As with all new Pokémon generations, Pokémon Sun & Moon introduce a variety of new abilities. This page is to list all of the new abilities introduced in Pokémon Sun & Moon. Click their names to go to the Ability page for it.

Name Effect
Battery Powers up ally Pokémon’s special moves.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Comatose It’s always drowsing and will never wake up. It can attack without waking up.
Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Full Metal Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Merciless The Pokémon’s attacks become critical hits if the target is poisoned.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Prism Armor Reduces the power of supereffective attacks taken.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Receiver The Pokémon copies the Ability of a defeated ally.
RKS System Changes the Pokémon’s type to match the memory disc it holds.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Shields Down When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Slush Rush Boosts the Pokémon’s Speed stat in a hailstorm.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Stakeout Doubles the damage dealt to the target’s replacement if the target switches out.
Stamina Boosts the Defense stat when hit by an attack.
Steelworker Powers up Steel-type moves.
Surge Surfer Doubles the Pokémon’s Speed stat on Electric Terrain.
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat.
Triage Gives priority to a healing move.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.