| Standard Level Up | 
|
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| — | Ally Switch |  |  | -- | 101 | 15 | -- | 
				| The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | 
				| — | Destiny Bond |  |  | -- | 101 | 5 | -- | 
				| If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | 
				| 6 | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 10 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps the target's held item with its own. | 
				| 15 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 19 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. This may also confuse the target. | 
				| 25 | Skill Swap |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to exchange Abilities with the target. | 
				| 29 | Guard Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | 
				| 29 | Power Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | 
				| 35 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
				| 46 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 50 | Trick Room |  |  | -- | 101 | 5 | -- | 
				| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
				| 50 | Wonder Room |  |  | -- | 101 | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
				| 55 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| 68 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
				| 75 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 85 | Hyperspace Hole |  |  | 80 | 101 | 5 | -- | 
				| Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | 
| Level Up - Hoopa Unbound | 
|
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| — | Destiny Bond |  |  | -- | 101 | 5 | -- | 
				| If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | 
				| — | Ally Switch |  |  | -- | 101 | 15 | -- | 
				| The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | 
				| 6 | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 10 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps the target's held item with its own. | 
				| 15 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 19 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. This may also confuse the target. | 
				| 25 | Skill Swap |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to exchange Abilities with the target. | 
				| 29 | Guard Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | 
				| 29 | Power Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | 
				| 46 | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
				| 50 | Trick Room |  |  | -- | 101 | 5 | -- | 
				| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
				| 50 | Wonder Room |  |  | -- | 101 | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
				| 55 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
				| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
				| 75 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 85 | Hyperspace Fury |  |  | 100 | 101 | 5 | -- | 
				| Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | Scary Face |  |  | -- | 100 | 10 | -- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM018 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM036 | Rock Tomb |  |  | 60 | 95 | 15 | -- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM043 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM054 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM062 | Foul Play |  |  | 95 | 100 | 15 | -- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM067 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM069 | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with an icy punch. This may also leave the target frozen. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM073 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM094 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM098 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM102 | Gunk Shot |  |  | 120 | 80 | 5 | 30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM138 | Psychic Terrain |  |  | -- | 101 | 10 | -- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM140 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM151 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM158 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM178 | Gravity |  |  | -- | 101 | 5 | -- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM181 | Knock Off |  |  | 65 | 100 | 20 | -- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM192 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM199 | Lash Out |  |  | 75 | 100 | 5 | -- | 
					| The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM217 | Future Sight |  |  | 120 | 100 | 10 | -- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM219 | Skitter Smack |  |  | 70 | 90 | 10 | -- | 
					| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 
| TM221 | Throat Chop |  |  | 80 | 100 | 15 | 100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | 
| TM228 | Psychic Noise |  |  | 75 | 100 | 10 | 100 | 
					| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |