#877 Morpeko

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex
Champions Pokédex

Picture
Normal Sprite
Full Belly Mode Hangry Mode
Name Other Names No. Gender Ratio Type
Morpeko
Japan: Morpeko
モルペコ
French: Morpeko
German: Morpeko
Korean: 모르페코
National: #877
Male :50%
Female :50%
Electric-type Dark-type
Classification Height Weight
Two-Sided Pokémon 1'00"
0.3m
6.6lbs
3kg
Abilities: Hunger Switch
Hunger Switch: The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *2 *1 *2 *0.5 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2
Evolutionary Chain
Morpeko
Alternate Forms
Full Belly ModeHangry Mode
Full Belly ModeHangry Mode
Morpeko changes its form when its ability Hunger Switch is activated

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 12 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Aura Wheel Aura Wheel - Electric-type Aura Wheel: Physical Move 110 100 12 --
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Charge Charge - Electric-type Charge: Other Move -- 101 20 --
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 12 70
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 16 20
Has a 20% chance of making the target flinch.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 16 --
Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 12 --
Turns the entire field into Electric Terrain for 5 turns.
Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 12 --
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 12 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 16 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 16 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 16 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 8 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 12 --
The user gains the Rampaging status.
Parting Shot Parting Shot - Dark-type Parting Shot: Other Move -- 100 20 --
Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Power Trip Power Trip - Dark-type Power Trip: Physical Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 12 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Quash Quash - Dark-type Quash: Other Move -- 100 16 --
Causes the target to move last in the turn.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 20 --
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Rising Voltage Rising Voltage - Electric-type Rising Voltage: Special Move 70 100 20 --
This move's power is doubled if the target is under the effect of Electric Terrain.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 16 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 12 --
Removes 4 PP from the move last used by the target.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 12 --
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 12 --
The user gains the Rampaging status.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 12 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 16 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 16 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 16 10
Has a 10% chance of paralyzing the target.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
Lowers the target's Attack and Defense stats by 1 stage.
Torment Torment - Dark-type Torment: Other Move -- 100 16 --
Gives the target the Unable to Repeat status.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.
Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 16 --
The user takes 1/4 of the damage dealt by this move.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 436 58 95 58 70 58 97
Max Stats
Hindering Nature
Standard 133 - 165 103 - 132 70 - 99 81 - 109 70 - 99 105 - 134
Max Stats
Neutral Nature
Standard 133 - 165 115 - 147 78 - 110 90 - 122 78 - 110 117 - 149
Max Stats
Beneficial Nature
Standard 133 - 165 126 - 161 85 - 121 99 - 134 85 - 121 128 - 163
58
95
58
97
58
70

<--- Alcremie #869
Alcremie
#887
Dragapult
Dragapult --->