#956 Espathra

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Espathra
Japan: Kuesupatora
クエスパトラ
French: Cléopsytra
German: Psiopatra
Korean: 클레스퍼트라
National: #956
Male :50%
Female :50%
Psychic-type
Classification Height Weight
Ostrich Pokémon 6'03"
1.9m
198.4lbs
90kg
Abilities: Opportunist - Frisk - Speed Boost
Opportunist: If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Frisk: Reveals the foe’s held item.
Speed Boost: Speed increases by one stage at the end of each turn.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Evolutionary Chain
Espathra

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 16 --
The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 20 --
Lowers the target's Attack stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 12 --
Confuses the target.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 12 --
If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 16 --
Lowers the target's Attack stat by 2 stages.
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hex Hex - Ghost-type Hex: Special Move 65 100 12 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
Puts the target to sleep.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 8 --
This move fails unless the user has already used all the other moves it knows.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Lumina Crash Lumina Crash - Psychic-type Lumina Crash: Special Move 80 100 12 --
Lowers the target's Sp. Def stat by 2 stages.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 12 --
Lowers the target's accuracy by 1 stage.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 16 --
Deals 50 HP of damage.
Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 12 --
Turns the entire field into Psychic Terrain for 5 turns.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 12 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roost Roost - Flying-type Roost: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 12 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Trick Trick - Psychic-type Trick: Other Move -- 100 12 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 8 --
Gives the entire field the Trick Room status for 5 turns.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 481 95 60 60 101 60 105
Max Stats
Hindering Nature
Standard 170 - 202 72 - 100 72 - 100 108 - 137 72 - 100 112 - 141
Max Stats
Neutral Nature
Standard 170 - 202 80 - 112 80 - 112 121 - 153 80 - 112 125 - 157
Max Stats
Beneficial Nature
Standard 170 - 202 88 - 123 88 - 123 133 - 168 88 - 123 137 - 172
95
60
60
105
60
101

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