| Standard Level Up | 
|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| — | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| — | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| — | Fake Out |  |  | 40 | 100 | 10 | 100 | 
				| This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | 
				| — | Quick Guard |  |  | -- | 101 | 15 | -- | 
				| The user protects itself and its allies from priority moves. | 
				| 15 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | 
				| 20 | Wide Guard |  |  | -- | 101 | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 25 | Force Palm |  |  | 60 | 100 | 10 | 30 | 
				| The target is attacked with a shock wave. This may also leave the target with paralysis. | 
				| 30 | U-turn |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 35 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
				| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 
				| 40 | Hone Claws |  |  | -- | 101 | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 45 | Aura Sphere |  |  | 80 | 101 | 20 | -- | 
				| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
				| 53 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | 
				| 59 | Calm Mind |  |  | -- | 101 | 20 | -- | 
				| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
				| 66 | High Jump Kick |  |  | 130 | 90 | 10 | -- | 
				| The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM012 | Low Kick |  |  | ?? | 100 | 20 | -- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM014 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM036 | Rock Tomb |  |  | 60 | 95 | 15 | -- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM039 | Low Sweep |  |  | 65 | 100 | 20 | -- | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM043 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM055 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM060 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM064 | Bulk Up |  |  | -- | 101 | 20 | -- | 
					| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM073 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM083 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM088 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM112 | Aura Sphere |  |  | 80 | 101 | 20 | -- | 
					| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| TM124 | Ice Spinner |  |  | 80 | 100 | 15 | -- | 
					| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM134 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM150 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM167 | Close Combat |  |  | 120 | 100 | 5 | -- | 
					| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM181 | Knock Off |  |  | 65 | 100 | 20 | -- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM184 | Vacuum Wave |  |  | 40 | 100 | 30 | -- | 
					| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| TM192 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM212 | Triple Axel |  |  | 20 | 90 | 10 | -- | 
					| A consecutive three-kick attack that becomes more powerful with each successful hit. | 
| TM213 | Coaching |  |  | -- | 101 | 10 | -- | 
					| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | 
| TM229 | Upper Hand |  |  | 65 | 100 | 15 | -- | 
					| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |