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Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 195 101
Absorb Absorb - GRASS 20 100
Acid Acid - POISON 40 100
Acid Downpour Acid Downpour - POISON -- 101
Acid Spray Acid Spray - POISON 40 100 Lowers the target's Sp. Def stat by 2 stages.
Aeroblast Aeroblast - FLYING 100 95
Air Cutter Air Cutter - FLYING 60 95 This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - FLYING 75 95 Has a 30% chance of making the target flinch.
All-Out Pummeling All-Out Pummeling - FIGHTING -- 101
Alluring Voice Alluring Voice - FAIRY 80 100 Confuses the target if its stats were boosted during the turn this move is used.
Ancient Power Ancient Power - ROCK 60 100 Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Apple Acid Apple Acid - GRASS 80 100 Lowers the target's Sp. Def stat by 1 stage.
Armor Cannon Armor Cannon - FIRE 120 100 Lowers the user's Defense and Sp. Def stats by 1 stage.
Astral Barrage Astral Barrage - GHOST 120 100
Aura Sphere Aura Sphere - FIGHTING 80 101 This move never misses.
Aurora Beam Aurora Beam - ICE 65 100
Baddy Bad Baddy Bad - DARK 80 95
Belch Belch - POISON 120 90 This move fails unless the user has eaten a Berry during the battle.
Bitter Malice Bitter Malice - GHOST 75 100 Lowers the target's Attack stat by 1 stage.
Black Hole Eclipse Black Hole Eclipse - DARK -- 101
Blast Burn Blast Burn - FIRE 150 90 The user gains the Recharging status on the turn after this move is used.
Bleakwind Storm Bleakwind Storm - FLYING 100 80
Blizzard Blizzard - ICE 110 70 Has a 10% chance of freezing targets. This move never misses in snow.
Blood Moon Blood Moon - NORMAL 140 100
Bloom Doom Bloom Doom - GRASS -- 101
Blue Flare Blue Flare - FIRE 130 85
Boomburst Boomburst - NORMAL 140 100
Bouncy Bubble Bouncy Bubble - WATER 60 100
Breakneck Blitz Breakneck Blitz - NORMAL -- 101
Brine Brine - WATER 65 100
Bubble Bubble - WATER 40 100
Bubble Beam Bubble Beam - WATER 65 100
Bug Buzz Bug Buzz - BUG 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Burn Up Burn Up - FIRE 130 100 The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning Jealousy Burning Jealousy - FIRE 70 100 Burns targets if their stats were boosted during the turn this move is used.
Buzzy Buzz Buzzy Buzz - ELECTRIC 60 100
Charge Beam Charge Beam - ELECTRIC 50 90 Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Chatter Chatter - FLYING 65 100
Chilling Water Chilling Water - WATER 50 100 Lowers the target's Attack stat by 1 stage.
Chloroblast Chloroblast - GRASS 150 95
Clanging Scales Clanging Scales - DRAGON 110 100 Lowers the user's Defense stat by 1 stage.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 185 101
Clear Smog Clear Smog - POISON 50 101 Removes all stat changes from the target. This move never misses.
Confusion Confusion - PSYCHIC 50 100
Continental Crush Continental Crush - ROCK -- 101
Core Enforcer Core Enforcer - DRAGON 100 100
Corkscrew Crash Corkscrew Crash - STEEL -- 101
Dark Pulse Dark Pulse - DARK 80 100 Has a 20% chance of making the target flinch.
Dazzling Gleam Dazzling Gleam - FAIRY 80 100
Devastating Drake Devastating Drake - DRAGON -- 101
Disarming Voice Disarming Voice - FAIRY 40 101
Discharge Discharge - ELECTRIC 80 100 Has a 30% chance of paralyzing targets.
Doom Desire Doom Desire - STEEL 140 100
Draco Meteor Draco Meteor - DRAGON 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Dragon Breath Dragon Breath - DRAGON 60 100
Dragon Energy Dragon Energy - DRAGON 150 100
Dragon Pulse Dragon Pulse - DRAGON 85 100
Dragon Rage Dragon Rage - DRAGON -- 100
Draining Kiss Draining Kiss - FAIRY 50 100 The user's HP is restored by 3/4 of the damage dealt by this move.
Dream Eater Dream Eater - PSYCHIC 100 100
Dynamax Cannon Dynamax Cannon - DRAGON 100 100
Earth Power Earth Power - GROUND 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Echoed Voice Echoed Voice - NORMAL 40 100
Eerie Spell Eerie Spell - PSYCHIC 80 100 Removes 3 PP from the move last used by the target.
Electro Ball Electro Ball - ELECTRIC -- 100 The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electro Drift Electro Drift - ELECTRIC 100 100
Electro Shot Electro Shot - ELECTRIC 130 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Electroweb Electroweb - ELECTRIC 55 95 Lowers targets' Speed stats by 1 stage.
Ember Ember - FIRE 40 100
Energy Ball Energy Ball - GRASS 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Eruption Eruption - FIRE 150 100 The less HP the user has left the lower this move's power (ranging between 1 and 150).
Esper Wing Esper Wing - PSYCHIC 80 100
Eternabeam Eternabeam - DRAGON 160 90
Expanding Force Expanding Force - PSYCHIC 80 100 If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Extrasensory Extrasensory - PSYCHIC 80 100 Has a 10% chance of making the target flinch.
Fairy Wind Fairy Wind - FAIRY 40 100
Fickle Beam Fickle Beam - DRAGON 80 100 This move has a 30% chance of its power being doubled.
Fiery Dance Fiery Dance - FIRE 80 100 Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.
Fiery Wrath Fiery Wrath - DARK 90 100
Final Gambit Final Gambit - FIGHTING -- 100 The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Fire Blast Fire Blast - FIRE 110 85 Has a 10% chance of burning the target.
Fire Pledge Fire Pledge - FIRE 80 100
Fire Spin Fire Spin - FIRE 35 85 Gives the target the Bound status.
Flame Burst Flame Burst - FIRE 70 100
Flamethrower Flamethrower - FIRE 90 100 Has a 10% chance of burning the target.
Flash Cannon Flash Cannon - STEEL 80 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fleur Cannon Fleur Cannon - FAIRY 130 90
Focus Blast Focus Blast - FIGHTING 120 70 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Freeze-Dry Freeze-Dry - ICE 70 100 This move is also super effective against Water-type Pokémon.
Freezing Glare Freezing Glare - PSYCHIC 90 100
Freezy Frost Freezy Frost - ICE 100 90
Frenzy Plant Frenzy Plant - GRASS 150 90 The user gains the Recharging status on the turn after this move is used.
Frost Breath Frost Breath - ICE 60 90 Always a critical hit.
Fusion Flare Fusion Flare - FIRE 100 100
Future Sight Future Sight - PSYCHIC 120 100 Gives the target's spot the Future Attack status.
Genesis Supernova Genesis Supernova - PSYCHIC 185 101
Giga Drain Giga Drain - GRASS 75 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC -- 101
Glaciate Glaciate - ICE 65 95
Glitzy Glow Glitzy Glow - PSYCHIC 80 95
Grass Knot Grass Knot - GRASS -- 100 The heavier the target the greater this move's power (ranging between 20 and 120).
Grass Pledge Grass Pledge - GRASS 80 100
Guardian of Alola Guardian of Alola - FAIRY -- 101
Gust Gust - FLYING 40 100
Heat Wave Heat Wave - FIRE 95 90 Has a 10% chance of burning targets.
Hex Hex - GHOST 65 100 This move's power is doubled if the target has a status condition.
Hidden Power Hidden Power - NORMAL 60 100
Hurricane Hurricane - FLYING 110 70 Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hydro Cannon Hydro Cannon - WATER 150 90 The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - WATER 110 80
Hydro Steam Hydro Steam - WATER 80 100
Hydro Vortex Hydro Vortex - WATER -- 101
Hyper Beam Hyper Beam - NORMAL 150 90 The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - NORMAL 90 100
Hyperspace Hole Hyperspace Hole - PSYCHIC 80 101
Ice Beam Ice Beam - ICE 90 100 Has a 10% chance of freezing the target.
Ice Burn Ice Burn - ICE 140 90
Icy Wind Icy Wind - ICE 55 95 Lowers targets' Speed stats by 1 stage.
Incinerate Incinerate - FIRE 60 100
Infernal Parade Infernal Parade - GHOST 60 100 Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.
Inferno Inferno - FIRE 100 50 Burns the target.
Inferno Overdrive Inferno Overdrive - FIRE -- 101
Infestation Infestation - BUG 20 100 Gives the target the Bound status.
Judgment Judgment - NORMAL 100 100
Lava Plume Lava Plume - FIRE 80 100 Has a 30% chance of burning targets.
Leaf Storm Leaf Storm - GRASS 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Leaf Tornado Leaf Tornado - GRASS 65 90
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 200 101
Light of Ruin Light of Ruin - FAIRY 140 90 The user takes 1/2 of the damage dealt by this move.
Lumina Crash Lumina Crash - PSYCHIC 80 100 Lowers the target's Sp. Def stat by 2 stages.
Luster Purge Luster Purge - PSYCHIC 95 100
Magical Leaf Magical Leaf - GRASS 60 101
Magma Storm Magma Storm - FIRE 100 75
Make It Rain Make It Rain - STEEL 120 100
Malignant Chain Malignant Chain - POISON 100 100
Matcha Gotcha Matcha Gotcha - GRASS 80 90 Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Mega Drain Mega Drain - GRASS 40 100
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 200 101
Meteor Beam Meteor Beam - ROCK 120 90 The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Mind Blown Mind Blown - FIRE 150 100
Mirror Coat Mirror Coat - PSYCHIC -- 100 The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Mirror Shot Mirror Shot - STEEL 65 85
Mist Ball Mist Ball - PSYCHIC 95 100
Misty Explosion Misty Explosion - FAIRY 100 100 If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Moonblast Moonblast - FAIRY 95 100 Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Moongeist Beam Moongeist Beam - GHOST 100 100
Mud Bomb Mud Bomb - GROUND 65 85
Mud Shot Mud Shot - GROUND 55 95 Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - GROUND 20 100 Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - WATER 90 85 Has a 30% chance of lowering targets' accuracy by 1 stage.
Mystical Fire Mystical Fire - FIRE 75 100 Lowers the target's Sp. Atk stat by 1 stage.
Mystical Power Mystical Power - PSYCHIC 70 90
Nature's Madness Nature's Madness - FAIRY -- 90
Never-Ending Nightmare Never-Ending Nightmare - GHOST -- 101
Night Daze Night Daze - DARK 85 95 Has a 40% chance of lowering the target's accuracy by 1 stage.
Night Shade Night Shade - GHOST -- 100 Deals 50 HP of damage.
Nihil Light Nihil Light - -- --
Oblivion Wing Oblivion Wing - FLYING 80 100
Oceanic Operetta Oceanic Operetta - WATER 195 101
Octazooka Octazooka - WATER 65 85
Ominous Wind Ominous Wind - GHOST 60 100
Origin Pulse Origin Pulse - WATER 110 85
Overdrive Overdrive - ELECTRIC 80 100
Overheat Overheat - FIRE 130 90 Lowers the user's Sp. Atk stat by 2 stages.
Parabolic Charge Parabolic Charge - ELECTRIC 65 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Petal Dance Petal Dance - GRASS 120 100 The user gains the Rampaging status.
Photon Geyser Photon Geyser - PSYCHIC 100 100
Pika Papow Pika Papow - ELECTRIC -- 101
Pollen Puff Pollen Puff - BUG 90 100 When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Powder Snow Powder Snow - ICE 40 100
Power Gem Power Gem - ROCK 80 100
Prismatic Laser Prismatic Laser - PSYCHIC 160 100
Psybeam Psybeam - PSYCHIC 65 100
Psychic Psychic - PSYCHIC 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - PSYCHIC 75 100 Gives the target the Healing Prevented status for 2 turns.
Psycho Boost Psycho Boost - PSYCHIC 140 90
Psyshock Psyshock - PSYCHIC 80 100 This is a special move but the damage it deals is calculated using the target's Defense stat.
Psystrike Psystrike - PSYCHIC 100 100
Psywave Psywave - PSYCHIC -- 100
Razor Wind Razor Wind - NORMAL 80 100
Relic Song Relic Song - NORMAL 75 100
Revelation Dance Revelation Dance - NORMAL 90 100
Rising Voltage Rising Voltage - ELECTRIC 70 100 This move's power is doubled if the target is under the effect of Electric Terrain.
Roar of Time Roar of Time - DRAGON 150 90
Round Round - NORMAL 60 100 If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Ruination Ruination - DARK -- 90
Sandsear Storm Sandsear Storm - GROUND 100 80
Savage Spin-Out Savage Spin-Out - BUG -- 101
Scald Scald - WATER 80 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scorching Sands Scorching Sands - GROUND 70 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Searing Shot Searing Shot - FIRE 100 100
Secret Sword Secret Sword - FIGHTING 85 100
Seed Flare Seed Flare - GRASS 120 85
Shadow Ball Shadow Ball - GHOST 80 100 Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shattered Psyche Shattered Psyche - PSYCHIC -- 101
Sheer Cold Sheer Cold - ICE -- 30 Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%.
Shell Side Arm Shell Side Arm - POISON 90 100 Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Shell Trap Shell Trap - FIRE 150 100
Shock Wave Shock Wave - ELECTRIC 60 101
Signal Beam Signal Beam - BUG 75 100
Silver Wind Silver Wind - BUG 60 100
Sludge Sludge - POISON 65 100
Sludge Bomb Sludge Bomb - POISON 90 100 Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - POISON 95 100 Has a 10% chance of poisoning targets.
Smog Smog - POISON 30 70
Snarl Snarl - DARK 55 95 Lowers targets' Sp. Atk stats by 1 stage.
Snipe Shot Snipe Shot - WATER 80 100
Snore Snore - NORMAL 50 100 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - GRASS 120 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Sonic Boom Sonic Boom - NORMAL -- 90
Spacial Rend Spacial Rend - DRAGON 100 95
Sparkling Aria Sparkling Aria - WATER 90 100 Cures targets of their burns.
Sparkly Swirl Sparkly Swirl - FAIRY 120 85
Spit Up Spit Up - NORMAL -- 100 The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Splishy Splash Splishy Splash - WATER 90 100
Springtide Storm Springtide Storm - FAIRY 100 80
Steam Eruption Steam Eruption - WATER 110 95
Steel Beam Steel Beam - STEEL 140 95 After attacking the user takes damage equal to 1/2 of its max HP.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 175 101
Stored Power Stored Power - PSYCHIC 20 100 This move's power is increased by 20 for each stage that the user's stats have been boosted.
Strange Steam Strange Steam - FAIRY 90 95
Struggle Bug Struggle Bug - BUG 50 100 Lowers targets' Sp. Atk stats by 1 stage.
Subzero Slammer Subzero Slammer - ICE -- 101
Supersonic Skystrike Supersonic Skystrike - FLYING -- 101
Surf Surf - WATER 90 100 This move's power is doubled against targets that have the Submerged status.
Swift Swift - NORMAL 60 101
Synchronoise Synchronoise - PSYCHIC 120 100
Syrup Bomb Syrup Bomb - GRASS 60 85 Gives the target the Syrupy status for 3 turns.
Tachyon Cutter Tachyon Cutter - STEEL 50 101
Techno Blast Techno Blast - NORMAL 120 100
Tectonic Rage Tectonic Rage - GROUND -- 101
Tera Blast Tera Blast - NORMAL 80 100
Tera Starstorm Tera Starstorm - NORMAL 120 100
Terrain Pulse Terrain Pulse - NORMAL 50 100 This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Thunder Thunder - ELECTRIC 110 70 Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Cage Thunder Cage - ELECTRIC 80 90
Thunder Shock Thunder Shock - ELECTRIC 40 100
Thunderbolt Thunderbolt - ELECTRIC 90 100 Has a 10% chance of paralyzing the target.
Thunderclap Thunderclap - ELECTRIC 70 100
Torch Song Torch Song - FIRE 80 100 Boosts the user's Sp. Atk stat by 1 stage.
Tri Attack Tri Attack - NORMAL 80 100 Has a 20% chance of leaving the target burned frozen or paralyzed.
Trump Card Trump Card - NORMAL -- 101
Twin Beam Twin Beam - PSYCHIC 40 100 The user attacks twice in a row.
Twinkle Tackle Twinkle Tackle - FAIRY -- 101
Twister Twister - DRAGON 40 100
Uproar Uproar - NORMAL 90 100 The user gains the Uproar status.
Vacuum Wave Vacuum Wave - FIGHTING 40 100
Venoshock Venoshock - POISON 65 100 This move's power is doubled if the target is poisoned or badly poisoned.
Volt Switch Volt Switch - ELECTRIC 70 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Water Gun Water Gun - WATER 40 100
Water Pledge Water Pledge - WATER 80 100
Water Pulse Water Pulse - WATER 60 100 Has a 20% chance of confusing the target.
Water Shuriken Water Shuriken - WATER 15 100 The user attacks 2 to 5 times in a row.
Water Spout Water Spout - WATER 150 100 The less HP the user has left the lower this move's power (ranging between 1 and 150).
Weather Ball Weather Ball - NORMAL 50 100 When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlpool Whirlpool - WATER 35 85 Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Wildbolt Storm Wildbolt Storm - ELECTRIC 100 80
Wring Out Wring Out - NORMAL -- 100
Zap Cannon Zap Cannon - ELECTRIC 120 50 Paralyzes the target.