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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Cud Chew - Armor Tail - Sap Sipper | |||||
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Cud Chew: When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. Armor Tail: The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Agility | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Ally Switch | ![]() |
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-- | 101 | 16 | -- | |||
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Amnesia | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Beat Up | ![]() |
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?? | 100 | 12 | -- | |||
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 12 | 70 | |||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | 12 | -- | |||
| Double Hit | ![]() |
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35 | 90 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endeavor | ![]() |
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?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Expanding Force | ![]() |
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80 | 100 | 12 | -- | |||
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Foul Play | ![]() |
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95 | 100 | 16 | -- | |||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Future Sight | ![]() |
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120 | 100 | 12 | -- | |||
| Gives the target's spot the Future Attack status. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Gravity | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Gravity status for 5 turns. | |||||||||
| Guard Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| High Horsepower | ![]() |
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95 | 95 | 12 | -- | |||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Imprison | ![]() |
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-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Mean Look | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the target the Can't Escape status. | |||||||||
| Mirror Coat | ![]() |
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?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Night Shade | ![]() |
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?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Power Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | 12 | -- | |||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | 12 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Psychic Noise | ![]() |
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75 | 100 | 12 | 100 | |||
| Gives the target the Healing Prevented status for 2 turns. | |||||||||
| Psychic Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Psychic Terrain for 5 turns. | |||||||||
| Psyshock | ![]() |
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80 | 100 | 12 | -- | |||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roar | ![]() |
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-- | 101 | 20 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stored Power | ![]() |
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20 | 100 | 12 | -- | |||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 12 | 30 | |||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | 20 | -- | |||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Trick | ![]() |
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-- | 100 | 12 | -- | |||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Twin Beam | ![]() |
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40 | 100 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Uproar | ![]() |
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90 | 100 | 12 | -- | |||
| The user gains the Uproar status. | |||||||||
| Wish | ![]() |
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-- | 101 | 12 | -- | |||
| Gives the user's spot the Wish status. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 520 | 120 | 90 | 70 | 110 | 70 | 60 | |
| Max Stats Hindering Nature |
Standard | 195 - 227 | 99 - 127 | 81 - 109 | 117 - 145 | 81 - 109 | 72 - 100 |
| Max Stats Neutral Nature |
Standard | 195 - 227 | 110 - 142 | 90 - 122 | 130 - 162 | 90 - 122 | 80 - 112 |
| Max Stats Beneficial Nature |
Standard | 195 - 227 | 121 - 156 | 99 - 134 | 143 - 178 | 99 - 134 | 88 - 123 |
120
90
70
60
70
110
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