Standard Moves |
|
| Acid Spray |
 |
 |
40 |
100 |
|
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Assurance |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Baton Pass |
 |
 |
-- |
101 |
|
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Bounce |
 |
 |
85 |
85 |
|
30 |
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Bug Bite |
 |
 |
60 |
100 |
|
-- |
| If the target is holding a Berry the user eats that Berry and gains its effect. |
| Bug Buzz |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Cross Poison |
 |
 |
70 |
100 |
|
10 |
| Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Disable |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Move Disabled status for 4 turns. |
| Electroweb |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Speed stats by 1 stage. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fell Stinger |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Attack stat by 3 stages if this move knocks out the target. |
| First Impression |
 |
 |
90 |
100 |
|
-- |
| This move fails unless it is the first move used by the user after it enters a battle. |
| Focus Energy |
 |
 |
-- |
101 |
|
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Foul Play |
 |
 |
95 |
100 |
|
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Drain |
 |
 |
75 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hex |
 |
 |
65 |
100 |
|
-- |
| This move's power is doubled if the target has a status condition. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Infestation |
 |
 |
20 |
100 |
|
100 |
| Gives the target the Bound status. |
| Knock Off |
 |
 |
65 |
100 |
|
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Leech Life |
 |
 |
80 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Lunge |
 |
 |
80 |
100 |
|
-- |
| Lowers the target's Attack stat by 1 stage. |
| Megahorn |
 |
 |
120 |
85 |
|
-- |
|
| Night Shade |
 |
 |
?? |
100 |
|
-- |
| Deals 50 HP of damage. |
| Night Slash |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Pin Missile |
 |
 |
25 |
95 |
|
-- |
| The user attacks 2 to 5 times in a row. |
| Poison Jab |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Pounce |
 |
 |
50 |
100 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic Fangs |
 |
 |
85 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Rage Powder |
 |
 |
-- |
101 |
|
-- |
| The user redirects opponents' moves toward itself. This effect works only on single-target moves. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Screech |
 |
 |
-- |
85 |
|
-- |
| Lowers the target's Defense stat by 2 stages. |
| Shadow Sneak |
 |
 |
40 |
100 |
|
-- |
|
| Skitter Smack |
 |
 |
70 |
90 |
|
-- |
| Lowers the target's Sp. Atk stat by 1 stage. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Sludge Wave |
 |
 |
95 |
100 |
|
10 |
| Has a 10% chance of poisoning targets. |
| Smart Strike |
 |
 |
70 |
101 |
|
-- |
| This move never misses. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
|
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Spite |
 |
 |
-- |
100 |
|
-- |
| Removes 4 PP from the move last used by the target. |
| Sticky Web |
 |
 |
-- |
101 |
|
-- |
| Gives the opponent's side the Sticky Web status. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| String Shot |
 |
 |
-- |
95 |
|
-- |
| Lowers targets' Speed stats by 2 stages. |
| Struggle Bug |
 |
 |
50 |
100 |
|
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sucker Punch |
 |
 |
70 |
100 |
|
-- |
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Swords Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack stat by 2 stages. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
|
100 |
| Gives the target the Throat Chopped status. |
| Toxic |
 |
 |
-- |
90 |
|
-- |
| Badly poisons the target. If the user is a Poison type this move will never miss. |
| Toxic Spikes |
 |
 |
-- |
101 |
|
-- |
| Gives the opponent's side the Toxic Spikes status. |
| Toxic Thread |
 |
 |
-- |
100 |
|
100 |
| Lowers the target's Speed stat by 2 stages and poisons it. |
| Trailblaze |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| Venoshock |
 |
 |
65 |
100 |
|
-- |
| This move's power is doubled if the target is poisoned or badly poisoned. |
| X-Scissor |
 |
 |
80 |
100 |
|
-- |
|