| Standard Level Up | 
|
				| Evolve | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The user attacks by stomping on the target with a big foot. This may also make the target flinch. | 
				| — | Leaf Storm |  |  | 130 | 90 | 5 | -- | 
				| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
				| — | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
				| — | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
				| — | Extrasensory |  |  | 80 | 100 | 20 | 10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| — | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| — | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| — | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
				| — | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall asleep. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| — | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
				| — | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| — | Wood Hammer |  |  | 120 | 100 | 15 | -- | 
				| The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 
				| — | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| Alola Form Level Up | 
|
				| Evolve | Dragon Hammer |  |  | 90 | 100 | 15 | -- | 
				| The user wields its body like a hammer to attack the target and inflict damage. | 
				| — | Wood Hammer |  |  | 120 | 100 | 15 | -- | 
				| The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 
				| — | Leaf Storm |  |  | 130 | 90 | 5 | -- | 
				| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
				| — | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
				| — | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
				| — | Extrasensory |  |  | 80 | 100 | 20 | 10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| — | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| — | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| — | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| — | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall asleep. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| — | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
				| — | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| — | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- |  | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM012 | Low Kick |  |  | ?? | 100 | 20 | -- |  | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 |  | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM018 | Thief |  |  | 60 | 100 | 25 | -- |  | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- |  | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | Bulldoze |  |  | 60 | 100 | 20 | -- |  | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM033 | Magical Leaf |  |  | 60 | 101 | 20 | -- |  | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM041 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM044 | Dragon Tail |  |  | 60 | 90 | 10 | -- |  | 
					| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM054 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM056 | Bullet Seed |  |  | 25 | 100 | 30 | -- |  | 
					| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | Seed Bomb |  |  | 80 | 100 | 15 | -- |  | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM084 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- |  | 
					| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM088 | Swords Dance |  |  | -- | 101 | 20 | -- |  | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM092 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM098 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM099 | Iron Head |  |  | 80 | 100 | 15 | 30 |  | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- |  | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM111 | Giga Drain |  |  | 75 | 100 | 10 | -- |  | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM115 | Dragon Pulse |  |  | 85 | 100 | 10 | -- |  | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 |  | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM125 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |  | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM137 | Grassy Terrain |  |  | -- | 101 | 10 | -- |  | 
					| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM138 | Psychic Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM148 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |  | 
					| The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 
| TM149 | Earthquake |  |  | 100 | 100 | 10 | -- |  | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM156 | Outrage |  |  | 120 | 100 | 10 | -- |  | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TM159 | Leaf Storm |  |  | 130 | 90 | 5 | -- |  | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- |  | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM169 | Draco Meteor |  |  | 130 | 90 | 5 | -- |  | 
					| Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |  | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM178 | Gravity |  |  | -- | 101 | 5 | -- |  | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM181 | Knock Off |  |  | 65 | 100 | 20 | -- |  | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM191 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TM194 | Grassy Glide |  |  | 55 | 100 | 20 | -- |  | 
					| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- |  | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- |  | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM217 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- |  | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM222 | Breaking Swipe |  |  | 60 | 100 | 15 | -- |  | 
					| The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | 
| TM224 | Curse |  |  | -- | 101 | 10 | -- |  | 
					| A move that has different effects depending on whether the user is a Ghost type or not. | 
| TM226 | Dragon Cheer |  |  | -- | 101 | 15 | -- |  | 
					| The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | 
| TM228 | Psychic Noise |  |  | 75 | 100 | 10 | 100 |  | 
					| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |