#663 Talonflame

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Talonflame
Japan: Fiarrow
ファイアロー
French: Flambusard
German: Fiaro
Korean: 파이어로
National: #663
Male :50%
Female :50%
Fire-type Flying-type
Classification Height Weight
Scorching Pokémon 3'11"
1.2m
54.0lbs
24.5kg
Abilities: Flame Body - Gale Wings
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. :
Gale Wings: All Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5
Evolutionary Chain
Talonflame

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 --
This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 --
This move has a 1-stage Critical-Hit Ratio Boost.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 30
Has a 30% chance of making the target flinch.
Blaze Kick Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 --
Boosts the user's Attack and Defense stats by 1 stage.
Defog Defog - Flying-type Defog: Other Move -- 101 --
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 --
The user attacks twice in a row.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Feint Feint - Normal-type Feint: Physical Move 30 100 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 100
Gives the target the Bound status.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fly Fly - Flying-type Fly: Physical Move 90 95 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 --
The user protects itself and its allies from priority moves for the turn.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roost Roost - Flying-type Roost: Other Move -- 101 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 90 30
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 --
Gives the user's side the Tailwind status for 4 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 --
Makes the target flinch. This move fails if the target isn't about to use a priority move.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 499 78 81 71 74 69 126
Max Stats
Hindering Nature
Standard 153 - 185 90 - 119 81 - 110 84 - 113 80 - 108 131 - 160
Max Stats
Neutral Nature
Standard 153 - 185 101 - 133 91 - 123 94 - 126 89 - 121 146 - 178
Max Stats
Beneficial Nature
Standard 153 - 185 111 - 146 100 - 135 103 - 138 97 - 133 160 - 195
78
81
71
126
69
74

<--- Diggersby #660
Diggersby
#666
Vivillon
Vivillon --->