#171 Lanturn

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Lanturn Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Lanturn
Japan: Lantern
ランターン
French: Lanturn
German: Lanturn
Korean: 랜턴
National: #171
Galar: #221
Isle of Armor: #189
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Water-type Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 3'11"
1.2m
49.6lbs
22.5kg
752,560 (SWSH)
5,120 (BDSP)
Abilities: Volt Absorb - Illuminate - Water Absorb (Hidden Ability)
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Hidden Ability:
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
50 2 HP Point(s)
Lanturn can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Chinchou Level Lanturn

Locations

- In-Depth Details
Sword Bridge Field, Dusty Bowl, East Lake Axewell, Lake of Outrage
Max Raid Battles: East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell
Details
Shield Bridge Field, Dusty Bowl, East Lake Axewell, Lake of Outrage
Max Raid Battles: East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell
Details
Isle of Armor Sword Challenge Beach, Loop Lagoon, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island
Max Raid Battles: Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea
Details
Shield Challenge Beach, Loop Lagoon, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island
Max Raid Battles: Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea
Details
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Brilliant Diamond Route 220, Grand UndergroundDetails
Shining Pearl Route 220, Grand UndergroundDetails
Trainer Locations  Details
Flavor Text
Sword The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Shield This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Brilliant Diamond Lanturn's light can shine up from great depths. It is nicknamed the Deep-Sea Star.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Evolve Swallow Swallow - Normal-type Swallow: Other Move -- 101 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Evolve Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
12 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
16 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
20 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
30 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
36 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
42 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
48 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
54 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM16 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM52 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM80 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM93 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR84 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM49 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10 Details
The target is attacked with a peculiar ray. This may also leave the target confused.
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Water Pulse
SWSH Only
Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Soak Soak - Water-type Soak: Other Move -- 100 20 -- Details
The user shoots a torrent of water at the target and changes the target's type to Water.
Flail
BDSP Only
Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Screech
BDSP Only
Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Amnesia
BDSP Only
Amnesia - Psychic-type Amnesia: Other Move -- 101 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Whirlpool
BDSP Only
Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.
Agility
BDSP Only
Agility - Psychic-type Agility: Other Move -- 101 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rising VoltageRising Voltage - Electric-typeRising Voltage: Special Move7010020--
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Lightning Max Lightning - Electric-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Hailstorm Max Hailstorm - Ice-type Special Move 140 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Airstream Max Airstream - Flying-type Physical Move 130 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Starfall Max Starfall - Fairy-type Special Move 130 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 120 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 125 58 58 76 76 67
Max Stats
Hindering Nature
Lv. 50 185 - 232 56 - 99 56 - 99 72 - 115 72 - 115 64 - 107
Lv. 100 360 - 454 108 - 193 108 - 193 141 - 225 141 - 225 125 - 209
Max Stats
Neutral Nature
Lv. 50 185 - 232 63 - 110 63 - 110 81 - 128 81 - 128 72 - 119
Lv. 100 360 - 454 121 - 215 121 - 215 157 - 251 157 - 251 139 - 233
Max Stats
Beneficial Nature
Lv. 50 185 - 232 69 - 121 69 - 121 89 - 140 89 - 140 79 - 130
Lv. 100 360 - 454 133 - 236 133 - 236 172 - 276 172 - 276 152 - 256
125
58
58
67
76
76

<--- Chinchou #170
Chinchou
#172
Pichu
Pichu --->