|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | ||
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Rock Head - Sturdy - Sheer Force | |||||
|
Rock Head: Does not receive recoil damage from recoil-causing damages. Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. : Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect |
|||||
| Evolutionary Chain | |||
|
| Gender Differences | ||||
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
![]() |
60 | 100 | 10 | ||||
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. | |||||||||
| Attract | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Bind | ![]() |
![]() |
15 | 85 | 100 | ||||
| Gives the target the Bound status. | |||||||||
| Block | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the target the Can't Escape status. | |||||||||
| Body Press | ![]() |
![]() |
80 | 100 | -- | ||||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
![]() |
60 | 100 | -- | ||||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Brutal Swing | ![]() |
![]() |
60 | 100 | -- | ||||
| Bulldoze | ![]() |
![]() |
60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Crunch | ![]() |
![]() |
80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
![]() |
-- | 101 | -- | ||||
| Dark Pulse | ![]() |
![]() |
80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Dig | ![]() |
![]() |
80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
![]() |
120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Dance | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's Attack and Speed stats by 1 stage. | |||||||||
| Dragon Pulse | ![]() |
![]() |
85 | 100 | -- | ||||
| Dragon Tail | ![]() |
![]() |
60 | 90 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Drill Run | ![]() |
![]() |
80 | 95 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Earth Power | ![]() |
![]() |
90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
![]() |
100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Fang | ![]() |
![]() |
65 | 95 | 10 | ||||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Fissure | ![]() |
![]() |
?? | 30 | -- | ||||
| Knocks out the target. The accuracy of this move is fixed at 30%. | |||||||||
| Flail | ![]() |
![]() |
?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Flash Cannon | ![]() |
![]() |
80 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gyro Ball | ![]() |
![]() |
?? | 100 | -- | ||||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Head Smash | ![]() |
![]() |
150 | 80 | -- | ||||
| The user takes 1/2 of the damage dealt by this move. | |||||||||
| Heavy Slam | ![]() |
![]() |
?? | 100 | -- | ||||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| High Horsepower | ![]() |
![]() |
95 | 95 | -- | ||||
| Hyper Beam | ![]() |
![]() |
150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Fang | ![]() |
![]() |
65 | 95 | 10 | ||||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Iron Defense | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
![]() |
80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
![]() |
100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Magnet Rise | ![]() |
![]() |
-- | 101 | -- | ||||
| The user gains the Magnet Rise status. | |||||||||
| Meteor Beam | ![]() |
![]() |
120 | 90 | 100 | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |||||||||
| Payback | ![]() |
![]() |
50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Protect | ![]() |
![]() |
-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
![]() |
85 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Blast | ![]() |
![]() |
25 | 90 | -- | ||||
| The user attacks 2 to 5 times in a row. | |||||||||
| Rock Polish | ![]() |
![]() |
-- | 101 | -- | ||||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Rock Slide | ![]() |
![]() |
75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
![]() |
60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sand Tomb | ![]() |
![]() |
35 | 85 | 100 | ||||
| Gives the target the Bound status. | |||||||||
| Sandstorm | ![]() |
![]() |
-- | 101 | -- | ||||
| Summons a sandstorm for 5 turns. | |||||||||
| Scary Face | ![]() |
![]() |
-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Scorching Sands | ![]() |
![]() |
70 | 100 | 30 | ||||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Screech | ![]() |
![]() |
-- | 85 | -- | ||||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Self-Destruct | ![]() |
![]() |
200 | 100 | -- | ||||
| The user faints upon using this move. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
![]() |
50 | 100 | -- | ||||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Stealth Rock | ![]() |
![]() |
-- | 101 | -- | ||||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Steel Beam | ![]() |
![]() |
140 | 95 | -- | ||||
| After attacking the user takes damage equal to 1/2 of its max HP. | |||||||||
| Steel Roller | ![]() |
![]() |
130 | 100 | -- | ||||
| Removes any terrain. This move fails if there is no terrain on the field. | |||||||||
| Stomping Tantrum | ![]() |
![]() |
75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
![]() |
100 | 80 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
![]() |
-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Taunt | ![]() |
![]() |
-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Thunder Fang | ![]() |
![]() |
65 | 95 | 10 | ||||
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |||||||||
| Wide Guard | ![]() |
![]() |
-- | 101 | -- | ||||
| During the turn this move is used the user protects its side from moves that target all allies. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 510 | 75 | 85 | 200 | 55 | 65 | 30 | |
| Max Stats Hindering Nature |
Standard | 150 - 182 | 94 - 123 | 198 - 226 | 67 - 96 | 76 - 105 | 45 - 73 |
| Max Stats Neutral Nature |
Standard | 150 - 182 | 105 - 137 | 220 - 252 | 75 - 107 | 85 - 117 | 50 - 82 |
| Max Stats Beneficial Nature |
Standard | 150 - 182 | 115 - 150 | 242 - 277 | 82 - 117 | 93 - 128 | 55 - 90 |
75
85
200
30
65
55
Mega Steelix | |||||
| Picture | |||||
| |||||
| Name | Other Names | No. | Type | ||||||||||
| Mega Steelix |
|
|
![]() |
||||||||||
| Classification | Height | Weight | Capture Rate | ||||||||||
| Iron Snake Pokémon | 34'05" 10.5m |
1631.4lbs 740kg |
| Abilities: Sand Force | |||||
| Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 30% in a Sandstorm and will not receive damage | |||||
| Damage Taken | |||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| *0.5 | *2 | *2 | *0 | *1 | *1 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.25 | *1 | *0.5 | *1 | *0.5 | *0.5 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 610 | 75 | 125 | 230 | 55 | 95 | 30 | |
| Max Stats Hindering Nature |
Standard | 150 - 182 | 130 - 159 | 225 - 253 | 67 - 96 | 103 - 132 | 45 - 73 |
| Max Stats Neutral Nature |
Standard | 150 - 182 | 145 - 177 | 250 - 282 | 75 - 107 | 115 - 147 | 50 - 82 |
| Max Stats Beneficial Nature |
Standard | 150 - 182 | 159 - 194 | 275 - 310 | 82 - 117 | 126 - 161 | 55 - 90 |
75
125
230
30
95
55
|
|




















