New Attacks

As with all new Pokémon generations, Pokémon Scarlet & Violet introduce a variety of new moves with a variety of effects. This page is to list all of the new moves introduced in Pokémon Scarlet & Violet

List of New Moves

Name Type Cat PP Base Power Accuracy Effect
Tera Blast 10 80 100 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
Silk Trap 10 -- 101 The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Axe Kick 10 120 90 The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Last Respects 10 50 100 The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lumina Crash 10 80 100 The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Order Up 10 80 100 The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Jet Punch 15 60 100 The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Spicy Extract 15 -- 101 The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spin Out 5 100 100 The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Population Bomb 10 20 90 The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Ice Spinner 15 80 100 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Glaive Rush 5 120 100 The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn.
Revival Blessing 1 -- 101 The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Salt Cure 15 40 100 The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Triple Dive 10 30 95 The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Mortal Spin 15 30 100 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Doodle 10 -- 100 The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Fillet Away 10 -- 101 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Kowtow Cleave 10 85 101 The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Flower Trick 10 70 101 The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Torch Song 10 80 100 The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
Aqua Step 10 80 100 The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Raging Bull 10 90 100 The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Make It Rain 5 120 100 The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Psyblade 15 80 100 The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Hydro Steam 15 80 100 The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Ruination 10 -- 90 The user summons a ruinous disaster. This cuts the target's HP in half.
Collision Course 5 100 100 The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
Electro Drift 5 100 100 The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Shed Tail 10 -- 101 The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Chilly Reception 10 -- 101 The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Tidy Up 10 -- 101 The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
Snowscape 10 -- 101 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Pounce 20 50 100 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Trailblaze 20 50 100 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Chilling Water 20 50 100 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Hyper Drill 5 100 100 The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Twin Beam 10 40 100 The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Rage Fist 10 50 100 The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Armor Cannon 5 120 100 The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
Bitter Blade 10 90 100 The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Double Shock 5 120 100 The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Gigaton Hammer 5 160 100 The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Comeuppance 10 -- 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Aqua Cutter 20 70 100 The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Blazing Torque 10 80 100 This move is only used by a Starmobile. It may Burn the opponent
Wicked Torque 10 80 100 This move is only used by a Starmobile. It may cause the opponent to fall asleep
Noxious Torque 10 100 100 This move is only used by a Starmobile. It may Poison the opponent
Combat Torque 10 100 100 This move is only used by a Starmobile. It may paralyze the opponent
Magical Torque 10 100 100 This move is only used by a Starmobile. It may confuse the opponent
Blood Moon 5 140 100 The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Matcha Gotcha 15 80 90 The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Syrup Bomb 10 60 85 The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Ivy Cudgel 10 100 100 The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Electro Shot 10 130 100 The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Tera Starstorm 5 120 100 With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Fickle Beam 5 80 100 The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Burning Bulwark 10 -- 101 The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Thunderclap 5 70 100 This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Mighty Cleave 5 95 100 The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Tachyon Cutter 10 50 101 The user attacks by launching particle blades at the target twice in a row. This attack never misses.
Hard Press 10 -- 100 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Dragon Cheer 15 -- 101 The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Alluring Voice 10 80 100 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Temper Flare 10 75 100 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Supercell Slam 15 100 95 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Psychic Noise 10 75 100 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Upper Hand 15 65 100 The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Malignant Chain 5 100 100 The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.