| Standard Level Up | 
|
				| — | Nuzzle |  |  | 20 | 100 | 20 | 100 | 
				| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
				| — | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| — | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| — | Play Nice |  |  | -- | 101 | 20 | -- | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| 4 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| 8 | Double Team |  |  | -- | 101 | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | 
				| 12 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
				| 16 | Feint |  |  | 30 | 100 | 10 | -- | 
				| This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| 20 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 
				| 24 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
				| 28 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
				| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
				| 32 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 
				| 36 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
				| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
				| 40 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 44 | Thunder |  |  | 110 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM002 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM003 | Fake Tears |  |  | -- | 100 | 20 | -- | 
					| The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | 
| TM004 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM019 | Disarming Voice |  |  | 40 | 101 | 15 | -- | 
					| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM037 | Draining Kiss |  |  | 50 | 100 | 10 | -- | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
| TM043 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM048 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM055 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM058 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM068 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM072 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
					| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM096 | Eerie Impulse |  |  | -- | 100 | 15 | -- | 
					| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM122 | Encore |  |  | -- | 100 | 5 | -- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM123 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM127 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
					| The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM134 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM136 | Electric Terrain |  |  | -- | 101 | 10 | -- | 
					| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | 
| TM140 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM147 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | 
| TM166 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM173 | Charge |  |  | -- | 101 | 20 | -- | 
					| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | 
| TM181 | Knock Off |  |  | 65 | 100 | 20 | -- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM192 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM205 | Endeavor |  |  | ?? | 100 | 5 | -- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM211 | Electroweb |  |  | 55 | 95 | 15 | -- | 
					| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 
| TM227 | Alluring Voice |  |  | 80 | 100 | 10 | -- | 
					| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | 
| TM229 | Upper Hand |  |  | 65 | 100 | 15 | -- | 
					| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 
| Egg Moves(Details) | 
 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Present |  |  | ?? | 90 | 15 | -- | Details | 
				| The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | 
				| This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | 
| Charge |  |  | -- | 101 | 20 | -- | Details | 
				| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | 
| Wish |  |  | -- | 101 | 10 | -- | Details | 
				| One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, lowering its Attack and Defense stats. | 
| Disarming Voice |  |  | 40 | 101 | 15 | -- | Details | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Volt Tackle |  |  | 120 | 100 | 15 | 10 | Details | 
		| The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball |