| Standard Level Up | 
|
				| — 
  19 | Confusion |  |  | 50 | -- | 6 | 10 | 
				| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | 
				| — 
  10 | Psybeam |  |  | 65 | -- | 6 | 10 | 
				| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | 
				| — 
  10 | Teleport |  |  | -- | -- | 7 | -- | 
				| The user teleports back to its Trainer. | 
				| 10 
  13 | Reflect |  |  | -- | -- | 12 | -- | 
				| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | 
				| 20 
  23 | Psycho Cut |  |  | 70 | -- | 7 | -- | 
				| The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | 
				| 25 
  28 | Recover |  |  | -- | -- | 15 | -- | 
				| The user restores its own HP through cellular regeneration. | 
				| 30 
  33 | Psyshock |  |  | 80 | -- | 8 | -- | 
				| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | 
				| 35 
  38 | Psychic |  |  | 90 | -- | 8 | -- | 
				| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | 
				| 40 
  43 | Safeguard |  |  | -- | -- | 12 | -- | 
				| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | 
				| 45 
  48 | Future Sight |  |  | 120 | -- | 10 | -- | 
				| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | 
				| 50 
  53 | Calm Mind |  |  | -- | -- | 18 | -- | 
				| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | 
| Legends: Z-A Technical Machine Attacks | 
|
| TM003 | Psyshock |  |  | 80 | -- | 8 | -- | 
					| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | 
| TM006 | Calm Mind |  |  | -- | -- | 18 | -- | 
					| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | 
| TM008 | Thunder Wave |  |  | -- | -- | 10 | 100 | 
					| The user launches a weak jolt of electricity to leave targets paralyzed. | 
| TM016 | Light Screen |  |  | -- | -- | 12 | -- | 
					| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | 
| TM017 | Protect |  |  | -- | -- | 15 | -- | 
					| The user takes on a protective stance that prevents incoming attacks from landing. | 
| TM023 | Thunder Punch |  |  | 75 | -- | 7 | 10 | 
					| The user attacks with an electrified punch. This may also leave targets paralyzed. | 
| TM024 | Ice Punch |  |  | 75 | -- | 7 | 10 | 
					| The user attacks with an icy punch. This may also leave targets frozen. | 
| TM026 | Energy Ball |  |  | 90 | -- | 8 | -- | 
					| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | 
| TM027 | Swift |  |  | 60 | -- | 5 | -- | 
					| The user attacks by firing star-shaped rays at targets. | 
| TM029 | Fire Punch |  |  | 75 | -- | 7 | 10 | 
					| The user attacks with a fiery punch. This may also leave targets with a burn. | 
| TM031 | Reflect |  |  | -- | -- | 12 | -- | 
					| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | 
| TM032 | Double Team |  |  | -- | -- | 15 | -- | 
					| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | 
| TM033 | Body Slam |  |  | 85 | -- | 8 | 30 | 
					| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | 
| TM035 | Endure |  |  | -- | -- | 12 | -- | 
					| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | 
| TM044 | Hyper Beam |  |  | 150 | -- | 20 | -- | 
					| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | 
| TM051 | Safeguard |  |  | -- | -- | 12 | -- | 
					| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | 
| TM059 | Zen Headbutt |  |  | 80 | -- | 8 | 10 | 
					| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | 
| TM060 | Future Sight |  |  | 120 | -- | 10 | -- | 
					| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | 
| TM063 | Psychic |  |  | 90 | -- | 8 | -- | 
					| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | 
| TM074 | Shadow Ball |  |  | 80 | -- | 8 | -- | 
					| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | 
| TM083 | Nasty Plot |  |  | -- | -- | 15 | -- | 
					| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | 
| TM085 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user sacrifices a small amount of HP to create a substitute for itself. | 
| TM087 | Iron Tail |  |  | 100 | -- | 10 | -- | 
					| The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | 
| TM092 | Dazzling Gleam |  |  | 80 | -- | 8 | -- | 
					| The user attacks with a powerful flash of light. | 
| TM095 | Taunt |  |  | -- | -- | 12 | 100 | 
					| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | 
| TM099 | Metronome |  |  | -- | -- | 4 | -- | 
					| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | 
| TM102 | Focus Blast |  |  | 120 | -- | 12 | -- | 
					| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. |