#479 Rotom

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex
Champions Pokédex

Picture
Normal Sprite
Rotom Fan Rotom Frost Rotom Heat Rotom Mow Rotom Wash Rotom
Name Other Names No. Gender Ratio Type
Rotom
Japan: Rotom
ロトム
French: Motisma
German: Rotom
Korean: 로토무
National: #479
Rotom is Gender Unknown
RotomElectric-typeGhost-type
Frost RotomElectric-typeIce-type
Heat RotomElectric-typeFire-type
Mow RotomElectric-typeGrass-type
Fan RotomElectric-typeFlying-type
Wash RotomElectric-typeWater-type
Classification Height Weight
Plasma Pokémon 1'00"
0.3m
0.7lbs
0.3kg
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *0.5 *1 *0.5 *1 *2 *1 *2 *0.5 *1
Damage Taken Heat Rotom
*1 *0.5 *2 *0.5 *0.5 *0.5 *1 *1 *4 *0.5 *1 *0.5 *2 *1 *1 *1 *0.25 *0.5
Damage Taken Wash Rotom
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25 *1
Damage Taken Frost Rotom
*1 *2 *1 *0.5 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *2 *1 *1 *1 *1 *1
Damage Taken Fan Rotom
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Damage Taken Mow Rotom
*1 *2 *0.5 *0.25 *0.5 *2 *1 *2 *1 *1 *1 *2 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
Rotom
Alternate Forms
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
Rotom changes form by interacting with various appliances using the Rotom Catalogue item
In Legends Arceus, the items need to be purchased from the Ginkgo Guild

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Charge Charge - Electric-type Charge: Other Move -- 101 20 --
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 12 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 16 20
Has a 20% chance of making the target flinch.
Discharge Discharge - Electric-type Discharge: Special Move 80 100 16 30
Has a 30% chance of paralyzing targets.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 16 --
Boosts the user's evasiveness by 1 stage.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 16 --
Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 12 --
Turns the entire field into Electric Terrain for 5 turns.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 12 --
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 12 --
This move's power is doubled if the target has a status condition.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 16 --
Deals 50 HP of damage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Poltergeist Poltergeist - Ghost-type Poltergeist: Physical Move 110 90 8 --
This move fails if the target isn't holding an item.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rising Voltage Rising Voltage - Electric-type Rising Voltage: Special Move 70 100 20 --
This move's power is doubled if the target is under the effect of Electric Terrain.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 12 --
Removes 4 PP from the move last used by the target.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 12 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 16 10
Has a 10% chance of paralyzing the target.
Trick Trick - Psychic-type Trick: Other Move -- 100 12 --
The user and the target swap their held items.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.
Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 16 --
Burns the target.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
OverheatOverheat - Fire-typeOverheat: Special Move130908-- Heat Rotom
Lowers the user's Sp. Atk stat by 2 stages.Heat Rotom Only
Hydro PumpHydro Pump - Water-typeHydro Pump: Special Move110808-- Wash Rotom
Wash Rotom Only
BlizzardBlizzard - Ice-typeBlizzard: Special Move11070810 Frost Rotom
Has a 10% chance of freezing targets. This move never misses in snow.Frost Rotom Only
Air SlashAir Slash - Flying-typeAir Slash: Special Move75951630 Fan Rotom
Has a 30% chance of making the target flinch.Fan Rotom Only
Leaf StormLeaf Storm - Grass-typeLeaf Storm: Special Move130908-- Mow Rotom
Lowers the user's Sp. Atk stat by 2 stages.Mow Rotom Only



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 50 50 77 95 77 91
Max Stats
Hindering Nature
Standard 125 - 157 63 - 91 87 - 116 103 - 132 87 - 116 99 - 128
Max Stats
Neutral Nature
Standard 125 - 157 70 - 102 97 - 129 115 - 147 97 - 129 111 - 143
Max Stats
Beneficial Nature
Standard 125 - 157 77 - 112 106 - 141 126 - 161 106 - 141 122 - 157
50
50
77
91
77
95

Stats - Alternate Forms

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 50 65 107 105 107 86
Max Stats
Hindering Nature
Standard 110 - 157 76 - 105 114 - 143 112 - 141 114 - 143 95 - 124
Max Stats
Neutral Nature
Standard 110 - 157 85 - 117 127 - 159 125 - 157 127 - 159 106 - 138
Max Stats
Beneficial Nature
Standard 110 - 157 93 - 128 139 - 174 137 - 172 139 - 174 116 - 151
50
65
107
86
107
105

<--- Froslass #478
Froslass
#497
Serperior
Serperior --->