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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Intimidate - Guard Dog - Stakeout | |||||
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Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Guard Dog: Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. Stakeout: Doubles the damage dealt to the target's replacement if the target switches out. |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Comeuppance | ![]() |
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?? | 100 | 12 | -- | |||
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Destiny Bond | ![]() |
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-- | 101 | 8 | -- | |||
| The user gains the Destiny Bound status. This move fails if used in succession. | |||||||||
| Dig | ![]() |
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80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Endeavor | ![]() |
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?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Fire Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Focus Energy | ![]() |
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-- | 101 | 20 | -- | |||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Ice Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Jaw Lock | ![]() |
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80 | 100 | 12 | -- | |||
| The user and target gain the Jaw Locked status. | |||||||||
| Lash Out | ![]() |
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75 | 100 | 8 | -- | |||
| This move's power is doubled if the user's stats were lowered during the turn this move is used. | |||||||||
| Outrage | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Pain Split | ![]() |
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-- | 101 | 20 | -- | |||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Payback | ![]() |
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50 | 100 | 12 | -- | |||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | 12 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Roar | ![]() |
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-- | 101 | 20 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Scary Face | ![]() |
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-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snarl | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Sp. Atk stats by 1 stage. | |||||||||
| Spite | ![]() |
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-- | 100 | 12 | -- | |||
| Removes 4 PP from the move last used by the target. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swagger | ![]() |
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-- | 85 | 16 | -- | |||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | 16 | -- | |||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 505 | 80 | 120 | 90 | 60 | 70 | 85 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 126 - 154 | 99 - 127 | 72 - 100 | 81 - 109 | 94 - 123 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 140 - 172 | 110 - 142 | 80 - 112 | 90 - 122 | 105 - 137 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 154 - 189 | 121 - 156 | 88 - 123 | 99 - 134 | 115 - 150 |
80
120
90
85
70
60
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