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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Picture | ||
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Abilities: Simple - Unaware - Moody (Hidden Ability) | |||||
Simple: The effectiveness of all stat modifications is doubled. Unaware: Foe’s stat modifications are ignored. Hidden Ability: Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Attack Point(s) | Bibarel can Dynamax |
Wild Hold Item | Egg Groups | ||||||||
Legends: Arceus
Alpha
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Evolutionary Chain | |||
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Gender Differences | ||||
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Locations- In-Depth Details |
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Brilliant Diamond | Route 208, Route 209, Route 210, Route 212, Valor Lakefront, Lake Valor, Great Marsh, Lake Acuity, Sendoff Spring, Grand Underground | Details | |
Shining Pearl | Route 208, Route 209, Route 210, Route 212, Valor Lakefront, Lake Valor, Great Marsh, Lake Acuity, Sendoff Spring, Grand Underground | Details | |
Legends: Arceus | Obsidian Fieldlands: Tidewater Dam or nearby Crimson Mirelands: Gapejaw Bog, Ursa's Ring, Droning Meadow or nearby Cobalt Coastlands: Spring Path or nearby Alabaster Icelands: Avalugg's Legacy or nearby Obsidian Fieldlands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | It makes its nest by damming streams with bark and mud. It is known as an industrious worker. | |
Shining Pearl | While its movements out of water are sluggish, it can swim as fast as any Feebas. | |
Legends: Arceus | Bibarel fur repels water and is also a fantastic material for heat retention. These Pokémon create dams on rivers to live in. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
— | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
— | Aqua Jet | ![]() |
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40 | 100 | 20 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
5 | Defense Curl | ![]() |
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-- | 101 | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
9 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
13 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
18 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
23 | Yawn | ![]() |
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-- | 101 | 10 | -- | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
28 | Crunch | ![]() |
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80 | 100 | 15 | 20 | ||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
33 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
38 | Super Fang | ![]() |
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?? | 90 | 10 | -- | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
43 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
48 | Amnesia | ![]() |
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-- | 101 | 20 | -- | ||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
53 | Superpower | ![]() |
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120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
58 | Curse | ![]() |
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-- | 101 | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | ![]() |
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150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM10 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM49 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM76 | Stealth Rock | ![]() |
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-- | 101 | 20 | -- | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Pluck | ![]() |
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60 | 100 | 20 | -- | ||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or claw. | |||||||||
TM95 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM96 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
TM99 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM100 | Rock Climb | ![]() |
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90 | 85 | 20 | 20 | ||
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Quick Attack | ![]() |
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40 | 100 | 30 | -- | Details | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
Double-Edge | ![]() |
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120 | 100 | 15 | -- | Details | |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Fury Swipes | ![]() |
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18 | 80 | 15 | -- | Details | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | ||||||||
Defense Curl | ![]() |
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-- | 101 | 40 | -- | Details | |
The user curls up to conceal weak spots and raise its Defense stat. | ||||||||
Rollout | ![]() |
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30 | 90 | 20 | -- | Details | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||||||
Aqua Tail | ![]() |
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90 | 90 | 10 | -- | Details | |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Details | |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 410 | 79 | 85 | 60 | 55 | 60 | 71 | |
Max Stats Hindering Nature |
Lv. 50 | 139 - 186 | 81 - 123 | 58 - 100 | 54 - 96 | 58 - 100 | 68 - 110 |
Lv. 100 | 268 - 362 | 157 - 242 | 112 - 197 | 103 - 188 | 112 - 197 | 132 - 216 | |
Max Stats Neutral Nature |
Lv. 50 | 139 - 186 | 90 - 137 | 65 - 112 | 60 - 107 | 65 - 112 | 76 - 123 |
Lv. 100 | 268 - 362 | 175 - 269 | 125 - 219 | 115 - 209 | 125 - 219 | 147 - 241 | |
Max Stats Beneficial Nature |
Lv. 50 | 139 - 186 | 99 - 150 | 71 - 123 | 66 - 117 | 71 - 123 | 83 - 135 |
Lv. 100 | 268 - 362 | 192 - 295 | 137 - 240 | 126 - 229 | 137 - 240 | 161 - 265 |
79
85
60
71
60
55
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