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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Liquid Ooze - Sticky Hold - Gluttony | |||||
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Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points. Sticky Hold: This Pokémon’s item cannot be taken. Gluttony: The Pokémon will use a berry when its Hit Points are below 50%. |
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| Evolutionary Chain | |
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| Gender Differences | ||||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acid Armor | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Acid Spray | ![]() |
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40 | 100 | 20 | -- | |||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Amnesia | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Belch | ![]() |
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120 | 90 | 12 | -- | |||
| This move fails unless the user has eaten a Berry during the battle. | |||||||||
| Body Press | ![]() |
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80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Clear Smog | ![]() |
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50 | 101 | 16 | -- | |||
| Removes all stat changes from the target. This move never misses. | |||||||||
| Corrosive Gas | ![]() |
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-- | 100 | 20 | -- | |||
| Causes all other Pokémon on the field to lose their held items. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Destiny Bond | ![]() |
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-- | 101 | 8 | -- | |||
| The user gains the Destiny Bound status. This move fails if used in succession. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Encore | ![]() |
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-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Gastro Acid | ![]() |
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-- | 100 | 12 | -- | |||
| Gives the target the No Ability status. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gunk Shot | ![]() |
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120 | 80 | 8 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Mud Shot | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Pain Split | ![]() |
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-- | 101 | 20 | -- | |||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 20 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Self-Destruct | ![]() |
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200 | 100 | 8 | -- | |||
| The user faints upon using this move. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Skitter Smack | ![]() |
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70 | 90 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Sludge Bomb | ![]() |
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90 | 100 | 12 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Sludge Wave | ![]() |
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95 | 100 | 12 | 10 | |||
| Has a 10% chance of poisoning targets. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Spit Up | ![]() |
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?? | 100 | 12 | -- | |||
| The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |||||||||
| Stockpile | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. | |||||||||
| Stuff Cheeks | ![]() |
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-- | 101 | 12 | -- | |||
| The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swallow | ![]() |
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-- | 101 | 12 | -- | |||
| The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | 20 | -- | |||
| Paralyzes the target. | |||||||||
| Toxic | ![]() |
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-- | 90 | 12 | -- | |||
| Badly poisons the target. If the user is a Poison type this move will never miss. | |||||||||
| Toxic Spikes | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the opponent's side the Toxic Spikes status. | |||||||||
| Venoshock | ![]() |
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65 | 100 | 12 | -- | |||
| This move's power is doubled if the target is poisoned or badly poisoned. | |||||||||
| Water Pulse | ![]() |
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60 | 100 | 20 | 20 | |||
| Has a 20% chance of confusing the target. | |||||||||
| Yawn | ![]() |
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-- | 101 | 12 | -- | |||
| Makes the target drowsy. This move never misses. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 467 | 100 | 73 | 83 | 73 | 83 | 55 | |
| Max Stats Hindering Nature |
Standard | 175 - 207 | 83 - 112 | 92 - 121 | 83 - 112 | 92 - 121 | 67 - 96 |
| Max Stats Neutral Nature |
Standard | 175 - 207 | 93 - 125 | 103 - 135 | 93 - 125 | 103 - 135 | 75 - 107 |
| Max Stats Beneficial Nature |
Standard | 175 - 207 | 102 - 137 | 113 - 148 | 102 - 137 | 113 - 148 | 82 - 117 |
100
73
83
55
83
73
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