#079 Slowpoke

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Slowpoke
Japan: Yadon
ヤドン
French: Ramoloss
German: Flegmon
Korean: 야돈
National: #079
Paldea: #324
Kitakami: #---
Blueberry: #075
Male :50%
Female :50%
Normal Water-type Psychic-type
Galarian Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Dopey Pokémon 3'11" / 3'11"
1.2m / 1.2m
79.4lbs / 79.4lbs
36kg / 36kg
1902,560 Steps
20 Cycles
Abilities: Oblivious - Own Tempo - Regenerator (Hidden) (Normal Forme) - Gluttony- Own Tempo - Regenerator (Hidden) (Galarian Form)
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Galarian Form Abilities:
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 1 HP Point(s)
Galarian Form
1 HP Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Damage Taken Galarian Form
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Slowpoke Level Slowbro
Slowking
Slowpoke Slowbro
Slowbro
Alternate Forms
Kantonian FormGalarian Form
Kantonian FormGalarian Form
Slowpoke is one of several Pokémon that have Region Forms. If caught or bred from a parent that in the Galarian Form while holding the Everstone, it will have its Galarian Form

Locations

- In-Depth Details
Scarlet Casseroya Lake, East Province Area Two, South Province Area One, South Province Area Five, West Province Area Two
Fixed: Casseroya Lake
Tera Raid Battles: 2 Star Raid Battles
Map
Violet Casseroya Lake, East Province Area Two, South Province Area One, South Province Area Five, West Province Area Two
Fixed: Casseroya Lake
Tera Raid Battles: 2 Star Raid Battles
Map
The Indigo Disk Scarlet Coastal Biome, Torchlit Labyrinth
Fixed: Coastal Biome
Tera Raid Battles: 3 Star Raid Battles
Details
Violet Coastal Biome, Torchlit Labyrinth
Fixed: Coastal Biome
Tera Raid Battles: 3 Star Raid Battles
Details
Paldea Wild Spawn BiomesLake, River, Beach
Terarium Wild Spawn BiomesCoast, Cave
Flavor Text
Slowpoke SpriteScarletIt is incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
VioletIt is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
Slowpoke SpriteScarletIt gives off a stimulating scent because of chemicals that have seeped into its body from the spice that it eats as its staple food.
VioletIt uses its tail to fish, but the scent of the spice emanating from its tail ensures its catches are always lacking.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
3 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 5 --
The user slacks off, restoring its own HP by up to half its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
39 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
42 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
45 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
3 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 5 --
The user slacks off, restoring its own HP by up to half its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
39 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
42 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
45 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
NormalGalarian Form
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
NormalGalarian Form
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
NormalGalarian Form
The target is attacked with a peculiar ray. This may also confuse the target.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
NormalGalarian Form
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
NormalGalarian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
NormalGalarian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
NormalGalarian Form
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
NormalGalarian Form
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM046 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
NormalGalarian Form
This move's power is doubled if the target has inflicted damage on the user in the same turn.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalGalarian Form
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
NormalGalarian Form
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
NormalGalarian Form
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground on the first turn, then attacks on the next turn.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
NormalGalarian Form
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
NormalGalarian Form
The user charges at the target and may make it flinch.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalGalarian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalGalarian Form
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
NormalGalarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
NormalGalarian Form
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
NormalGalarian Form
The user catches the target off guard and swaps the target's held item with its own.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
NormalGalarian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
NormalGalarian Form
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalGalarian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TM125 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
NormalGalarian Form
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM128 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
NormalGalarian Form
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalGalarian Form
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
NormalGalarian Form
The user assists an ally by boosting the power of that ally's attack.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalGalarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
NormalGalarian Form
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM141 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
NormalGalarian Form
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalGalarian Form
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalGalarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
NormalGalarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
NormalGalarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
NormalGalarian Form
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM193 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
NormalGalarian Form
This move's type and power change depending on the weather at the time the move is used.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
NormalGalarian Form
The user hypnotizes itself into copying any stat change made by the target.
TM208 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
NormalGalarian Form
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
TM218 Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
NormalGalarian Form
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
TM224 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
NormalGalarian Form
A move that has different effects depending on whether the user is a Ghost type or not.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 Details
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 -- Details
The user maximizes its Attack stat but loses HP equal to half its max HP.
Block Block - Normal-type Block: Other Move -- 101 5 -- Details
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 90 65 65 40 40 15
Max Stats
Hindering Nature
Lv. 50 150 - 197 63 - 105 63 - 105 40 - 82 40 - 82 18 - 60
Lv. 100 290 - 384 121 - 206 121 - 206 76 - 161 76 - 161 31 - 116
Max Stats
Neutral Nature
Lv. 50 150 - 197 70 - 117 70 - 117 45 - 92 45 - 92 20 - 67
Lv. 100 290 - 384 135 - 229 135 - 229 85 - 179 85 - 179 35 - 129
Max Stats
Beneficial Nature
Lv. 50 150 - 197 77 - 128 77 - 128 49 - 101 49 - 101 22 - 73
Lv. 100 290 - 384 148 - 251 148 - 251 93 - 196 93 - 196 38 - 141
90
65
65
15
40
40

Stats - Galarian Slowpoke

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 90 65 65 40 40 15
Max Stats
Hindering Nature
Lv. 50 150 - 197 63 - 105 63 - 105 40 - 82 40 - 82 18 - 60
Lv. 100 290 - 384 121 - 206 121 - 206 76 - 161 76 - 161 31 - 116
Max Stats
Neutral Nature
Lv. 50 150 - 197 70 - 117 70 - 117 45 - 92 45 - 92 20 - 67
Lv. 100 290 - 384 135 - 229 135 - 229 85 - 179 85 - 179 35 - 129
Max Stats
Beneficial Nature
Lv. 50 150 - 197 77 - 128 77 - 128 49 - 101 49 - 101 22 - 73
Lv. 100 290 - 384 148 - 251 148 - 251 93 - 196 93 - 196 38 - 141
90
65
65
15
40
40

<--- Golem #076
Golem
#080
Slowbro
Slowbro --->