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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Dewgong Pokémon Scarlet & Violet data |
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Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability) | |||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability: Ice Body: HP is restored by 1/16th of maximum HP when its hailing. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Sp. Defense Point(s) | Dewgong can Dynamax |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Brilliant Diamond | Route 226, Route 230, Grand Underground | Details | |
Shining Pearl | Trade from Pokémon Brilliant Diamond | ||
Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | In snow, the pure white coat covering its body obscures it from predators. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Sheer Cold | ![]() |
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?? | 30 | 5 | -- | ||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||||||
— | Sheer Cold | ![]() |
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?? | 30 | 5 | -- | ||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||||||
— | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Bubble Beam | ![]() |
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65 | 100 | 20 | 10 | ||
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |||||||||
— | Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
— | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
3 | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
7 | Bubble Beam | ![]() |
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65 | 100 | 20 | 10 | ||
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |||||||||
11 | Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
13 | Encore | ![]() |
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-- | 100 | 5 | -- | ||
The user compels the target to keep using the move it encored for three turns. | |||||||||
17 | Ice Shard | ![]() |
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40 | 100 | 30 | -- | ||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
23 | Aqua Ring | ![]() |
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-- | 101 | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
27 | Aurora Beam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
31 | Aqua Jet | ![]() |
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40 | 100 | 20 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
33 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
39 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
45 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
49 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
55 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
61 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
65 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | ![]() |
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-- | 101 | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM72 | Avalanche | ![]() |
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60 | 100 | 10 | -- | ||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM95 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM99 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Lick | ![]() |
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30 | 100 | 30 | 30 | Details | |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ||||||||
Perish Song | ![]() |
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-- | 101 | 5 | -- | Details | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Horn Drill | ![]() |
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?? | 30 | 5 | -- | Details | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Slam | ![]() |
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80 | 75 | 20 | -- | Details | |
The target is slammed with a long tail, vines, or the like to inflict damage. | ||||||||
Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using the move it encored for three turns. | ||||||||
Fake Out | ![]() |
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40 | 100 | 10 | 100 | Details | |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||||||||
Icicle Spear | ![]() |
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25 | 100 | 30 | -- | Details | |
The user launches sharp icicles at the target two to five times in a row. | ||||||||
Stockpile | ![]() |
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-- | 101 | 20 | -- | Details | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | ![]() |
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-- | 101 | 10 | -- | Details | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ![]() |
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?? | 100 | 10 | -- | Details | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Belch | ![]() |
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120 | 90 | 10 | -- | Details | |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||||||
Entrainment | ![]() |
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-- | 100 | 15 | -- | Details | |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 90 | 70 | 80 | 70 | 95 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 67 - 109 | 76 - 118 | 67 - 109 | 90 - 132 | 67 - 109 |
Lv. 100 | 290 - 384 | 130 - 215 | 148 - 233 | 130 - 215 | 175 - 260 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 75 - 122 | 85 - 132 | 75 - 122 | 100 - 147 | 75 - 122 |
Lv. 100 | 290 - 384 | 145 - 239 | 165 - 259 | 145 - 239 | 195 - 289 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 82 - 134 | 93 - 145 | 82 - 134 | 110 - 161 | 82 - 134 |
Lv. 100 | 290 - 384 | 159 - 262 | 181 - 284 | 159 - 262 | 214 - 317 | 159 - 262 |
90
70
80
70
95
70
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