#752 Araquanid

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Araquanid
Japan: Onishizukumo
オニシズクモ
French: Tarenbulle
German: Aranestro
Korean: 깨비물거미
National: #752
Male :50%
Female :50%
Water-type Bug-type
Classification Height Weight
Water Bubble Pokémon 5'11"
1.8m
180.8lbs
82kg
Abilities: Water Bubble - Water Absorb
Water Bubble: Decreases Fire-type move power on the Pokémon by 50%. Increases power of Water-type moves used by the Pokémon by 100% before adding STAB. Prevents Burn
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *2 *1 *0.5 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *0.5 *1
Evolutionary Chain
Araquanid

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user gains the Aqua Ring status.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 20 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
Lowers the target's Attack stat by 1 stage.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dive Dive - Water-type Dive: Physical Move 80 100 12 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 16 --
Changes the target's Ability to be the same as the user's.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 8 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
Gives the target the Bound status.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 12 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 16 --
Lowers the target's Attack stat by 1 stage.
Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 12 --
Gives the entire field the Magic Room status for 5 turns.
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Power Split Power Split - Psychic-type Power Split: Other Move -- 101 12 --
The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Soak Soak - Water-type Soak: Other Move -- 100 20 --
Changes the target's type to Water.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 12 --
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Sticky Web Sticky Web - Bug-type Sticky Web: Other Move -- 101 20 --
Gives the opponent's side the Sticky Web status.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf Surf - Water-type Surf: Special Move 90 100 16 --
This move's power is doubled against targets that have the Submerged status.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 12 --
During the turn this move is used the user protects its side from moves that target all allies.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 12 --
Gives the entire field the Wonder Room status for 5 turns.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 16 --



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 454 68 70 92 50 132 42
Max Stats
Hindering Nature
Standard 143 - 175 81 - 109 100 - 129 63 - 91 136 - 165 55 - 84
Max Stats
Neutral Nature
Standard 143 - 175 90 - 122 112 - 144 70 - 102 152 - 184 62 - 94
Max Stats
Beneficial Nature
Standard 143 - 175 99 - 134 123 - 158 77 - 112 167 - 202 68 - 103
68
70
92
42
132
50

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