#970 Glimmora

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Glimmora
Japan: Kirafuroru
キラフロル
French: Floréclat
German: Lumiflora
Korean: 킬라플로르
National: #970
Male :50%
Female :50%
Rock-type Poison-type
Classification Height Weight
Ore Pokémon 4'11"
1.5m
99.2lbs
45kg
Abilities: Toxic Debris - Corrosion
Toxic Debris: Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Corrosion: The Pokémon can poison the target even if it's a Steel or Poison type.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *1 *1 *1 *1 *0.25 *4 *0.5 *2 *0.5 *1 *1 *1 *1 *2 *0.5
Evolutionary Chain
GlimmoraMega Glimmora

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 --
Boosts the user's Defense stat by 2 stages.
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 8 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Explosion Explosion - Normal-type Explosion: Physical Move 250 100 8 --
The user faints upon using this move.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Memento Memento - Dark-type Memento: Other Move -- 100 12 --
Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 12 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Mortal Spin Mortal Spin - Poison-type Mortal Spin: Physical Move 30 100 16 100
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 16 --
Lowers the target's Speed stat by 1 stage.
Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 12 --
The user attacks 2 to 5 times in a row.
Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Sand Tomb Sand Tomb - Ground-type Sand Tomb: Physical Move 35 85 16 100
Gives the target the Bound status.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 8 --
The user faints upon using this move.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 12 10
Has a 10% chance of poisoning targets.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
Gives the opponent's side the Spikes status.
Spiky Shield Spiky Shield - Grass-type Spiky Shield: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 12 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
Gives the opponent's side the Toxic Spikes status.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 12 --
This move's power is doubled if the target is poisoned or badly poisoned.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 83 55 90 130 81 86
Max Stats
Hindering Nature
Standard 158 - 190 67 - 96 99 - 127 135 - 163 90 - 119 95 - 124
Max Stats
Neutral Nature
Standard 158 - 190 75 - 107 110 - 142 150 - 182 101 - 133 106 - 138
Max Stats
Beneficial Nature
Standard 158 - 190 82 - 117 121 - 156 165 - 200 111 - 146 116 - 151
83
55
90
86
81
130


Mega Glimmora

Picture
Name Other Names No. Type
Mega Glimmora
Japan: Mega
メガキラフロル
French: Mega Floréclat
German: Mega -Lumiflora
Korean: 메가킬라플로르
National: #970
Classification Height Weight Capture Rate
Ore Pokémon 9'02"
2.8m
169.8lbs
77kg
Abilities: Adaptability
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *1 *1 *1 *1 *0.25 *4 *0.5 *2 *0.5 *1 *1 *1 *1 *2 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 625 83 90 105 150 96 101
Max Stats
Hindering Nature
Standard 158 - 190 99 - 127 112 - 141 153 - 181 104 - 133 108 - 137
Max Stats
Neutral Nature
Standard 158 - 190 110 - 142 125 - 157 170 - 202 116 - 148 121 - 153
Max Stats
Beneficial Nature
Standard 158 - 190 121 - 156 137 - 172 187 - 222 127 - 162 133 - 168
83
90
105
101
96
150

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