| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 3 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| 6 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 9 | Yawn |  |  | -- | 101 | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 12 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| 15 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, the target will be unable to use whichever move it last used. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 21 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 27 | Amnesia |  |  | -- | 101 | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | 
				| 30 | Surf |  |  | 90 | 100 | 15 | -- | 
				| The user attacks everything around it by swamping its surroundings with a giant wave. | 
				| 33 | Slack Off |  |  | -- | 101 | 5 | -- | 
				| The user slacks off, restoring its own HP by up to half its max HP. | 
				| 36 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 39 | Psych Up |  |  | -- | 101 | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 42 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
				| 45 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half its max HP. | 
| Galarian Form Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 3 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| 6 | Acid |  |  | 40 | 100 | 30 | 10 | 
				| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | 
				| 9 | Yawn |  |  | -- | 101 | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 12 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| 15 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, the target will be unable to use whichever move it last used. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 21 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 27 | Amnesia |  |  | -- | 101 | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | 
				| 30 | Surf |  |  | 90 | 100 | 15 | -- | 
				| The user attacks everything around it by swamping its surroundings with a giant wave. | 
				| 33 | Slack Off |  |  | -- | 101 | 5 | -- | 
				| The user slacks off, restoring its own HP by up to half its max HP. | 
				| 36 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 39 | Psych Up |  |  | -- | 101 | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 42 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
				| 45 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half its max HP. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- |  | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | Water Pulse |  |  | 60 | 100 | 20 | 20 |  | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 |  | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM022 | Chilling Water |  |  | 50 | 100 | 20 | -- |  | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | Bulldoze |  |  | 60 | 100 | 20 | -- |  | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- |  | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM035 | Mud Shot |  |  | 55 | 95 | 15 | -- |  | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM041 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM046 | Avalanche |  |  | 60 | 100 | 10 | -- |  | 
					| This move's power is doubled if the target has inflicted damage on the user in the same turn. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM052 | Snowscape |  |  | -- | 101 | 10 | -- |  | 
					| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | 
| TM054 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM055 | Dig |  |  | 80 | 100 | 10 | -- |  | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM062 | Foul Play |  |  | 95 | 100 | 15 | -- |  | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM077 | Waterfall |  |  | 80 | 100 | 15 | 20 |  | 
					| The user charges at the target and may make it flinch. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- |  | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM092 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM098 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- |  | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM110 | Liquidation |  |  | 85 | 100 | 10 | 20 |  | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |  | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM123 | Surf |  |  | 90 | 100 | 15 | -- |  | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM125 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM128 | Amnesia |  |  | -- | 101 | 20 | -- |  | 
					| The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |  | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM138 | Psychic Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM141 | Fire Blast |  |  | 110 | 85 | 5 | 10 |  | 
					| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| TM142 | Hydro Pump |  |  | 110 | 80 | 5 | -- |  | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TM143 | Blizzard |  |  | 110 | 70 | 5 | 10 |  | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM149 | Earthquake |  |  | 100 | 100 | 10 | -- |  | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |  | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM193 | Weather Ball |  |  | 50 | 100 | 10 | -- |  | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- |  | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM208 | Whirlpool |  |  | 35 | 85 | 15 | 100 |  | 
					| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
| TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- |  | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM224 | Curse |  |  | -- | 101 | 10 | -- |  | 
					| A move that has different effects depending on whether the user is a Ghost type or not. |