Standard Level Up | 
|
				| — | 
				Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| — | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 5 | 
				After You | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user helps the target and makes it use its move right after the user. | 
				| 10 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
				| 15 | 
				Stored Power | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
				| 20 | 
				Psych Up | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 25 | 
				Quash | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user suppresses the target and makes its move go last. | 
				| 30 | 
				Nasty Plot | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
				| 35 | 
				Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 40 | 
				Trick Room | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
				| 45 | 
				Psychic | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 50 | 
				Instruct | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user instructs the target to reuse the move last used by the target. | 
				| 55 | 
				Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
				| 60 | 
				Future Sight | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM016 | 
					Psybeam | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM041 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM054 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM058 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM062 | 
					Foul Play | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM117 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by letting loose a horribly loud, resounding cry. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM138 | 
					Psychic Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM140 | 
					Nasty Plot | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM149 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM166 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM178 | 
					Gravity | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM205 | 
					Endeavor | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM217 | 
					Future Sight | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM218 | 
					Expanding Force | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM228 | 
					Psychic Noise | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					100 | 
					| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |