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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Steadfast - Inner Focus - Justified | |||||
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Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate : Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
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| Evolutionary Chain | |||||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
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60 | 101 | -- | ||||
| This move never misses. | |||||||||
| Agility | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Aura Sphere | ![]() |
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80 | 101 | -- | ||||
| This move never misses. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Blaze Kick | ![]() |
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85 | 90 | 10 | ||||
| Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bone Rush | ![]() |
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25 | 90 | -- | ||||
| The user attacks 2 to 5 times in a row. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Bullet Punch | ![]() |
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40 | 100 | -- | ||||
| Calm Mind | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Circle Throw | ![]() |
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60 | 90 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Close Combat | ![]() |
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120 | 100 | -- | ||||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Coaching | ![]() |
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-- | 101 | -- | ||||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Copycat | ![]() |
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-- | 101 | -- | ||||
| The user mimics the move that was last used. This move fails if no other move has been used yet. | |||||||||
| Counter | ![]() |
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?? | 100 | -- | ||||
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. | |||||||||
| Cross Chop | ![]() |
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100 | 80 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Detect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | -- | ||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Extreme Speed | ![]() |
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80 | 100 | -- | ||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Feint | ![]() |
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30 | 100 | -- | ||||
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Final Gambit | ![]() |
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?? | 100 | -- | ||||
| The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used. | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Energy | ![]() |
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-- | 101 | -- | ||||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | -- | ||||
| Restores 1/2 of the target's max HP. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| High Jump Kick | ![]() |
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130 | 90 | -- | ||||
| If this move misses or fails the user takes damage equal to 1/2 of its max HP. | |||||||||
| Howl | ![]() |
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-- | 101 | -- | ||||
| Boosts the Attack stats of the user and its allies by 1 stage. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Life Dew | ![]() |
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-- | 101 | -- | ||||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Low Kick | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Metal Sound | ![]() |
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-- | 85 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Meteor Mash | ![]() |
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90 | 90 | 20 | ||||
| Has a 20% chance of boosting the user's Attack stat by 1 stage. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | -- | ||||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | -- | ||||
| Quick Guard | ![]() |
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-- | 101 | -- | ||||
| The user protects itself and its allies from priority moves for the turn. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Roar | ![]() |
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-- | 101 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Screech | ![]() |
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-- | 85 | -- | ||||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Steel Beam | ![]() |
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140 | 95 | -- | ||||
| After attacking the user takes damage equal to 1/2 of its max HP. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Terrain Pulse | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | -- | ||||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
| Vacuum Wave | ![]() |
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40 | 100 | -- | ||||
| Water Pulse | ![]() |
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60 | 100 | 20 | ||||
| Has a 20% chance of confusing the target. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 525 | 70 | 110 | 70 | 115 | 70 | 90 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 117 - 145 | 81 - 109 | 121 - 150 | 81 - 109 | 99 - 127 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 130 - 162 | 90 - 122 | 135 - 167 | 90 - 122 | 110 - 142 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 143 - 178 | 99 - 134 | 148 - 183 | 99 - 134 | 121 - 156 |
70
110
70
90
70
115
Mega Lucario | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Lucario |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Aura Pokémon | 4'03" 1.3m |
126.8lbs 57.5kg |
| Abilities: Adaptability | |||||
| Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2. | |||||
| Damage Taken | |||||||||||||||||
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| *0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *1 | *1 | *0.25 | *0.25 | *1 | *0.5 | *0.5 | *0.5 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 625 | 70 | 145 | 88 | 140 | 70 | 112 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 148 - 177 | 97 - 126 | 144 - 172 | 81 - 109 | 118 - 147 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 165 - 197 | 108 - 140 | 160 - 192 | 90 - 122 | 132 - 164 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 181 - 216 | 118 - 154 | 176 - 211 | 99 - 134 | 145 - 180 |
70
145
88
112
70
140
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