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Name Type Cat. PP Att. Acc. Effect
Acid Armor Acid Armor - POISON 20 -- 101 Boosts the user's Defense stat by 2 stages.
Acupressure Acupressure - NORMAL 20 -- 101 Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
After You After You - NORMAL 16 -- 101 Makes the target move immediately after the user.
Agility Agility - PSYCHIC 20 -- 101 Boosts the user's Speed stat by 2 stages.
Ally Switch Ally Switch - PSYCHIC 16 -- 101 The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Amnesia Amnesia - PSYCHIC 20 -- 101 Boosts the user's Sp. Def stat by 2 stages.
Aqua Ring Aqua Ring - WATER 20 -- 101 The user gains the Aqua Ring status.
Aromatherapy Aromatherapy - GRASS 8 -- 101
Aromatic Mist Aromatic Mist - FAIRY 20 -- 101 Boosts an ally's Sp. Def stat by 1 stage.
Assist Assist - NORMAL 20 -- 101
Attract Attract - NORMAL 16 -- 100 Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aurora Veil Aurora Veil - ICE 20 -- 101 Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.
Autotomize Autotomize - STEEL 16 -- 101
Baby-Doll Eyes Baby-Doll Eyes - FAIRY 20 -- 100 Lowers the target's Attack stat by 1 stage.
Baneful Bunker Baneful Bunker - POISON 8 -- 101 The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Barrier Barrier - PSYCHIC 20 -- 101
Baton Pass Baton Pass - NORMAL 20 -- 101 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Belly Drum Belly Drum - NORMAL 12 -- 101 The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
Bestow Bestow - NORMAL 16 -- 101
Block Block - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Bulk Up Bulk Up - FIGHTING 20 -- 101 Boosts the user's Attack and Defense stats by 1 stage.
Burning Bulwark Burning Bulwark - FIRE 12 -- 101
Calm Mind Calm Mind - PSYCHIC 20 -- 101 Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Camouflage Camouflage - NORMAL 20 -- 101
Captivate Captivate - NORMAL 20 -- 100
Celebrate Celebrate - NORMAL 20 -- 101
Charge Charge - ELECTRIC 20 -- 101 Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charm Charm - FAIRY 20 -- 100 Lowers the target's Attack stat by 2 stages.
Chilly Reception Chilly Reception - ICE 12 -- 101 Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
Clangorous Soul Clangorous Soul - DRAGON 8 -- 101 The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Coaching Coaching - FIGHTING 12 -- 101 Boosts allies' Attack and Defense stats by 1 stage.
Coil Coil - POISON 20 -- 101 Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
Confide Confide - NORMAL 20 -- 101
Confuse Ray Confuse Ray - GHOST 12 -- 100 Confuses the target.
Conversion Conversion - NORMAL 20 -- 101
Conversion 2 Conversion 2 - NORMAL 20 -- 101
Copycat Copycat - NORMAL 20 -- 101 The user mimics the move that was last used. This move fails if no other move has been used yet.
Corrosive Gas Corrosive Gas - POISON 20 -- 100 Causes all other Pokémon on the field to lose their held items.
Cosmic Power Cosmic Power - PSYCHIC 20 -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage.
Cotton Guard Cotton Guard - GRASS 12 -- 101 Boosts the user's Defense stat by 3 stages.
Cotton Spore Cotton Spore - GRASS 20 -- 100 Lowers targets' Speed stats by 2 stages.
Court Change Court Change - NORMAL 12 -- 100
Crafty Shield Crafty Shield - FAIRY 12 -- 101
Curse Curse - GHOST 12 -- 101 Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Dark Void Dark Void - DARK 12 -- 50
Decorate Decorate - FAIRY 16 -- 101 Boosts the target's Attack and Sp. Atk stats by 2 stages.
Defend Order Defend Order - BUG 12 -- 101
Defense Curl Defense Curl - NORMAL 20 -- 101
Defog Defog - FLYING 16 -- 101 Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Destiny Bond Destiny Bond - GHOST 8 -- 101 The user gains the Destiny Bound status. This move fails if used in succession.
Detect Detect - FIGHTING 8 -- 101 The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Disable Disable - NORMAL 20 -- 100 Gives the target the Move Disabled status for 4 turns.
Doodle Doodle - NORMAL 12 -- 100
Double Team Double Team - NORMAL 16 -- 101 Boosts the user's evasiveness by 1 stage.
Dragon Cheer Dragon Cheer - DRAGON 16 -- 101 Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Dance Dragon Dance - DRAGON 20 -- 101 Boosts the user's Attack and Speed stats by 1 stage.
Eerie Impulse Eerie Impulse - ELECTRIC 16 -- 100 Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - ELECTRIC 12 -- 101 Turns the entire field into Electric Terrain for 5 turns.
Electrify Electrify - ELECTRIC 20 -- 101 If this move hits the target before it uses a move its move becomes Electric type for that turn.
Embargo Embargo - DARK 16 -- 100
Encore Encore - NORMAL 8 -- 100 Gives the target the Encore status.
Endure Endure - NORMAL 12 -- 101 During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - NORMAL 16 -- 100 Changes the target's Ability to be the same as the user's.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- 101
Fairy Lock Fairy Lock - FAIRY 12 -- 101 Gives all Pokémon on the field the Fairy Locked status.
Fake Tears Fake Tears - DARK 20 -- 100 Lowers the target's Sp. Def stat by 2 stages.
Feather Dance Feather Dance - FLYING 16 -- 100 Lowers the target's Attack stat by 2 stages.
Fillet Away Fillet Away - NORMAL 12 -- 101
Flash Flash - NORMAL 20 -- 100
Flatter Flatter - DARK 16 -- 100 Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Floral Healing Floral Healing - FAIRY 12 -- 101
Flower Shield Flower Shield - FAIRY 12 -- 101
Focus Energy Focus Energy - NORMAL 20 -- 101 The user gains a 2-stage Critical-Hit Ratio Boost.
Follow Me Follow Me - NORMAL 20 -- 101 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Foresight Foresight - NORMAL 20 -- 101
Forest's Curse Forest's Curse - GRASS 20 -- 100 Gives the target the Forest Cursed status.
Gastro Acid Gastro Acid - POISON 12 -- 100 Gives the target the No Ability status.
Gear Up Gear Up - STEEL 20 -- 101
Geomancy Geomancy - FAIRY 12 -- 101
Glare Glare - NORMAL 20 -- 100 Paralyzes the target.
Grass Whistle Grass Whistle - GRASS 16 -- 55
Grassy Terrain Grassy Terrain - GRASS 12 -- 101 Turns the entire field into Grassy Terrain for 5 turns.
Gravity Gravity - PSYCHIC 8 -- 101 Gives the entire field the Gravity status for 5 turns.
Growl Growl - NORMAL 20 -- 100
Growth Growth - GRASS 20 -- 101 Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Grudge Grudge - GHOST 8 -- 101
Guard Split Guard Split - PSYCHIC 12 -- 101 The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard Swap Guard Swap - PSYCHIC 12 -- 101 The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Hail Hail - ICE 12 -- 101
Happy Hour Happy Hour - NORMAL 20 -- 101
Harden Harden - NORMAL 20 -- 101
Haze Haze - ICE 20 -- 101 Eliminates every stat change on the entire field.
Heal Bell Heal Bell - NORMAL 8 -- 101 The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Heal Block Heal Block - PSYCHIC 16 -- 100
Heal Order Heal Order - BUG 12 -- 101
Heal Pulse Heal Pulse - PSYCHIC 12 -- 101 Restores 1/2 of the target's max HP.
Healing Wish Healing Wish - PSYCHIC 12 -- 101 The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Heart Swap Heart Swap - PSYCHIC 12 -- 101
Helping Hand Helping Hand - NORMAL 20 -- 101 Boosts the power of an ally's move by 50% during the turn this move is used.
Hold Hands Hold Hands - NORMAL 20 -- 101
Hone Claws Hone Claws - DARK 16 -- 101
Howl Howl - NORMAL 20 -- 101 Boosts the Attack stats of the user and its allies by 1 stage.
Hypnosis Hypnosis - PSYCHIC 20 -- 60 Puts the target to sleep.
Imprison Imprison - PSYCHIC 12 -- 101 The user gains the Sealing Off status.
Ingrain Ingrain - GRASS 20 -- 101 The user gains the Ingrained status.
Instruct Instruct - PSYCHIC 16 -- 101 The user makes the target reuse the last move it used.
Ion Deluge Ion Deluge - ELECTRIC 20 -- 101
Iron Defense Iron Defense - STEEL 16 -- 101 Boosts the user's Defense stat by 2 stages.
Jungle Healing Jungle Healing - GRASS 12 -- 101
Kinesis Kinesis - PSYCHIC 16 -- 80
King's Shield King's Shield - STEEL 8 -- 101 The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Laser Focus Laser Focus - NORMAL 20 -- 101
Leech Seed Leech Seed - GRASS 12 -- 90 Gives the target the Leech Seeded status.
Leer Leer - NORMAL 20 -- 100
Life Dew Life Dew - WATER 12 -- 101 Restores 1/4 of the max HP of the user and its allies.
Light Screen Light Screen - PSYCHIC 20 -- 101 Gives the user's side the Light Screen status for 5 turns.
Lock-On Lock-On - NORMAL 8 -- 101 The user gains the Locked On status.
Lovely Kiss Lovely Kiss - NORMAL 12 -- 75
Lucky Chant Lucky Chant - NORMAL 20 -- 101
Lunar Blessing Lunar Blessing - PSYCHIC 8 -- 101
Lunar Dance Lunar Dance - PSYCHIC 12 -- 101
Magic Coat Magic Coat - PSYCHIC 16 -- 101
Magic Powder Magic Powder - PSYCHIC 20 -- 100 Changes the target's type to Psychic.
Magic Room Magic Room - PSYCHIC 12 -- 101 Gives the entire field the Magic Room status for 5 turns.
Magnet Rise Magnet Rise - ELECTRIC 12 -- 101 The user gains the Magnet Rise status.
Magnetic Flux Magnetic Flux - ELECTRIC 20 -- 101 If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
Mat Block Mat Block - FIGHTING 12 -- 101
Max Guard Max Guard - NORMAL 12 -- 101
Me First Me First - NORMAL 20 -- 101
Mean Look Mean Look - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Meditate Meditate - PSYCHIC 20 -- 101
Memento Memento - DARK 12 -- 100 Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Metal Sound Metal Sound - STEEL 20 -- 85 Lowers the target's Sp. Def stat by 2 stages.
Metronome Metronome - NORMAL 12 -- 101
Milk Drink Milk Drink - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Mimic Mimic - NORMAL 12 -- 101
Mind Reader Mind Reader - NORMAL 8 -- 101
Minimize Minimize - NORMAL 12 -- 101 Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Miracle Eye Miracle Eye - PSYCHIC 20 -- 101
Mirror Move Mirror Move - FLYING 20 -- 101
Mist Mist - ICE 20 -- 101
Misty Terrain Misty Terrain - FAIRY 12 -- 101 Turns the entire field into Misty Terrain for 5 turns.
Moonlight Moonlight - FAIRY 8 -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Morning Sun Morning Sun - NORMAL 8 -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Mud Sport Mud Sport - GROUND 16 -- 101
Nasty Plot Nasty Plot - DARK 20 -- 101 Boosts the user's Sp. Atk stat by 2 stages.
Nature Power Nature Power - NORMAL 20 -- 101
Nightmare Nightmare - GHOST 16 -- 100
No Retreat No Retreat - FIGHTING 8 -- 101
Noble Roar Noble Roar - NORMAL 20 -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage.
Obstruct Obstruct - DARK 8 -- 100
Octolock Octolock - FIGHTING 16 -- 100
Odor Sleuth Odor Sleuth - NORMAL 20 -- 101
Pain Split Pain Split - NORMAL 20 -- 101 The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Parting Shot Parting Shot - DARK 20 -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Perish Song Perish Song - NORMAL 8 -- 101 Gives all Pokémon on the field the Perishing status.
Play Nice Play Nice - NORMAL 20 -- 101
Poison Gas Poison Gas - POISON 20 -- 90
Poison Powder Poison Powder - POISON 20 -- 75 Poisons the target.
Powder Powder - BUG 20 -- 100
Power Shift Power Shift - NORMAL 12 -- 101 The user gains the Atk/Def Swapped status.
Power Split Power Split - PSYCHIC 12 -- 101 The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power Swap Power Swap - PSYCHIC 12 -- 101 The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power Trick Power Trick - PSYCHIC 12 -- 101 The user gains the Atk/Def Swapped status.
Protect Protect - NORMAL 8 -- 101 The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - NORMAL 12 -- 101 The user copies the target's stat changes.
Psychic Terrain Psychic Terrain - PSYCHIC 12 -- 101 Turns the entire field into Psychic Terrain for 5 turns.
Psycho Shift Psycho Shift - PSYCHIC 12 -- 100
Purify Purify - POISON 8 -- 101
Quash Quash - DARK 16 -- 100 Causes the target to move last in the turn.
Quick Guard Quick Guard - FIGHTING 16 -- 101 The user protects itself and its allies from priority moves for the turn.
Quiver Dance Quiver Dance - BUG 20 -- 101 Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage.
Rage Powder Rage Powder - BUG 20 -- 101 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Rain Dance Rain Dance - WATER 8 -- 101 Summons rain for 5 turns.
Recover Recover - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Recycle Recycle - NORMAL 12 -- 101 Regenerates the last held item that the user consumed. The user then holds this item once more.
Reflect Reflect - PSYCHIC 20 -- 101 Gives the user's side the Reflect status for 5 turns.
Reflect Type Reflect Type - NORMAL 16 -- 101 The user becomes the same type or types as the target.
Refresh Refresh - NORMAL 20 -- 101
Rest Rest - PSYCHIC 8 -- 101 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Revival Blessing Revival Blessing - NORMAL -- -- Revives a Pokémon in the user's party that has fainted and restores 1/2 of that Pokémon's max HP.
Roar Roar - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Polish Rock Polish - ROCK 20 -- 101 Boosts the user's Speed stat by 2 stages.
Role Play Role Play - PSYCHIC 12 -- 101 Changes the user's Ability to be the same as the target's.
Roost Roost - FLYING 8 -- 101 Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Rototiller Rototiller - GROUND 12 -- 101
Safeguard Safeguard - NORMAL 20 -- 101 Gives the user's side the Safeguard status for 5 turns.
Sand Attack Sand Attack - GROUND 16 -- 100
Sandstorm Sandstorm - ROCK 8 -- 101 Summons a sandstorm for 5 turns.
Scary Face Scary Face - NORMAL 12 -- 100 Lowers the target's Speed stat by 2 stages.
Screech Screech - NORMAL 20 -- 85 Lowers the target's Defense stat by 2 stages.
Sharpen Sharpen - NORMAL 20 -- 101
Shed Tail Shed Tail - NORMAL 12 -- 101 The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Shell Smash Shell Smash - NORMAL 16 -- 101 Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Shelter Shelter - STEEL 12 -- 101 Boosts the user's Defense stat by 2 stages.
Shift Gear Shift Gear - STEEL 12 -- 101
Shore Up Shore Up - GROUND 8 -- 101
Silk Trap Silk Trap - BUG 12 -- 101
Simple Beam Simple Beam - NORMAL 16 -- 100 Changes the target's Ability to Simple.
Sing Sing - NORMAL 16 -- 55 Puts the target to sleep.
Sketch Sketch - NORMAL 1 -- 101
Skill Swap Skill Swap - PSYCHIC 12 -- 101 The user and the target swap their Abilities.
Slack Off Slack Off - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Sleep Powder Sleep Powder - GRASS 16 -- 75 Puts the target to sleep.
Sleep Talk Sleep Talk - NORMAL 12 -- 101 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smokescreen Smokescreen - NORMAL 20 -- 100
Snatch Snatch - DARK 12 -- 101
Snowscape Snowscape - ICE 8 -- 101 Summons snow for 5 turns.
Soak Soak - WATER 20 -- 100 Changes the target's type to Water.
Soft-Boiled Soft-Boiled - NORMAL 8 -- 101 Restores 1/2 of the user's max HP.
Speed Swap Speed Swap - PSYCHIC 12 -- 101 The user and the target swap their Speed stats.
Spicy Extract Spicy Extract - GRASS 16 -- 101 Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Spider Web Spider Web - BUG 12 -- 101
Spikes Spikes - GROUND 20 -- 101 Gives the opponent's side the Spikes status.
Spiky Shield Spiky Shield - GRASS 8 -- 101 The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Spite Spite - GHOST 12 -- 100 Removes 4 PP from the move last used by the target.
Splash Splash - NORMAL 20 -- 101
Spore Spore - GRASS 16 -- 100 Puts the target to sleep.
Spotlight Spotlight - NORMAL 16 -- 101
Stealth Rock Stealth Rock - ROCK 20 -- 101 Gives the opponent's side the Stealth Rock status.
Sticky Web Sticky Web - BUG 20 -- 101 Gives the opponent's side the Sticky Web status.
Stockpile Stockpile - NORMAL 20 -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Strength Sap Strength Sap - GRASS 12 -- 100 Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
String Shot String Shot - BUG 20 -- 95 Lowers targets' Speed stats by 2 stages.
Stuff Cheeks Stuff Cheeks - NORMAL 12 -- 101 The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Stun Spore Stun Spore - GRASS 20 -- 75 Paralyzes the target.
Substitute Substitute - NORMAL 12 -- 101 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - FIRE 8 -- 101 Summons harsh sunlight for 5 turns.
Supersonic Supersonic - NORMAL 20 -- 55
Swagger Swagger - NORMAL 16 -- 85 Boosts the target's Attack stat by 2 stages and confuses it.
Swallow Swallow - NORMAL 12 -- 101 The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet Kiss Sweet Kiss - FAIRY 12 -- 75 Confuses the target.
Sweet Scent Sweet Scent - NORMAL 20 -- 100 Lowers targets' evasiveness by 2 stages.
Switcheroo Switcheroo - DARK 12 -- 100 The user and the target swap their held items.
Swords Dance Swords Dance - NORMAL 20 -- 101 Boosts the user's Attack stat by 2 stages.
Synthesis Synthesis - GRASS 8 -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tail Glow Tail Glow - BUG 20 -- 101
Tail Whip Tail Whip - NORMAL 20 -- 100
Tailwind Tailwind - FLYING 16 -- 101 Gives the user's side the Tailwind status for 4 turns.
Take Heart Take Heart - PSYCHIC 16 -- 101
Tar Shot Tar Shot - ROCK 16 -- 100
Taunt Taunt - DARK 20 -- 100 Gives the target the Taunted status.
Tearful Look Tearful Look - NORMAL 20 -- 101 Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Teatime Teatime - NORMAL 12 -- 101 Causes all Pokémon on the field to eat their held Berries.
Teeter Dance Teeter Dance - NORMAL 20 -- 100 Confuses all other Pokémon on the field.
Telekinesis Telekinesis - PSYCHIC 16 -- 101
Teleport Teleport - PSYCHIC 20 -- 101
Thunder Wave Thunder Wave - ELECTRIC 20 -- 90 Paralyzes the target.
Tickle Tickle - NORMAL 20 -- 100 Lowers the target's Attack and Defense stats by 1 stage.
Tidy Up Tidy Up - NORMAL 12 -- 101 Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Topsy-Turvy Topsy-Turvy - DARK 20 -- 101
Torment Torment - DARK 16 -- 100 Gives the target the Unable to Repeat status.
Toxic Toxic - POISON 12 -- 90 Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - POISON 20 -- 101 Gives the opponent's side the Toxic Spikes status.
Toxic Thread Toxic Thread - POISON 20 -- 100 Lowers the target's Speed stat by 2 stages and poisons it.
Transform Transform - NORMAL 12 -- 101 The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Trick Trick - PSYCHIC 12 -- 100 The user and the target swap their held items.
Trick Room Trick Room - PSYCHIC 8 -- 101 Gives the entire field the Trick Room status for 5 turns.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 Gives the target the Trick-or-Treating status.
Venom Drench Venom Drench - POISON 20 -- 100
Victory Dance Victory Dance - FIGHTING 12 -- 101
Water Sport Water Sport - WATER 16 -- 101
Whirlwind Whirlwind - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wide Guard Wide Guard - ROCK 12 -- 101 During the turn this move is used the user protects its side from moves that target all allies.
Will-O-Wisp Will-O-Wisp - FIRE 16 -- 85 Burns the target.
Wish Wish - NORMAL 12 -- 101 Gives the user's spot the Wish status.
Withdraw Withdraw - WATER 20 -- 101
Wonder Room Wonder Room - PSYCHIC 12 -- 101 Gives the entire field the Wonder Room status for 5 turns.
Work Up Work Up - NORMAL 20 -- 101
Worry Seed Worry Seed - GRASS 12 -- 100 Changes the target's Ability to Insomnia.
Yawn Yawn - NORMAL 12 -- 101 Makes the target drowsy. This move never misses.