#448 Lucario

General Location Attacks Stats Egg Moves
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Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
National: #448
Male :88%
Female :12%
Fighting-type Steel-type
Classification Height Weight
Aura Pokémon 3'11"
1.2m
119.0lbs
54kg
Abilities: Steadfast - Inner Focus - Justified
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate :
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1
Evolutionary Chain
Lucario Mega Lucario
Mega Lucario Z

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 --
This move never misses.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blaze Kick Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bone Rush Bone Rush - Ground-type Bone Rush: Physical Move 25 90 --
The user attacks 2 to 5 times in a row.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 --
Boosts the user's Attack and Defense stats by 1 stage.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 --
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Coaching Coaching - Fighting-type Coaching: Other Move -- 101 --
Boosts allies' Attack and Defense stats by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Cross Chop Cross Chop - Fighting-type Cross Chop: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Detect Detect - Fighting-type Detect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 --
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feint Feint - Normal-type Feint: Physical Move 30 100 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 --
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 --
Restores 1/2 of the target's max HP.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 --
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Howl Howl - Normal-type Howl: Other Move -- 101 --
Boosts the Attack stats of the user and its allies by 1 stage.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 --
Restores 1/4 of the max HP of the user and its allies.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 --
Lowers the target's Speed stat by 1 stage.
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 --
Lowers the target's Sp. Def stat by 2 stages.
Meteor Mash Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 20
Has a 20% chance of boosting the user's Attack stat by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 --
Boosts the user's Sp. Atk stat by 2 stages.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 --
The user protects itself and its allies from priority moves for the turn.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 --
After attacking the user takes damage equal to 1/2 of its max HP.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Terrain Pulse Terrain Pulse - Normal-type Terrain Pulse: Special Move 50 100 --
This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 --
Makes the target flinch. This move fails if the target isn't about to use a priority move.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 --
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 70 110 70 115 70 90
Max Stats
Hindering Nature
Standard 145 - 177 117 - 145 81 - 109 121 - 150 81 - 109 99 - 127
Max Stats
Neutral Nature
Standard 145 - 177 130 - 162 90 - 122 135 - 167 90 - 122 110 - 142
Max Stats
Beneficial Nature
Standard 145 - 177 143 - 178 99 - 134 148 - 183 99 - 134 121 - 156
70
110
70
90
70
115


Mega Lucario

Picture
Name Other Names No. Type
Mega Lucario
Japan: Mega Rukario
メガルカリオ
French: Mega Lucario
German: Mega -Lucario
Korean: 메가루카리오
National: #448
Classification Height Weight Capture Rate
Aura Pokémon 4'03"
1.3m
126.8lbs
57.5kg
Abilities: Adaptability
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 625 70 145 88 140 70 112
Max Stats
Hindering Nature
Standard 145 - 177 148 - 177 97 - 126 144 - 172 81 - 109 118 - 147
Max Stats
Neutral Nature
Standard 145 - 177 165 - 197 108 - 140 160 - 192 90 - 122 132 - 164
Max Stats
Beneficial Nature
Standard 145 - 177 181 - 216 118 - 154 176 - 211 99 - 134 145 - 180
70
145
88
112
70
140

<--- Garchomp #445
Garchomp
#450
Hippowdon
Hippowdon --->