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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Sturdy - Rock Head - Heavy Metal | |||||
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Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Rock Head: Does not receive recoil damage from recoil-causing damages. : Heavy Metal: Doubles the Pokémon's weight. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
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60 | 100 | 10 | ||||
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. | |||||||||
| Attract | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Avalanche | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Press | ![]() |
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80 | 100 | -- | ||||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | -- | ||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | -- | ||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Claw | ![]() |
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80 | 100 | -- | ||||
| Dragon Pulse | ![]() |
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85 | 100 | -- | ||||
| Dragon Rush | ![]() |
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100 | 75 | 20 | ||||
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Earth Power | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Head Smash | ![]() |
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150 | 80 | -- | ||||
| The user takes 1/2 of the damage dealt by this move. | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | -- | ||||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| High Horsepower | ![]() |
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95 | 95 | -- | ||||
| Hydro Pump | ![]() |
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110 | 80 | -- | ||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Low Kick | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Metal Burst | ![]() |
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?? | 100 | -- | ||||
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. | |||||||||
| Metal Sound | ![]() |
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-- | 85 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Meteor Beam | ![]() |
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120 | 90 | 100 | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | -- | ||||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Outrage | ![]() |
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120 | 100 | -- | ||||
| The user gains the Rampaging status. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Roar | ![]() |
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-- | 101 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Blast | ![]() |
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25 | 90 | -- | ||||
| The user attacks 2 to 5 times in a row. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sand Tomb | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. | |||||||||
| Sandstorm | ![]() |
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-- | 101 | -- | ||||
| Summons a sandstorm for 5 turns. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Screech | ![]() |
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-- | 85 | -- | ||||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smart Strike | ![]() |
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70 | 101 | -- | ||||
| This move never misses. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stealth Rock | ![]() |
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-- | 101 | -- | ||||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Steel Beam | ![]() |
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140 | 95 | -- | ||||
| After attacking the user takes damage equal to 1/2 of its max HP. | |||||||||
| Steel Roller | ![]() |
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130 | 100 | -- | ||||
| Removes any terrain. This move fails if there is no terrain on the field. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Superpower | ![]() |
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120 | 100 | -- | ||||
| Lowers the user's Attack and Defense stats by 1 stage. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Swagger | ![]() |
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-- | 85 | -- | ||||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Taunt | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Uproar | ![]() |
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90 | 100 | -- | ||||
| The user gains the Uproar status. | |||||||||
| Whirlpool | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 70 | 110 | 180 | 60 | 60 | 50 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 117 - 145 | 180 - 208 | 72 - 100 | 72 - 100 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 130 - 162 | 200 - 232 | 80 - 112 | 80 - 112 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 143 - 178 | 220 - 255 | 88 - 123 | 88 - 123 | 77 - 112 |
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180
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60
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Mega Aggron | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Aggron |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Iron Armor Pokémon | 7'03" 2.2m |
870.8lbs 395kg |
| Abilities: Filter | |||||
| Filter: Damage by super-effective moves is reduced by 25%. | |||||
| Damage Taken | |||||||||||||||||
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| *0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.5 | *1 | *0.5 | *1 | *0.5 | *0.5 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 630 | 70 | 140 | 230 | 60 | 80 | 50 | |
| Max Stats Hindering Nature |
Standard | 145 - 177 | 144 - 172 | 225 - 253 | 72 - 100 | 90 - 118 | 63 - 91 |
| Max Stats Neutral Nature |
Standard | 145 - 177 | 160 - 192 | 250 - 282 | 80 - 112 | 100 - 132 | 70 - 102 |
| Max Stats Beneficial Nature |
Standard | 145 - 177 | 176 - 211 | 275 - 310 | 88 - 123 | 110 - 145 | 77 - 112 |
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