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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Battle Armor - Tough Claws - Steely Spirit | |||||
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Battle Armor: Opponent’s moves cannot Critical Hit. Tough Claws: Increases the power of moves that make physical contact by 30% Steely Spirit: Increases the power of Steel-type moves used by the user or any Ally Pokémon by 50% |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
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60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Amnesia | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Close Combat | ![]() |
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120 | 100 | 8 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Covet | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Dig | ![]() |
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80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Endeavor | ![]() |
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?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 12 | 100 | |||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Flail | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Foul Play | ![]() |
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95 | 100 | 16 | -- | |||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gunk Shot | ![]() |
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120 | 80 | 8 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | 8 | -- | |||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | 12 | -- | |||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Iron Defense | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 16 | 30 | |||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Lash Out | ![]() |
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75 | 100 | 8 | -- | |||
| This move's power is doubled if the user's stats were lowered during the turn this move is used. | |||||||||
| Metal Burst | ![]() |
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?? | 100 | 12 | -- | |||
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. | |||||||||
| Metal Sound | ![]() |
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-- | 85 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Night Slash | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Payback | ![]() |
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50 | 100 | 12 | -- | |||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Screech | ![]() |
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-- | 85 | 20 | -- | |||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Slash | ![]() |
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80 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Spikes | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the opponent's side the Spikes status. | |||||||||
| Spite | ![]() |
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-- | 100 | 12 | -- | |||
| Removes 4 PP from the move last used by the target. | |||||||||
| Stealth Rock | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Steel Beam | ![]() |
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140 | 95 | 8 | -- | |||
| After attacking the user takes damage equal to 1/2 of its max HP. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swagger | ![]() |
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-- | 85 | 16 | -- | |||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thrash | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Throat Chop | ![]() |
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80 | 100 | 16 | 100 | |||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder | ![]() |
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110 | 70 | 12 | 30 | |||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | 20 | -- | |||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| U-turn | ![]() |
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70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Uproar | ![]() |
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90 | 100 | 12 | -- | |||
| The user gains the Uproar status. | |||||||||
| X-Scissor | ![]() |
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80 | 100 | 16 | -- | |||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 440 | 70 | 110 | 100 | 50 | 60 | 50 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 117 - 145 | 108 - 136 | 63 - 91 | 72 - 100 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 130 - 162 | 120 - 152 | 70 - 102 | 80 - 112 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 143 - 178 | 132 - 167 | 77 - 112 | 88 - 123 | 77 - 112 |
70
110
100
50
60
50
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