| Galarian Form Level Up | 
|
				| Evolve | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| — | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| — | Megahorn |  |  | 120 | 85 | 10 | -- | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| 15 | Fairy Wind |  |  | 40 | 100 | 30 | -- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
				| 30 | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| 35 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
				| 43 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 49 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
				| The user damages opposing Pokémon by emitting a powerful flash. | 
				| 56 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 63 | Healing Wish |  |  | -- | 101 | 10 | -- | 
				| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | 
| Standard Level Up | 
|
				| Evolve | Smart Strike |  |  | 70 | 101 | 10 | -- | 
				| The user stabs the target with a sharp horn. This attack never misses. | 
				| — | Smart Strike |  |  | 70 | 101 | 10 | -- | 
				| The user stabs the target with a sharp horn. This attack never misses. | 
				| — | Megahorn |  |  | 120 | 85 | 10 | -- | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
				| — | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| 15 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
				| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Flame Wheel |  |  | 60 | 100 | 25 | 10 | 
				| The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | 
				| 30 | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| 35 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 43 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 49 | Inferno |  |  | 100 | 50 | 5 | 100 | 
				| The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 
				| 56 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
				| 63 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- |  | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM13 | Fire Spin |  |  | 35 | 85 | 15 | 100 |  | 
					| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- |  | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |  | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM52 | Bounce |  |  | 85 | 85 | 5 | 30 |  | 
					| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- |  | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM89 | Misty Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM92 | Mystical Fire |  |  | 75 | 100 | 10 | 100 |  | 
					| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
| TM96 | Smart Strike |  |  | 70 | 101 | 10 | -- |  | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- |  | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- |  | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- |  | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 |  | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR28 | Megahorn |  |  | 120 | 85 | 10 | -- |  | 
					| Using its tough and impressive horn, the user rams into the target with no letup. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- |  | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 |  | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 |  | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR43 | Overheat |  |  | 130 | 90 | 5 | 100 |  | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR55 | Flare Blitz |  |  | 120 | 100 | 15 | 10 |  | 
					| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| TR57 | Poison Jab |  |  | 80 | 100 | 20 | 30 |  | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- |  | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- |  | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| TR87 | Drill Run |  |  | 80 | 95 | 10 | -- |  | 
					| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 |  | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |  | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TR94 | High Horsepower |  |  | 95 | 95 | 10 | -- |  | 
					| The user fiercely attacks the target using its entire body. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 |  | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| BDSP Technical Machine Attacks | 
|
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| Egg Moves(Details) | 
 
| Thrash |  |  | 120 | 100 | 10 | -- |   Details
 | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Double Kick |  |  | 30 | 100 | 30 | -- |   Details
 | 
				| The target is quickly kicked twice in succession using both feet. | 
| Hypnosis |  |  | -- | 60 | 20 | -- |   Details
 | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
| Double-Edge |  |  | 120 | 100 | 15 | -- |   Details
 | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Horn Drill |  |  | ?? | 30 | 5 | -- |   Details
 | 
				| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | 
| Morning Sun |  |  | -- | 101 | 5 | -- |   Details
 | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Thrash |  |  | 120 | 100 | 10 | -- | Details | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Double Kick |  |  | 30 | 100 | 30 | -- | Details | 
				| The target is quickly kicked twice in succession using both feet. | 
| Hypnosis |  |  | -- | 60 | 20 | -- | Details | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
| Double-Edge |  |  | 120 | 100 | 15 | -- | Details | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Horn Drill |  |  | ?? | 30 | 5 | -- | Details | 
				| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | 
| Morning Sun |  |  | -- | 101 | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Flame Wheel BDSP Only
 |  |  | 60 | 100 | 25 | 10 | Details | 
				| The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | 
| Charm BDSP Only
 |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| Low Kick BDSP Only
 |  |  | ?? | 100 | 20 | -- | Details | 
				| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| Ally Switch BDSP Only
 |  |  | -- | 101 | 15 | -- | Details | 
				| The user teleports using a strange power and switches places with one of its allies. | 
| High Horsepower BDSP Only
 |  |  | 95 | 95 | 10 | -- | Details | 
				| The user fiercely attacks the target using its entire body. | 
| Usable Max Moves | 
|
					| Max Flare |  |   
  | 140(Phy)/140(Spe) 130
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |  
  | 140 140
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Lightning |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  
  | 100 100
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Ooze |  |  | 90 | 101 | 10 | -- |  | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Airstream |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Starfall |  |  
   | 130 130(Phy)/130(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Quake |  |   
  | 130(Phy)/120(Spe) 130
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Fury Attack |  |  | 15 | 85 | 20 | -- |  |  | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Reflect |  |  | -- | 101 | 20 | -- | Let's Go TM09 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VI TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VI TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VI TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Mimic |  |  | -- | 101 | 10 | -- | Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |