Standard Level Up | 
|
				| — | 
				Soak | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
				| — | 
				Noble Roar | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | 
				| — | 
				Splash | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 15 | 
				Mist | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
				| 18 | 
				Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 21 | 
				Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
				| 24 | 
				Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
				| 27 | 
				Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
				| 30 | 
				Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
				| 33 | 
				Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
				| 36 | 
				Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 39 | 
				Rest | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
				| 44 | 
				Amnesia | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
				| 49 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 54 | 
				Water Spout | 
				  | 
				  | 
				150 | 
				100 | 
				5 | 
				-- | 
				| The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | 
Sword & Shield Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM20 | 
					Self-Destruct | 
					  | 
					  | 
					200 | 
					100 | 
					5 | 
					-- | 
					| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM35 | 
					Hail | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM36 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM45 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM46 | 
					Weather Ball | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| This attack move varies in power and type depending on the weather. | 
| TM48 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM52 | 
					Bounce | 
					  | 
					  | 
					85 | 
					85 | 
					5 | 
					30 | 
					| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| TM55 | 
					Brine | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM64 | 
					Avalanche | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
Technical Record Attacks | 
|
| TR01 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR10 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR16 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TR17 | 
					Amnesia | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR42 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR69 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR74 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR79 | 
					Heavy Slam | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| TR84 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR98 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TR99 | 
					Body Press | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
BDSP Technical Machine Attacks | 
|
| TM03 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM49 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM55 | 
					Brine | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM72 | 
					Avalanche | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM95 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM96 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM99 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
Egg Moves (Details) | 
 
| Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Fissure | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
								Details | 
				| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
								Details | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
								Details | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Aqua Ring | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
| Soak | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
Snore BDSP Only | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
Body Slam BDSP Only | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
Zen Headbutt BDSP Only | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				20 | 
								Details | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
Clear Smog BDSP Only | 
				  | 
				  | 
				50 | 
				101 | 
				15 | 
				-- | 
								Details | 
				| The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | 
Usable Max Moves | 
|
					| Max Strike | 
					  | 
					   | 
					150(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm | 
					  | 
					   | 
					110(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser | 
					  | 
					   | 
					130(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall | 
					  | 
					  | 
					110 | 
					101 | 
					10 | 
					-- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Steelspike | 
					  | 
					  | 
					140 | 
					101 | 
					10 | 
					-- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Block | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |