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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Overgrow - Unburden | |||||
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Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Unburden: Speed is doubled once the held item is consumed. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
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55 | 100 | 16 | -- | |||
| This move's power is doubled if the user isn't holding an item. | |||||||||
| Aerial Ace | ![]() |
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60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Agility | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
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60 | 100 | 16 | -- | |||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | 20 | -- | |||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Bullet Seed | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Cross Poison | ![]() |
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70 | 100 | 20 | 10 | |||
| Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Detect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Dig | ![]() |
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80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double Team | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Cheer | ![]() |
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-- | 101 | 16 | -- | |||
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |||||||||
| Dragon Claw | ![]() |
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80 | 100 | 16 | -- | |||
| Dragon Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Speed stats by 1 stage. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | 12 | -- | |||
| Dragon Rush | ![]() |
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100 | 75 | 12 | 20 | |||
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Dragon Tail | ![]() |
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60 | 90 | 12 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Earth Power | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endeavor | ![]() |
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?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | 20 | -- | |||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Frenzy Plant | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Grassy Glide | ![]() |
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55 | 100 | 20 | -- | |||
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. | |||||||||
| Grassy Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Grassy Terrain for 5 turns. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 16 | 30 | |||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Leaf Blade | ![]() |
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90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Leaf Storm | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Leech Seed | ![]() |
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-- | 90 | 12 | -- | |||
| Gives the target the Leech Seeded status. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | 8 | -- | |||
| Night Slash | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Outrage | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | 20 | -- | |||
| Quick Guard | ![]() |
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-- | 101 | 16 | -- | |||
| The user protects itself and its allies from priority moves for the turn. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Roar | ![]() |
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-- | 101 | 20 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scale Shot | ![]() |
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25 | 90 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |||||||||
| Screech | ![]() |
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-- | 85 | 20 | -- | |||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | 16 | -- | |||
| Shed Tail | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Solar Blade | ![]() |
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125 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Synthesis | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Throat Chop | ![]() |
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80 | 100 | 16 | 100 | |||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | 16 | -- | |||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
| Vacuum Wave | ![]() |
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40 | 100 | 20 | -- | |||
| Worry Seed | ![]() |
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-- | 100 | 12 | -- | |||
| Changes the target's Ability to Insomnia. | |||||||||
| X-Scissor | ![]() |
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80 | 100 | 16 | -- | |||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 70 | 85 | 65 | 105 | 85 | 120 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 94 - 123 | 76 - 105 | 112 - 141 | 94 - 123 | 126 - 154 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 105 - 137 | 85 - 117 | 125 - 157 | 105 - 137 | 140 - 172 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 115 - 150 | 93 - 128 | 137 - 172 | 115 - 150 | 154 - 189 |
70
85
65
120
85
105
Mega Sceptile | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Sceptile |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Forest Pokémon | 6'03" 1.9m |
121.7lbs 55.2kg |
| Abilities: Lightning Rod | |||||
| Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *0.25 | *0.25 | *0.25 | *4 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *2 | *1 | *1 | *2 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 630 | 70 | 110 | 75 | 145 | 85 | 145 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 117 - 145 | 85 - 114 | 148 - 177 | 94 - 123 | 148 - 177 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 130 - 162 | 95 - 127 | 165 - 197 | 105 - 137 | 165 - 197 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 143 - 178 | 104 - 139 | 181 - 216 | 115 - 150 | 181 - 216 |
70
110
75
145
85
145
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