#127 Pinsir

General Location Attacks Stats Egg Moves
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Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Pinsir
Japan: Kailios
カイロス
French: Scarabrute
German: Pinsir
Korean: 쁘사이저
National: #127
Male :50%
Female :50%
Bug-type
Classification Height Weight
Stagbeetle Pokémon 4'11"
1.5m
121.3lbs
55kg
Abilities: Hyper Cutter - Mold Breaker - Moxie
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle :
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1 *1
Evolutionary Chain
PinsirMega Pinsir

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bind Bind - Normal-type Bind: Physical Move 15 85 100
Gives the target the Bound status.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 --
Boosts the user's Attack and Defense stats by 1 stage.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Detect Detect - Fighting-type Detect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 --
The user attacks twice in a row.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feint Feint - Normal-type Feint: Physical Move 30 100 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Guillotine Guillotine - Normal-type Guillotine: Physical Move ?? 30 --
Knocks out the target. The accuracy of this move is fixed at 30%.
Hard Press Hard Press - Steel-type Hard Press: Physical Move ?? 100 --
The more HP the target has left the greater this move's power (ranging between 1 and 100).
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 --
Lowers the target's Attack stat by 1 stage.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 --
Deals 50 HP of damage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Storm Throw Storm Throw - Fighting-type Storm Throw: Physical Move 60 100 --
Always a critical hit.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 --
Lowers the user's Attack and Defense stats by 1 stage.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 --
The user gains the Rampaging status.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 100
Gives the target the Throat Chopped status.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 --



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 125 100 55 70 85
Max Stats
Hindering Nature
Standard 140 - 172 130 - 159 108 - 136 67 - 96 81 - 109 94 - 123
Max Stats
Neutral Nature
Standard 140 - 172 145 - 177 120 - 152 75 - 107 90 - 122 105 - 137
Max Stats
Beneficial Nature
Standard 140 - 172 159 - 194 132 - 167 82 - 117 99 - 134 115 - 150
65
125
100
85
70
55


Mega Pinsir

Picture
Name Other Names No. Type
Mega Pinsir
Japan: Mega Kailios
メガカイロス
French: Mega Scarabrute
German: Mega -Pinsir
Korean: 메가쁘사이저
National: #127
Classification Height Weight Capture Rate
Stagbeetle Pokémon 5'07"
1.7m
130.1lbs
59kg
Abilities: Aerilate
Aerilate: Increases the power of Normal-type moves by 20%. It then changes those moves to Flying-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 65 155 120 65 90 105
Max Stats
Hindering Nature
Standard 140 - 172 157 - 186 126 - 154 76 - 105 99 - 127 112 - 141
Max Stats
Neutral Nature
Standard 140 - 172 175 - 207 140 - 172 85 - 117 110 - 142 125 - 157
Max Stats
Beneficial Nature
Standard 140 - 172 192 - 227 154 - 189 93 - 128 121 - 156 137 - 172
65
155
120
105
90
65

<--- Starmie #121
Starmie
#128
Tauros
Tauros --->