#998 Baxcalibur

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Baxcalibur
Japan: Seglaive
セグレイブ
French: Glaivodo
German: Espinodon
Korean: 드닐레이브
National: #998
Male :50%
Female :50%
Dragon-type Ice-type
Classification Height Weight
Ice Dragon Pokémon 6'11"
2.1m
463.0lbs
210kg
Abilities: Thermal Exchange - Ice Body
Thermal Exchange: Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Ice Body: HP is restored by 1/16th of maximum HP when its Snowing.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *0.5 *0.5 *1 *2 *1 *1 *1 *1 *1 *2 *1 *2 *1 *2 *2
Evolutionary Chain
BaxcaliburMega Baxcalibur

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 12 --
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 12 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 12 --
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 16 --
Lowers targets' Attack stats by 1 stage.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dig Dig - Ground-type Dig: Physical Move 80 100 12 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Draco Meteor Draco Meteor - Dragon-type Draco Meteor: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Dragon Cheer Dragon Cheer - Dragon-type Dragon Cheer: Other Move -- 101 16 --
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 16 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 20 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 12 --
Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 12 20
Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 12 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 20 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10
This move is also super effective against Water-type Pokémon.
Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 12 100
Always a critical hit.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Glaive Rush Glaive Rush - Dragon-type Glaive Rush: Physical Move 120 100 8 --
The user gains the Wide Open status until the next time it takes an action.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 12 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 16 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 20 --
Icicle Crash Icicle Crash - Ice-type Icicle Crash: Physical Move 85 90 12 30
Has a 30% chance of making the target flinch.
Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 12 --
The user gains the Rampaging status.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 20 --
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 8 --
Summons snow for 5 turns.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 16 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 115 145 92 75 86 87
Max Stats
Hindering Nature
Standard 190 - 222 148 - 177 100 - 129 85 - 114 95 - 124 96 - 125
Max Stats
Neutral Nature
Standard 190 - 222 165 - 197 112 - 144 95 - 127 106 - 138 107 - 139
Max Stats
Beneficial Nature
Standard 190 - 222 181 - 216 123 - 158 104 - 139 116 - 151 117 - 152
115
145
92
87
86
75


Mega Baxcalibur

Picture
Name Other Names No. Type
Mega Baxcalibur
Japan: Mega
メガセグレイブ
French: Mega Glaivodo
German: Mega -Espinodon
Korean: 메가드닐레이브
National: #998
Classification Height Weight Capture Rate
Ice Dragon Pokémon 6'11"
2.1m
694.4lbs
315kg
Abilities: Thermal Exchange
Thermal Exchange: Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *0.5 *0.5 *1 *2 *1 *1 *1 *1 *1 *2 *1 *2 *1 *2 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 115 175 117 105 101 87
Max Stats
Hindering Nature
Standard 190 - 222 175 - 204 123 - 152 112 - 141 108 - 137 96 - 125
Max Stats
Neutral Nature
Standard 190 - 222 195 - 227 137 - 169 125 - 157 121 - 153 107 - 139
Max Stats
Beneficial Nature
Standard 190 - 222 214 - 249 150 - 185 137 - 172 133 - 168 117 - 152
115
175
117
87
101
105

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#1000
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