Standard Moves |
|
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Assurance |
 |
 |
60 |
100 |
12 |
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Aura Wheel |
 |
 |
110 |
100 |
12 |
-- |
| Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form. |
| Baton Pass |
 |
 |
-- |
101 |
20 |
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Bite |
 |
 |
60 |
100 |
20 |
30 |
| Has a 30% chance of making the target flinch. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Bullet Seed |
 |
 |
25 |
100 |
20 |
-- |
| The user attacks 2 to 5 times in a row. |
| Charge |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
12 |
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Crunch |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Eerie Impulse |
 |
 |
-- |
100 |
16 |
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Electric Terrain for 5 turns. |
| Electro Ball |
 |
 |
?? |
100 |
12 |
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out |
 |
 |
40 |
100 |
12 |
100 |
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fire Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Flatter |
 |
 |
-- |
100 |
16 |
-- |
| Boosts the target's Sp. Atk stat by 1 stage and confuses it. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Foul Play |
 |
 |
95 |
100 |
16 |
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Ice Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Lash Out |
 |
 |
75 |
100 |
8 |
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Parting Shot |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Power Trip |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Fangs |
 |
 |
85 |
100 |
12 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Quash |
 |
 |
-- |
100 |
16 |
-- |
| Causes the target to move last in the turn. |
| Quick Attack |
 |
 |
40 |
100 |
20 |
-- |
|
| Rapid Spin |
 |
 |
50 |
100 |
20 |
-- |
| Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Rising Voltage |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Seed Bomb |
 |
 |
80 |
100 |
16 |
-- |
|
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snarl |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spite |
 |
 |
-- |
100 |
12 |
-- |
| Removes 4 PP from the move last used by the target. |
| Stomping Tantrum |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Super Fang |
 |
 |
?? |
90 |
12 |
-- |
| Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thrash |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack and Defense stats by 1 stage. |
| Torment |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Unable to Repeat status. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |
| Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
16 |
-- |
| The user takes 1/4 of the damage dealt by this move. |