#930 Arboliva

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Arboliva
Japan: Olivar
オリーヴァ
French: Arboliva
German: Olithena
Korean: 올리르바
National: #930
Male :50%
Female :50%
Grass-type Normal-type
Classification Height Weight
Olive Pokémon 4'07"
1.4m
106.3lbs
48.2kg
Abilities: Seed Sower - Harvest
Seed Sower: Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *2 *2 *0.5 *2 *1 *2 *1 *0 *1 *1 *1 *1
Evolutionary Chain
Arboliva

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 12 --
Confuses the target if its stats were boosted during the turn this move is used.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flail Flail - Normal-type Flail: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 12 --
Turns the entire field into Grassy Terrain for 5 turns.
Growth Growth - Grass-type Growth: Other Move -- 101 20 --
Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 12 --
Gives the target the Leech Seeded status.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Memento Memento - Dark-type Memento: Other Move -- 100 12 --
Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Petal Blizzard Petal Blizzard - Grass-type Petal Blizzard: Physical Move 90 100 16 --
Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 12 --
The user gains the Rampaging status.
Pollen Puff Pollen Puff - Bug-type Pollen Puff: Special Move 90 100 16 --
When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 20 --
Gives the user's side the Safeguard status for 5 turns.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Strength Sap Strength Sap - Grass-type Strength Sap: Other Move -- 100 8 --
Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Lowers targets' evasiveness by 2 stages.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Terrain Pulse Terrain Pulse - Normal-type Terrain Pulse: Special Move 50 100 12 --
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 12 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 78 69 90 125 109 39
Max Stats
Hindering Nature
Standard 153 - 185 80 - 108 99 - 127 130 - 159 116 - 144 53 - 81
Max Stats
Neutral Nature
Standard 153 - 185 89 - 121 110 - 142 145 - 177 129 - 161 59 - 91
Max Stats
Beneficial Nature
Standard 153 - 185 97 - 133 121 - 156 159 - 194 141 - 177 64 - 100
78
69
90
39
109
125

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