#160 Feraligatr

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Feraligatr
Japan: Ordile
オーダイル
French: Aligatueur
German: Impergator
Korean: 장크로다일
National: #160
Male :88%
Female :12%
Water-type
Classification Height Weight
Big Jaw Pokémon 7'07"
2.3m
195.8lbs
88.8kg
Abilities: Torrent - Sheer Force
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%. :
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
FeraligatrMega Feraligatr

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 --
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 --
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 --
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Block Block - Normal-type Block: Other Move -- 101 --
Gives the target the Can't Escape status.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 --
Lowers targets' Attack stats by 1 stage.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dive Dive - Water-type Dive: Physical Move 80 100 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flatter Flatter - Dark-type Flatter: Other Move -- 100 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hydro Cannon Hydro Cannon - Water-type Hydro Cannon: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 --
The user gains the Rampaging status.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 --
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Screech Screech - Normal-type Screech: Other Move -- 85 --
Lowers the target's Defense stat by 2 stages.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 --
Lowers the user's Attack and Defense stats by 1 stage.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 --
The user gains the Rampaging status.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 20
Has a 20% chance of making the target flinch.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 85 105 100 79 83 78
Max Stats
Hindering Nature
Standard 160 - 192 112 - 141 108 - 136 89 - 117 92 - 121 88 - 117
Max Stats
Neutral Nature
Standard 160 - 192 125 - 157 120 - 152 99 - 131 103 - 135 98 - 130
Max Stats
Beneficial Nature
Standard 160 - 192 137 - 172 132 - 167 108 - 144 113 - 148 107 - 143
85
105
100
78
83
79


Mega Feraligatr

Picture
Name Other Names No. Type
Mega Feraligatr
Japan: Mega Ordairu
メガオーダイル
French: Mega Aligatueur
German: Mega -Impergator
Korean: 메가장크로다일
National: #160
Classification Height Weight Capture Rate
Double Jaw Pokémon 7'07"
2.3m
239.9lbs
108.8kg
Abilities: Dragonize
Dragonize: The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.25 *0.25 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *1 *0.5 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 85 160 125 89 93 78
Max Stats
Hindering Nature
Standard 160 - 192 162 - 190 130 - 159 98 - 126 101 - 130 88 - 117
Max Stats
Neutral Nature
Standard 160 - 192 180 - 212 145 - 177 109 - 141 113 - 145 98 - 130
Max Stats
Beneficial Nature
Standard 160 - 192 198 - 233 159 - 194 119 - 155 124 - 159 107 - 143
85
160
125
78
93
89

<--- Typhlosion #157
Typhlosion
#168
Ariados
Ariados --->