#952 Scovillain

General Location Attacks Stats Egg Moves
Gen IX Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Scovillain
Japan: Scovillain
スコヴィラン
French: Scovilain
German: Halupenjo
Korean: 스코빌런
National: #952
Male :50%
Female :50%
Grass-type Fire-type
Classification Height Weight
Spicy Pepper Pokémon 2'11"
0.9m
33.1lbs
15kg
Abilities: Chlorophyll - Insomnia - Moody
Chlorophyll: When sunny, the Pokémon’s Speed doubles.
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *0.25 *1 *1 *2 *1 *2 *1 *1 *2 *1 *1 *1 *0.5 *0.5
Evolutionary Chain
ScovillainMega Scovillain

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 20 --
The user attacks 2 to 5 times in a row.
Burning Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 8 100
Burns targets if their stats were boosted during the turn this move is used.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 12 --
The user attacks twice in a row.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 16 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 16 100
Gives the target the Bound status.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 16 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 20 --
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 12 --
Turns the entire field into Grassy Terrain for 5 turns.
Growth Growth - Grass-type Growth: Other Move -- 101 20 --
Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 --
The user gains the Ingrained status.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 8 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 12 --
Gives the target the Leech Seeded status.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rage Powder Rage Powder - Bug-type Rage Powder: Other Move -- 101 20 --
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 16 --
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spicy Extract Spicy Extract - Grass-type Spicy Extract: Other Move -- 101 16 --
Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 12 --
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 16 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 16 --
Burns the target.
Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 12 --
Changes the target's Ability to Insomnia.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 486 65 108 65 108 65 75
Max Stats
Hindering Nature
Standard 140 - 172 115 - 144 76 - 105 115 - 144 76 - 105 85 - 114
Max Stats
Neutral Nature
Standard 140 - 172 128 - 160 85 - 117 128 - 160 85 - 117 95 - 127
Max Stats
Beneficial Nature
Standard 140 - 172 140 - 176 93 - 128 140 - 176 93 - 128 104 - 139
65
108
65
75
65
108


Mega Scovillain

Picture
Name Other Names No. Type
Mega Scovillain
Japan: Mega
メガスコヴィラン
French: Mega Scovilain
German: Mega -Halupenjo
Korean: 메가스코빌런
National: #952
Classification Height Weight Capture Rate
Spicy Pepper Pokémon 3'11"
1.2m
48.5lbs
22kg
Abilities: Spicy Spray
Spicy Spray: When the Pokémon takes damage from a move, it burns the attacker.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *0.25 *1 *1 *2 *1 *2 *1 *1 *2 *1 *1 *1 *0.5 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 586 65 138 85 138 85 75
Max Stats
Hindering Nature
Standard 140 - 172 142 - 171 94 - 123 142 - 171 94 - 123 85 - 114
Max Stats
Neutral Nature
Standard 140 - 172 158 - 190 105 - 137 158 - 190 105 - 137 95 - 127
Max Stats
Beneficial Nature
Standard 140 - 172 173 - 209 115 - 150 173 - 209 115 - 150 104 - 139
65
138
85
75
85
138

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