#702 Dedenne

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dedenne
Japan: Dedenne
デデンネ
French: Dedenne
German: Dedenne
Korean: 데덴네
National: #702
Paldea: #200
Male :50%
Female :50%
Electric-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Antenna Pokémon 0'08"
0.2m
4.9lbs
2.2kg
1805,120
Abilities: Cheek Pouch - Pickup - Plus (Hidden Ability)
Cheek Pouch: Restores HP as well when the Pokémon eats a Berry.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability:
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
50 2 Speed Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *0.5 *2 *2 *0.5 *1 *0.5 *1 *1 *0 *0.5 *1 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Dedenne

Locations

- In-Depth Details
Scarlet North Province Area Three, West Province Area Three
Tera Raid Battles: 3 Star Raid Battles , 4 Star Raid Battles
Map
Violet North Province Area Three, West Province Area Three
Tera Raid Battles: 3 Star Raid Battles, 4 Star Raid Battles
Map
Wild Spawn BiomesFlower, Town
Flavor Text
Scarlet It’s small and its electricity-generating organ is not fully developed, so it uses its tail to absorb electricity from people’s homes and charge itself.
Violet Dedenne emit electrical waves from the whiskers on their cheeks to communicate with each other. When low on electricity, they curl up and sleep.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
5 Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
15 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
20 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
25 Parabolic Charge Parabolic Charge - Electric-type Parabolic Charge: Special Move 65 100 20 --
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
30 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
35 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
35 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
40 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
45 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
50 Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
55 Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
60 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 --
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM060 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM071 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM096 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM139 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet Covet - Normal-type Covet: Physical Move 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- 101 10 -- Details
The user levitates using electrically generated magnetism for five turns.
Tearful Look Tearful Look - Normal-type Tearful Look: Other Move -- 101 20 -- Details
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 431 67 58 57 81 67 101
Max Stats
Hindering Nature
Lv. 50 127 - 174 56 - 99 55 - 98 77 - 119 64 - 107 95 - 137
Lv. 100 244 - 338 108 - 193 107 - 191 150 - 234 125 - 209 186 - 270
Max Stats
Neutral Nature
Lv. 50 127 - 174 63 - 110 62 - 109 86 - 133 72 - 119 106 - 153
Lv. 100 244 - 338 121 - 215 119 - 213 167 - 261 139 - 233 207 - 301
Max Stats
Beneficial Nature
Lv. 50 127 - 174 69 - 121 68 - 119 94 - 146 79 - 130 116 - 168
Lv. 100 244 - 338 133 - 236 130 - 234 183 - 287 152 - 256 227 - 331
67
58
57
101
67
81

<--- Hawlucha #701
Hawlucha
#703
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