Snorlax, The Sleeping Pokémon. When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground. What sounds like its cry may actually be its snores or the rumblings of its hungry belly. It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day.
Snorlax has always been a good Pokémon. 2nd gen was where it hit its prime, with the introduction of Curse, and Sleep Talk being able to pick Rest and fully heal. 3rd gen it was still amazing, being pretty much an auto-win if Snorlax was your last Pokémon. It was so hard to take down, it was insane. 4th gen it was less effective and seen more as a Choice Bander than a Curser. With the introduction of more powerful Fighting moves and special Fighting moves, Snorlax didn't really do too well in 4th gen OU, and it has just gotten worse with 5th gen. Everything took a step forward, but Snorlax stayed rooted in place. It gained nothing in terms of drastic improvement, and with the amount of hugely powerful attackers 5th gen brought to the table, Snorlax seriously finds it hard to switch in and take hits. It's still pretty good as a Choice Bander thanks to STAB Selfdestruct (even though it got nerfed in 5th gen) and a nice base Attack.
Immunity: immune to poison. Good for sets that don't run Rest, but Thick Fat is better in general.
- Body Slam / Return
The Normal attack depends whether you want power or chance for paralysis. Body Slam if you want paralysis, Return for some added power. Earthquake doesn't hit Flying types but doesn't have the –Atk and –Def that comes with Superpower. Fire Punch really hurts Ferrothorn and other Steels, whereas Crunch destroys Ghost switch ins. Selfdestruct is your final move, and it'll seriously be hitting whatever it touches hard.
Curse boosts your Attack and Defence, but lowers your already pointless Speed. Body Slam or Return, same choice with the same reasoning. Fire Punch hits Ferrorthorn, Earthquake hurts most Steels and Crunch decimates Ghosts. Rest keeps your healthy and Selfdestruct does the opposite, but probably takes something out.
Do stuff whilst you sleep. Rest and Sleep Talk are the main combo here, allowing you to fully heal and then attack whilst you snooze. Curse is great but make sure to have their Ghost taken out first. Whirlwind forces the opponent to switch, which is brilliant on top of entry hazards. Body Slam or Return, blah blah.
- Body Slam / Return
A Snorlax set that wants to be hit with a physical attack? Hell yeah. Body Slam or Return is getting tedious and boring to type out. Counter abuses Snorlax's huge HP stat perfectly, hitting the opponent for huge damage. Selfdestruct works amazingly after a Counter, potentially allowing you to take out two Pokémon. Crunch beats Ghosts, Earthquake beats Steels, Fire Punch beats Forretress and Ferrothorn.
Substitute and Focus Punch has been a favourite strategy since Focus Punch was invented. With more than 404 HP, Snorlax gets over 101 subs, which means Seismic Toss won't break your Substitute in one move. Focus Punch has 150 base power and combos well with your Dark attack. It's a great move. Body Slam can paralyze, Return hits harder.
EVs & Natures
Belly Drum, Block, Charm, Fire Blast, Heavy Slam, Ice Punch, Pursuit, Recycle, ThunderPunch, Wild Charge, Zen Headbutt
Double & Triple Battle Options
Thick Fat really helps out with taking Blizzards and multi hitting Fire moves, and without a weakness to Water and Ground, Snorlax has less to worry about as it doesn't need to think about Surf or Earthquake. It has access to a strong Earthquake and Selfdestruct, which is always good. That said, Snorlax doesn't bring too much else to the table. It's usable, but eh...
Stuff that resists Normal is your worst nightmare. Steels, Rocks, and Ghosts all want to ruin Snorlax's day. You could run a strong Pursuit user like Tyranitar, and a Steel trapper like Magnezone, which would sort out those issues. The Rock Pokémon you just need a Grass or Water attack and you practically beat most of them. You also want to be able to take Fighting hits well, otherwise you'll be stuck with nothing to switch into a Drain Punch. Zapdos, Skarmory, Jellicent, they all work well.
Oh how the mighty have fallen... this beast used to have such few counters, and now the list is endless. A Curselax's worst nightmare is being phased, so running Skarmory to Whirlwind it away is a great plan. If it isn't running Rest, being hit with burn ruins Snorlax completely. You want to be able to take its strong Normal attacks, so Ferrothorn, Skarmory, Forretress, Regirock, Metagross... just run something that resists Normal, and be aware than most Snorlax carry a move to take out something that resists Normal, be it Crunch, Fire Punch or Earthquake. Fighting types destroy Snorlax, especially the new Conkeldurr, who uses Drain Punch and steals Snorlax's huge amount of HP. Speaking of stealing HP, Leech Seed is a huge thorn in Snorlax's side. Whimsicott and Serperior make good users of SubSeed, which really kills Snorlax fast. As I said, the mighty have fallen, and Snorlax has fallen below ground level. From being one of the best to now always overlooked and overshadowed, it really has come a long way. Sure, you'll get a kill with Choice Band every now and then, but look at the bigger picture... how many more would you have gotten with something simply... better? Snorlax is too slow and too predictable in this hard hitting metagame. It's a shame, but it's the truth.
Munchlax with Evolution Stone can actually takes hits just as well as Snorlax. Yeah, this is pretty pointless in OU (although Munchlax does have higher defences, but less HP and Attack), but in Little Cup or even UU (unless Snorlax gets sent down there) it will do well. It runs pretty much the exact same sets as Snorlax, it's just a little smaller... and a bit more green... greeny blue... colour.
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