Standard Moves |
|
| Acrobatics |
 |
 |
55 |
100 |
16 |
-- |
| This move's power is doubled if the user isn't holding an item. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Air Cutter |
 |
 |
60 |
95 |
20 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Air Slash |
 |
 |
75 |
95 |
16 |
30 |
| Has a 30% chance of making the target flinch. |
| Aqua Cutter |
 |
 |
70 |
100 |
20 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
|
| Aqua Step |
 |
 |
80 |
100 |
12 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Baton Pass |
 |
 |
-- |
101 |
20 |
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Brave Bird |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| Lowers the target's Attack stat by 1 stage. |
| Close Combat |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Coaching |
 |
 |
-- |
101 |
12 |
-- |
| Boosts allies' Attack and Defense stats by 1 stage. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Detect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Double Hit |
 |
 |
35 |
90 |
12 |
-- |
| The user attacks twice in a row. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Feather Dance |
 |
 |
-- |
100 |
16 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Flip Turn |
 |
 |
60 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Focus Energy |
 |
 |
-- |
101 |
20 |
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hurricane |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Hydro Cannon |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hydro Pump |
 |
 |
110 |
80 |
8 |
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Spinner |
 |
 |
80 |
100 |
16 |
-- |
| Removes any terrain. |
| Icy Wind |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Last Resort |
 |
 |
140 |
100 |
8 |
-- |
| This move fails unless the user has already used all the other moves it knows. |
| Liquidation |
 |
 |
85 |
100 |
12 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mega Kick |
 |
 |
120 |
75 |
8 |
-- |
|
| Misty Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psych Up |
 |
 |
-- |
101 |
12 |
-- |
| The user copies the target's stat changes. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rapid Spin |
 |
 |
50 |
100 |
20 |
-- |
| Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roost |
 |
 |
-- |
101 |
8 |
-- |
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Surf |
 |
 |
90 |
100 |
16 |
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Triple Axel |
 |
 |
20 |
90 |
12 |
-- |
| The user attacks 3 times in a row-first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses. |
| U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Upper Hand |
 |
 |
65 |
100 |
16 |
-- |
| Makes the target flinch. This move fails if the target isn't about to use a priority move. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| Has a 20% chance of confusing the target. |
| Wave Crash |
 |
 |
120 |
100 |
12 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Whirlpool |
 |
 |
35 |
85 |
16 |
100 |
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. |