| Standard Level Up | 
|
				| — | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
				| — | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is attacked with an icy punch. This may also leave the target frozen. | 
				| — | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | 
				| — | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, the target will be unable to use whichever move it last used. | 
				| — | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| — | Gravity |  |  | -- | 101 | 5 | -- | 
				| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
				| — | Shadow Punch |  |  | 60 | 101 | 20 | -- | 
				| The user throws a punch from the shadows. This attack never misses. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 12 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that causes confusion. | 
				| 16 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
				| 20 | Payback |  |  | 50 | 100 | 10 | -- | 
				| The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 
				| 24 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
				| The user shoots a sinister flame at the target to inflict a burn. | 
				| 28 | Mean Look |  |  | -- | 101 | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 32 | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| 36 | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 42 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| 48 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 54 | Destiny Bond |  |  | -- | 101 | 5 | -- | 
				| If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | 
| Technical Machine Attacks | 
|
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM017 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM018 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM029 | Hex |  |  | 65 | 100 | 10 | -- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM036 | Rock Tomb |  |  | 60 | 95 | 15 | -- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM042 | Night Shade |  |  | ?? | 100 | 15 | -- | 
					| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| TM043 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM067 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM069 | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with an icy punch. This may also leave the target frozen. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM080 | Metronome |  |  | -- | 101 | 10 | -- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM087 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM092 | Imprison |  |  | -- | 101 | 10 | -- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM094 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM095 | Leech Life |  |  | 80 | 100 | 10 | -- | 
					| The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. | 
| TM098 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM143 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM149 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM151 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM174 | Haze |  |  | -- | 101 | 30 | -- | 
					| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| TM177 | Spite |  |  | -- | 100 | 10 | -- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM178 | Gravity |  |  | -- | 101 | 5 | -- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM192 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM198 | Poltergeist |  |  | 110 | 90 | 5 | -- | 
					| The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | 
| TM202 | Pain Split |  |  | -- | 101 | 20 | -- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM217 | Future Sight |  |  | 120 | 100 | 10 | -- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM219 | Skitter Smack |  |  | 70 | 90 | 10 | -- | 
					| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 
| TM224 | Curse |  |  | -- | 101 | 10 | -- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. | 
| TM225 | Hard Press |  |  | ?? | 100 | 10 | -- | 
					| The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |