Standard Moves |
|
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Breaking Swipe |
 |
 |
60 |
100 |
16 |
-- |
| Lowers targets' Attack stats by 1 stage. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
| Bullet Seed |
 |
 |
25 |
100 |
20 |
-- |
| The user attacks 2 to 5 times in a row. |
| Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Coil |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Dragon Pulse |
 |
 |
85 |
100 |
12 |
-- |
|
| Dragon Tail |
 |
 |
60 |
90 |
12 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Frenzy Plant |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gastro Acid |
 |
 |
-- |
100 |
12 |
-- |
| Gives the target the No Ability status. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Glare |
 |
 |
-- |
100 |
20 |
-- |
| Paralyzes the target. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Grassy Terrain for 5 turns. |
| Growth |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Leaf Blade |
 |
 |
90 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Leaf Storm |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Leech Seed |
 |
 |
-- |
90 |
12 |
-- |
| Gives the target the Leech Seeded status. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Mean Look |
 |
 |
-- |
101 |
8 |
-- |
| Gives the target the Can't Escape status. |
| Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Petal Blizzard |
 |
 |
90 |
100 |
16 |
-- |
|
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scale Shot |
 |
 |
25 |
90 |
20 |
-- |
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Seed Bomb |
 |
 |
80 |
100 |
16 |
-- |
|
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| Lowers targets' evasiveness by 2 stages. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Synthesis |
 |
 |
-- |
101 |
8 |
-- |
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Wrap |
 |
 |
15 |
90 |
20 |
100 |
| Gives the target the Bound status. |