAL 8 250 100 The user faints upon using this move.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- 101
Extreme Speed Extreme Speed - NORMAL 8 80 100
Facade Facade - NORMAL 20 70 100 This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - NORMAL 12 40 100 Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
False Swipe False Swipe - NORMAL 20 40 100
Feint Feint - NORMAL 12 30 100 This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fillet Away Fillet Away - NORMAL 12 -- 101
Flail Flail - NORMAL 16 -- 100 The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flash Flash - NORMAL 20 -- 100
Focus Energy Focus Energy - NORMAL 20 -- 101 The user gains a 2-stage Critical-Hit Ratio Boost.
Follow Me Follow Me - NORMAL 20 -- 101 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Foresight Foresight - NORMAL 20 -- 101
Frustration Frustration - NORMAL 20 -- 100
Fury Attack Fury Attack - NORMAL 20 15 85
Fury Swipes Fury Swipes - NORMAL 16 18 80
Giga Impact Giga Impact - NORMAL 8 150 90 The user gains the Recharging status on the turn after this move is used.
Glare Glare - NORMAL 20 -- 100 Paralyzes the target.
Growl Growl - NORMAL 20 -- 100
Guillotine Guillotine - NORMAL 8 -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Happy Hour Happy Hour - NORMAL 20 -- 101
Harden Harden - NORMAL 20 -- 101
Head Charge Head Charge - NORMAL 16 120 100
Headbutt Headbutt - NORMAL 16 70 100
Heal Bell Heal Bell - NORMAL 8 -- 101 The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Helping Hand Helping Hand - NORMAL 20 -- 101 Boosts the power of an ally's move by 50% during the turn this move is used.
Hidden Power Hidden Power - NORMAL 16 60 100
Hold Back Hold Back - NORMAL 20 40 100
Hold Hands Hold Hands - NORMAL 20 -- 101
Horn Attack Horn Attack - NORMAL 20 65 100
Horn Drill Horn Drill - NORMAL 8 -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Howl Howl - NORMAL 20 -- 101 Boosts the Attack stats of the user and its allies by 1 stage.
Hyper Beam Hyper Beam - NORMAL 8 150 90 The user gains the Recharging status on the turn after this move is used.
Hyper Drill Hyper Drill - NORMAL 8 120 100
Hyper Fang Hyper Fang - NORMAL 16 80 90
Hyper Voice Hyper Voice - NORMAL 12 90 100
Judgment Judgment - NORMAL 12 100 100
Laser Focus Laser Focus - NORMAL 20 -- 101
Last Resort Last Resort - NORMAL 8 140 100 This move fails unless the user has already used all the other moves it knows.
Leer Leer - NORMAL 20 -- 100
Lock-On Lock-On - NORMAL 8 -- 101 The user gains the Locked On status.
Lovely Kiss Lovely Kiss - NORMAL 12 -- 75
Lucky Chant Lucky Chant - NORMAL 20 -- 101
Max Guard Max Guard - NORMAL 12 -- 101
Max Strike Max Strike - NORMAL 12 10 101
Me First Me First - NORMAL 20 -- 101
Mean Look Mean Look - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Mega Kick Mega Kick - NORMAL 8 120 75
Mega Punch Mega Punch - NORMAL 20 80 85
Metronome Metronome - NORMAL 12 -- 101
Milk Drink Milk Drink - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Mimic Mimic - NORMAL 12 -- 101
Mind Reader Mind Reader - NORMAL 8 -- 101
Minimize Minimize - NORMAL 12 -- 101 Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Morning Sun Morning Sun - NORMAL 8 -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Multi-Attack Multi-Attack - NORMAL 12 120 100
Natural Gift Natural Gift - NORMAL 16 -- 100
Nature Power Nature Power - NORMAL 20 -- 101
Noble Roar Noble Roar - NORMAL 20 -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage.
Odor Sleuth Odor Sleuth - NORMAL 20 -- 101
Pain Split Pain Split - NORMAL 20 -- 101 The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Pay Day Pay Day - NORMAL 20 40 100
Perish Song Perish Song - NORMAL 8 -- 101 Gives all Pokémon on the field the Perishing status.
Play Nice Play Nice - NORMAL 20 -- 101
Population Bomb Population Bomb - NORMAL 12 20 90 The user attacks 1 to 10 times in a row. The attack ends if the user misses.
Pound Pound - NORMAL 20 40 100
Power Shift Power Shift - NORMAL 12 -- 101 The user gains the Atk/Def Swapped status.
Present Present - NORMAL 16 -- 90
Protect Protect - NORMAL 8 -- 101 The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - NORMAL 12 -- 101 The user copies the target's stat changes.
Pulverizing Pancake Pulverizing Pancake - NORMAL 1 210 101
Quick Attack Quick Attack - NORMAL 20 40 100
Rage Rage - NORMAL 20 20 100
Raging Bull Raging Bull - NORMAL 12 90 100 Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
Rapid Spin Rapid Spin - NORMAL 20 50 100 Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Razor Wind Razor Wind - NORMAL 12 80 100
Recover Recover - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Recycle Recycle - NORMAL 12 -- 101 Regenerates the last held item that the user consumed. The user then holds this item once more.
Reflect Type Reflect Type - NORMAL 16 -- 101 The user becomes the same type or types as the target.
Refresh Refresh - NORMAL 20 -- 101
Relic Song Relic Song - NORMAL 12 75 100
Retaliate Retaliate - NORMAL 8 70 100
Return Return - NORMAL 20 -- 100
Revelation Dance Revelation Dance - NORMAL 16 100 100
Revival Blessing Revival Blessing - NORMAL -- -- Revives a Pokémon in the user's party that has fainted and restores 1/2 of that Pokémon's max HP.
Roar Roar - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Climb Rock Climb - NORMAL 20 90 85
Round Round - NORMAL 16 60 100 If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - NORMAL 20 -- 101 Gives the user's side the Safeguard status for 5 turns.
Scary Face Scary Face - NORMAL 12 -- 100 Lowers the target's Speed stat by 2 stages.
Scratch Scratch - NORMAL 20 40 100
Screech Screech - NORMAL 20 -- 85 Lowers the target's Defense stat by 2 stages.
Secret Power Secret Power - NORMAL 20 70 100
Self-Destruct Self-Destruct - NORMAL 8 200 100 The user faints upon using this move.
Sharpen Sharpen - NORMAL 20 -- 101
Shed Tail Shed Tail - NORMAL 12 -- 101 The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Shell Smash Shell Smash - NORMAL 16 -- 101 Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Simple Beam Simple Beam - NORMAL 16 -- 100 Changes the target's Ability to Simple.
Sing Sing - NORMAL 16 -- 55 Puts the target to sleep.
Sketch Sketch - NORMAL 1 -- 101
Skull Bash Skull Bash - NORMAL 12 130 100
Slack Off Slack Off - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Slam Slam - NORMAL 20 80 75
Slash Slash - NORMAL 20 70 100
Sleep Talk Sleep Talk - NORMAL 12 -- 101 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smelling Salts Smelling Salts - NORMAL 12 70 100
Smokescreen Smokescreen - NORMAL 20 -- 100
Snore Snore - NORMAL 16 50 100 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Soft-Boiled Soft-Boiled - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Sonic Boom Sonic Boom - NORMAL 20 -- 90
Spike Cannon Spike Cannon - NORMAL 16 20 100
Spit Up Spit Up - NORMAL 12 -- 100 The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Splash Splash - NORMAL 20 -- 101
Spotlight Spotlight - NORMAL 16 -- 101
Stockpile Stockpile - NORMAL 20 -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stomp Stomp - NORMAL 20 65 100
Strength Strength - NORMAL 16 80 100
Struggle Struggle - NORMAL 1 50 101
Stuff Cheeks Stuff Cheeks - NORMAL 12 -- 101 The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Substitute Substitute - NORMAL 12 -- 101 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Super Fang Super Fang - NORMAL 12 -- 90 Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Supersonic Supersonic - NORMAL 20 -- 55
Swagger Swagger - NORMAL 16 -- 85 Boosts the target's Attack stat by 2 stages and confuses it.
Swallow Swallow - NORMAL 12 -- 101 The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet Scent Sweet Scent - NORMAL 20 -- 100 Lowers targets' evasiveness by 2 stages.
Swift Swift - NORMAL 20 60 101
Swords Dance Swords Dance - NORMAL 20 -- 101 Boosts the user's Attack stat by 2 stages.
Tackle Tackle - NORMAL 20 40 100
Tail Slap Tail Slap - NORMAL 12 25 85 The user attacks 2 to 5 times in a row.
Tail Whip Tail Whip - NORMAL 20 -- 100
Take Down Take Down - NORMAL 20 90 85
Tearful Look Tearful Look - NORMAL 20 -- 101 Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Teatime Teatime - NORMAL 12 -- 101 Causes all Pokémon on the field to eat their held Berries.
Techno Blast Techno Blast - NORMAL 8 120 100
Teeter Dance Teeter Dance - NORMAL 20 -- 100 Confuses all other Pokémon on the field.
Tera Blast Tera Blast - NORMAL 12 80 100
Tera Starstorm Tera Starstorm - NORMAL 8 120 100
Terrain Pulse Terrain Pulse - NORMAL 12 50 100 This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Thrash Thrash - NORMAL 12 120 100 The user gains the Rampaging status.
Tickle Tickle - NORMAL 20 -- 100 Lowers the target's Attack and Defense stats by 1 stage.
Tidy Up Tidy Up - NORMAL 12 -- 101 Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Transform Transform - NORMAL 12 -- 101 The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Tri Attack Tri Attack - NORMAL 12 80 100 Has a 20% chance of leaving the target burned frozen or paralyzed.
Trump Card Trump Card - NORMAL 8 -- 101
Uproar Uproar - NORMAL 12 90 100 The user gains the Uproar status.
Veevee Volley Veevee Volley - NORMAL 20 -- 101
Vise Grip Vise Grip - NORMAL 20 55 100
Weather Ball Weather Ball - NORMAL 12 50 100 When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlwind Whirlwind - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wish Wish - NORMAL 12 -- 101 Gives the user's spot the Wish status.
Work Up Work Up - NORMAL 20 -- 101
Wrap Wrap - NORMAL 20 15 90 Gives the target the Bound status.
Wring Out Wring Out - NORMAL 8 -- 100
Yawn Yawn - NORMAL 12 -- 101 Makes the target drowsy. This move never misses.