| Standard Level Up | 
|
				| Evolve | Sheer Cold |  |  | ?? | 30 | 5 | -- | 
				| The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | 
				| — | Sheer Cold |  |  | ?? | 30 | 5 | -- | 
				| The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | 
				| — | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Bubble Beam |  |  | 65 | 100 | 20 | 10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
				| — | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 3 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| 7 | Bubble Beam |  |  | 65 | 100 | 20 | 10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
				| 11 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
				| 13 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using the move it encored for three turns. | 
				| 17 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 21 | Rest |  |  | -- | 101 | 10 | -- | 
				| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
				| 23 | Aqua Ring |  |  | -- | 101 | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
				| 27 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 31 | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 33 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
				| 39 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 45 | Dive |  |  | 80 | 100 | 10 | -- | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
				| 49 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 55 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
				| 61 | Safeguard |  |  | -- | 101 | 25 | -- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 65 | Hail |  |  | -- | 101 | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| BDSP Technical Machine Attacks | 
|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM72 | Avalanche |  |  | 60 | 100 | 10 | -- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM95 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM99 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| Egg Moves(Details) | 
 
| Lick |  |  | 30 | 100 | 30 | 30 | Details | 
				| The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | 
| Perish Song |  |  | -- | 101 | 5 | -- | Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Horn Drill |  |  | ?? | 30 | 5 | -- | Details | 
				| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | 
| Slam |  |  | 80 | 75 | 20 | -- | Details | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using the move it encored for three turns. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
| Icicle Spear |  |  | 25 | 100 | 30 | -- | Details | 
				| The user launches sharp icicles at the target two to five times in a row. | 
| Stockpile |  |  | -- | 101 | 20 | -- | Details | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
| Swallow |  |  | -- | 101 | 10 | -- | Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up |  |  | ?? | 100 | 10 | -- | Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
| Belch |  |  | 120 | 90 | 10 | -- | Details | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
| Entrainment |  |  | -- | 100 | 15 | -- | Details | 
				| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round |  |  | 60 | 100 | 15 | -- | Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Smart Strike |  |  | 70 | 101 | 10 | -- | Gen VII TM67 | 
				| The user stabs the target with a sharp horn. This attack never misses. | 
| Frost Breath |  |  | 60 | 90 | 10 | 100 | Gen VII TM79 | 
				| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Helping Hand |  |  | -- | 101 | 20 | -- | Let's Go TM03 | 
				| The user assists an ally by boosting the power of that ally's attack. | 
| Pay Day |  |  | 40 | 100 | 20 | -- | Let's Go TM57 | 
				| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| Drill Run |  |  | 80 | 95 | 10 | -- | Let's Go TM58 | 
				| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 
| Megahorn |  |  | 120 | 85 | 10 | -- | Let's Go TM60 | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
| Drill Run |  |  | 80 | 95 | 10 | -- | Move Tutor - USM | 
				| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Liquidation |  |  | 85 | 100 | 10 | 20 | Move Tutor - USM | 
				| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Gen I TM08 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Gen I TM10 | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 
| Strength |  |  | 80 | 100 | 15 | -- | Gen I HM04 | 
				| The target is slugged with a punch thrown at maximum power. |