Standard Moves |
|
| Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Acrobatics |
 |
 |
55 |
100 |
16 |
-- |
| This move's power is doubled if the user isn't holding an item. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Air Slash |
 |
 |
75 |
95 |
16 |
30 |
| Has a 30% chance of making the target flinch. |
| Bullet Seed |
 |
 |
25 |
100 |
20 |
-- |
| The user attacks 2 to 5 times in a row. |
| Draco Meteor |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Speed stats by 1 stage. |
| Dragon Pulse |
 |
 |
85 |
100 |
12 |
-- |
|
| Dragon Rush |
 |
 |
100 |
75 |
12 |
20 |
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Dual Wingbeat |
 |
 |
40 |
90 |
12 |
-- |
| The user attacks twice in a row. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fly |
 |
 |
90 |
95 |
16 |
-- |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. |
| Focus Energy |
 |
 |
-- |
101 |
20 |
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Grassy Terrain for 5 turns. |
| Grav Apple |
 |
 |
90 |
100 |
12 |
-- |
| Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active. |
| Growth |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. |
| Heavy Slam |
 |
 |
?? |
100 |
12 |
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Defense |
 |
 |
-- |
101 |
16 |
-- |
| Boosts the user's Defense stat by 2 stages. |
| Leaf Storm |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Leech Seed |
 |
 |
-- |
90 |
12 |
-- |
| Gives the target the Leech Seeded status. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Pounce |
 |
 |
50 |
100 |
20 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Recycle |
 |
 |
-- |
101 |
12 |
-- |
| Regenerates the last held item that the user consumed. The user then holds this item once more. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Seed Bomb |
 |
 |
80 |
100 |
16 |
-- |
|
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sucker Punch |
 |
 |
70 |
100 |
8 |
-- |
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |