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Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 101
Absorb Absorb - GRASS 20 20 100
Acid Acid - POISON 20 40 100
Acid Downpour Acid Downpour - POISON 1 -- 101
Acid Spray Acid Spray - POISON 20 40 100 Lowers the target's Sp. Def stat by 2 stages.
Aeroblast Aeroblast - FLYING 8 100 95
Air Cutter Air Cutter - FLYING 20 60 95 This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - FLYING 16 75 95 Has a 30% chance of making the target flinch.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101
Alluring Voice Alluring Voice - FAIRY 12 80 100 Confuses the target if its stats were boosted during the turn this move is used.
Ancient Power Ancient Power - ROCK 8 60 100 Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Apple Acid Apple Acid - GRASS 12 90 100 Lowers the target's Sp. Def stat by 1 stage.
Armor Cannon Armor Cannon - FIRE 8 120 100 Lowers the user's Defense and Sp. Def stats by 1 stage.
Astral Barrage Astral Barrage - GHOST 8 110 100
Aura Sphere Aura Sphere - FIGHTING 20 80 101 This move never misses.
Aurora Beam Aurora Beam - ICE 20 65 100
Baddy Bad Baddy Bad - DARK 16 80 95
Belch Belch - POISON 12 120 90 This move fails unless the user has eaten a Berry during the battle.
Bitter Malice Bitter Malice - GHOST 12 75 100 Lowers the target's Attack stat by 1 stage.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101
Blast Burn Blast Burn - FIRE 8 150 90 The user gains the Recharging status on the turn after this move is used.
Bleakwind Storm Bleakwind Storm - FLYING 12 100 80
Blizzard Blizzard - ICE 8 110 70 Has a 10% chance of freezing targets. This move never misses in snow.
Blood Moon Blood Moon - NORMAL 8 130 100
Bloom Doom Bloom Doom - GRASS 1 -- 101
Blue Flare Blue Flare - FIRE 8 130 85
Boomburst Boomburst - NORMAL 12 140 100
Bouncy Bubble Bouncy Bubble - WATER 20 60 100
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101
Brine Brine - WATER 12 65 100
Bubble Bubble - WATER 20 40 100
Bubble Beam Bubble Beam - WATER 20 65 100
Bug Buzz Bug Buzz - BUG 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Burn Up Burn Up - FIRE 8 130 100 The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning Jealousy Burning Jealousy - FIRE 8 70 100 Burns targets if their stats were boosted during the turn this move is used.
Buzzy Buzz Buzzy Buzz - ELECTRIC 20 60 100
Charge Beam Charge Beam - ELECTRIC 12 50 90 Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Chatter Chatter - FLYING 20 65 100
Chilling Water Chilling Water - WATER 20 50 100 Lowers the target's Attack stat by 1 stage.
Chloroblast Chloroblast - GRASS 8 150 95
Clanging Scales Clanging Scales - DRAGON 8 110 100 Lowers the user's Defense stat by 1 stage.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 1 185 101
Clear Smog Clear Smog - POISON 16 50 101 Removes all stat changes from the target. This move never misses.
Confusion Confusion - PSYCHIC 20 50 100
Continental Crush Continental Crush - ROCK 1 -- 101
Core Enforcer Core Enforcer - DRAGON 12 100 100
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101
Dark Pulse Dark Pulse - DARK 16 80 100 Has a 20% chance of making the target flinch.
Dazzling Gleam Dazzling Gleam - FAIRY 12 80 100
Devastating Drake Devastating Drake - DRAGON 1 -- 101
Disarming Voice Disarming Voice - FAIRY 16 40 101
Discharge Discharge - ELECTRIC 16 80 100 Has a 30% chance of paralyzing targets.
Doom Desire Doom Desire - STEEL 8 140 100
Draco Meteor Draco Meteor - DRAGON 8 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Dragon Breath Dragon Breath - DRAGON 20 60 100
Dragon Energy Dragon Energy - DRAGON 8 150 100
Dragon Pulse Dragon Pulse - DRAGON 12 85 100
Dragon Rage Dragon Rage - DRAGON 12 -- 100
Draining Kiss Draining Kiss - FAIRY 12 50 100 The user's HP is restored by 3/4 of the damage dealt by this move.
Dream Eater Dream Eater - PSYCHIC 16 100 100
Dynamax Cannon Dynamax Cannon - DRAGON 8 100 100
Earth Power Earth Power - GROUND 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Echoed Voice Echoed Voice - NORMAL 16 40 100
Eerie Spell Eerie Spell - PSYCHIC 8 80 100 Removes 3 PP from the move last used by the target.
Electro Ball Electro Ball - ELECTRIC 12 -- 100 The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electro Drift Electro Drift - ELECTRIC 8 100 100
Electro Shot Electro Shot - ELECTRIC 12 130 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Electroweb Electroweb - ELECTRIC 16 55 95 Lowers targets' Speed stats by 1 stage.
Ember Ember - FIRE 20 40 100
Energy Ball Energy Ball - GRASS 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Eruption Eruption - FIRE 8 150 100 The less HP the user has left the lower this move's power (ranging between 1 and 150).
Esper Wing Esper Wing - PSYCHIC 12 80 100
Eternabeam Eternabeam - DRAGON 8 160 90
Expanding Force Expanding Force - PSYCHIC 12 80 100 If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Extrasensory Extrasensory - PSYCHIC 20 80 100 Has a 10% chance of making the target flinch.
Fairy Wind Fairy Wind - FAIRY 20 40 100
Fickle Beam Fickle Beam - DRAGON 8 80 100 This move has a 30% chance of its power being doubled.
Fiery Dance Fiery Dance - FIRE 12 80 100 Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.
Fiery Wrath Fiery Wrath - DARK 12 90 100
Final Gambit Final Gambit - FIGHTING 8 -- 100 The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Fire Blast Fire Blast - FIRE 8 110 85 Has a 10% chance of burning the target.
Fire Pledge Fire Pledge - FIRE 12 80 100
Fire Spin Fire Spin - FIRE 16 35 85 Gives the target the Bound status.
Flame Burst Flame Burst - FIRE 16 70 100
Flamethrower Flamethrower - FIRE 16 90 100 Has a 10% chance of burning the target.
Flash Cannon Flash Cannon - STEEL 12 80 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fleur Cannon Fleur Cannon - FAIRY 8 130 90
Focus Blast Focus Blast - FIGHTING 8 120 70 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Freeze-Dry Freeze-Dry - ICE 20 70 100 This move is also super effective against Water-type Pokémon.
Freezing Glare Freezing Glare - PSYCHIC 12 90 100
Freezy Frost Freezy Frost - ICE 12 100 90
Frenzy Plant Frenzy Plant - GRASS 8 150 90 The user gains the Recharging status on the turn after this move is used.
Frost Breath Frost Breath - ICE 12 60 90 Always a critical hit.
Fusion Flare Fusion Flare - FIRE 8 100 100
Future Sight Future Sight - PSYCHIC 12 120 100 Gives the target's spot the Future Attack status.
Genesis Supernova Genesis Supernova - PSYCHIC 1 185 101
Giga Drain Giga Drain - GRASS 12 75 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101
Glaciate Glaciate - ICE 12 65 95
Glitzy Glow Glitzy Glow - PSYCHIC 16 80 95
Grass Knot Grass Knot - GRASS 20 -- 100 The heavier the target the greater this move's power (ranging between 20 and 120).
Grass Pledge Grass Pledge - GRASS 12 80 100
Guardian of Alola Guardian of Alola - FAIRY 1 -- 101
Gust Gust - FLYING 20 40 100
Heat Wave Heat Wave - FIRE 12 95 90 Has a 10% chance of burning targets.
Hex Hex - GHOST 12 65 100 This move's power is doubled if the target has a status condition.
Hidden Power Hidden Power - NORMAL 16 60 100
Hurricane Hurricane - FLYING 12 110 70 Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hydro Cannon Hydro Cannon - WATER 8 150 90 The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - WATER 8 110 80
Hydro Steam Hydro Steam - WATER 16 80 100
Hydro Vortex Hydro Vortex - WATER 1 -- 101
Hyper Beam Hyper Beam - NORMAL 8 150 90 The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - NORMAL 12 90 100
Hyperspace Hole Hyperspace Hole - PSYCHIC 8 80 101
Ice Beam Ice Beam - ICE 12 90 100 Has a 10% chance of freezing the target.
Ice Burn Ice Burn - ICE 8 140 90
Icy Wind Icy Wind - ICE 16 55 95 Lowers targets' Speed stats by 1 stage.
Incinerate Incinerate - FIRE 16 60 100
Infernal Parade Infernal Parade - GHOST 16 65 100 Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.
Inferno Inferno - FIRE 8 100 50 Burns the target.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101
Infestation Infestation - BUG 20 20 100 Gives the target the Bound status.
Judgment Judgment - NORMAL 12 100 100
Lava Plume Lava Plume - FIRE 16 80 100 Has a 30% chance of burning targets.
Leaf Storm Leaf Storm - GRASS 8 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Leaf Tornado Leaf Tornado - GRASS 12 65 90
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 1 200 101
Light of Ruin Light of Ruin - FAIRY 8 140 90 The user takes 1/2 of the damage dealt by this move.
Lumina Crash Lumina Crash - PSYCHIC 12 80 100 Lowers the target's Sp. Def stat by 2 stages.
Luster Purge Luster Purge - PSYCHIC 8 95 100
Magical Leaf Magical Leaf - GRASS 20 60 101
Magma Storm Magma Storm - FIRE 8 100 75
Make It Rain Make It Rain - STEEL 8 120 95
Malignant Chain Malignant Chain - POISON 8 100 100
Matcha Gotcha Matcha Gotcha - GRASS 16 80 90 Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Mega Drain Mega Drain - GRASS 16 40 100
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 1 200 101
Meteor Beam Meteor Beam - ROCK 12 120 90 The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Mind Blown Mind Blown - FIRE 8 150 100
Mirror Coat Mirror Coat - PSYCHIC 20 -- 100 The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Mirror Shot Mirror Shot - STEEL 12 65 85
Mist Ball Mist Ball - PSYCHIC 8 95 100
Misty Explosion Misty Explosion - FAIRY 8 100 100 If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Moonblast Moonblast - FAIRY 16 95 100 Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Moongeist Beam Moongeist Beam - GHOST 8 100 100
Mud Bomb Mud Bomb - GROUND 12 65 85
Mud Shot Mud Shot - GROUND 16 55 95 Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - GROUND 12 20 100 Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - WATER 12 90 85 Has a 30% chance of lowering targets' accuracy by 1 stage.
Mystical Fire Mystical Fire - FIRE 12 75 100 Lowers the target's Sp. Atk stat by 1 stage.
Mystical Power Mystical Power - PSYCHIC 12 70 90
Nature's Madness Nature's Madness - FAIRY 12 -- 90
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101
Night Daze Night Daze - DARK 12 90 95 Has a 40% chance of lowering the target's accuracy by 1 stage.
Night Shade Night Shade - GHOST 16 -- 100 Deals 50 HP of damage.
Nihil Light Nihil Light - DRAGON 8 100 100
Oblivion Wing Oblivion Wing - FLYING 12 80 100
Oceanic Operetta Oceanic Operetta - WATER 1 195 101
Octazooka Octazooka - WATER 12 65 85
Ominous Wind Ominous Wind - GHOST 8 60 100
Origin Pulse Origin Pulse - WATER 12 110 85
Overdrive Overdrive - ELECTRIC 12 80 100
Overheat Overheat - FIRE 8 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Parabolic Charge Parabolic Charge - ELECTRIC 20 65 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Petal Dance Petal Dance - GRASS 12 120 100 The user gains the Rampaging status.
Photon Geyser Photon Geyser - PSYCHIC 8 100 100
Pika Papow Pika Papow - ELECTRIC 20 -- 101
Pollen Puff Pollen Puff - BUG 16 90 100 When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Powder Snow Powder Snow - ICE 20 40 100
Power Gem Power Gem - ROCK 20 80 100
Prismatic Laser Prismatic Laser - PSYCHIC 12 160 100
Psybeam Psybeam - PSYCHIC 20 65 100
Psychic Psychic - PSYCHIC 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - PSYCHIC 12 75 100 Gives the target the Healing Prevented status for 2 turns.
Psycho Boost Psycho Boost - PSYCHIC 8 140 90
Psyshock Psyshock - PSYCHIC 12 80 100 This is a special move but the damage it deals is calculated using the target's Defense stat.
Psystrike Psystrike - PSYCHIC 12 100 100
Psywave Psywave - PSYCHIC 16 -- 100
Razor Wind Razor Wind - NORMAL 12 80 100
Relic Song Relic Song - NORMAL 12 75 100
Revelation Dance Revelation Dance - NORMAL 16 100 100
Rising Voltage Rising Voltage - ELECTRIC 20 70 100 This move's power is doubled if the target is under the effect of Electric Terrain.
Roar of Time Roar of Time - DRAGON 8 150 90
Round Round - NORMAL 16 60 100 If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Ruination Ruination - DARK 12 -- 90
Sandsear Storm Sandsear Storm - GROUND 12 100 80
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101
Scald Scald - WATER 16 80 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scorching Sands Scorching Sands - GROUND 12 70 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Searing Shot Searing Shot - FIRE 8 100 100
Secret Sword Secret Sword - FIGHTING 12 85 100
Seed Flare Seed Flare - GRASS 8 120 85
Shadow Ball Shadow Ball - GHOST 16 80 100 Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101
Sheer Cold Sheer Cold - ICE 8 -- 30 Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%.
Shell Side Arm Shell Side Arm - POISON 12 90 100 Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Shell Trap Shell Trap - FIRE 12 150 100
Shock Wave Shock Wave - ELECTRIC 20 60 101
Signal Beam Signal Beam - BUG 16 75 100
Silver Wind Silver Wind - BUG 8 60 100
Sludge Sludge - POISON 20 65 100
Sludge Bomb Sludge Bomb - POISON 12 90 100 Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - POISON 12 95 100 Has a 10% chance of poisoning targets.
Smog Smog - POISON 20 30 70
Snarl Snarl - DARK 16 55 95 Lowers targets' Sp. Atk stats by 1 stage.
Snipe Shot Snipe Shot - WATER 16 85 100
Snore Snore - NORMAL 16 50 100 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - GRASS 12 120 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Sonic Boom Sonic Boom - NORMAL 20 -- 90
Spacial Rend Spacial Rend - DRAGON 8 100 95
Sparkling Aria Sparkling Aria - WATER 12 90 100 Cures targets of their burns.
Sparkly Swirl Sparkly Swirl - FAIRY 8 120 85
Spit Up Spit Up - NORMAL 12 -- 100 The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Splishy Splash Splishy Splash - WATER 16 90 100
Springtide Storm Springtide Storm - FAIRY 8 100 80
Steam Eruption Steam Eruption - WATER 8 110 95
Steel Beam Steel Beam - STEEL 8 140 95 After attacking the user takes damage equal to 1/2 of its max HP.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 101
Stored Power Stored Power - PSYCHIC 12 20 100 This move's power is increased by 20 for each stage that the user's stats have been boosted.
Strange Steam Strange Steam - FAIRY 12 90 95
Struggle Bug Struggle Bug - BUG 20 50 100 Lowers targets' Sp. Atk stats by 1 stage.
Subzero Slammer Subzero Slammer - ICE 1 -- 101
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101
Surf Surf - WATER 16 90 100 This move's power is doubled against targets that have the Submerged status.
Swift Swift - NORMAL 20 60 101
Synchronoise Synchronoise - PSYCHIC 12 120 100
Syrup Bomb Syrup Bomb - GRASS 12 60 90 Gives the target the Syrupy status for 3 turns.
Tachyon Cutter Tachyon Cutter - STEEL 12 50 101
Techno Blast Techno Blast - NORMAL 8 120 100
Tectonic Rage Tectonic Rage - GROUND 1 -- 101
Tera Blast Tera Blast - NORMAL 12 80 100
Tera Starstorm Tera Starstorm - NORMAL 8 120 100
Terrain Pulse Terrain Pulse - NORMAL 12 50 100 This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Thunder Thunder - ELECTRIC 12 110 70 Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Cage Thunder Cage - ELECTRIC 16 80 90
Thunder Shock Thunder Shock - ELECTRIC 20 40 100
Thunderbolt Thunderbolt - ELECTRIC 16 90 100 Has a 10% chance of paralyzing the target.
Thunderclap Thunderclap - ELECTRIC 8 70 100
Torch Song Torch Song - FIRE 12 80 100 Boosts the user's Sp. Atk stat by 1 stage.
Tri Attack Tri Attack - NORMAL 12 80 100 Has a 20% chance of leaving the target burned frozen or paralyzed.
Trump Card Trump Card - NORMAL 8 -- 101
Twin Beam Twin Beam - PSYCHIC 12 40 100 The user attacks twice in a row.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101
Twister Twister - DRAGON 20 40 100
Uproar Uproar - NORMAL 12 90 100 The user gains the Uproar status.
Vacuum Wave Vacuum Wave - FIGHTING 20 40 100
Venoshock Venoshock - POISON 12 65 100 This move's power is doubled if the target is poisoned or badly poisoned.
Volt Switch Volt Switch - ELECTRIC 20 70 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Water Gun Water Gun - WATER 20 40 100
Water Pledge Water Pledge - WATER 12 80 100
Water Pulse Water Pulse - WATER 20 60 100 Has a 20% chance of confusing the target.
Water Shuriken Water Shuriken - WATER 20 15 100 The user attacks 2 to 5 times in a row.
Water Spout Water Spout - WATER 8 150 100 The less HP the user has left the lower this move's power (ranging between 1 and 150).
Weather Ball Weather Ball - NORMAL 12 50 100 When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlpool Whirlpool - WATER 16 35 85 Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Wildbolt Storm Wildbolt Storm - ELECTRIC 12 100 80
Wring Out Wring Out - NORMAL 8 -- 100
Zap Cannon Zap Cannon - ELECTRIC 8 120 50 Paralyzes the target.