Standard Moves |
|
| Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Acrobatics |
 |
 |
55 |
100 |
16 |
-- |
| This move's power is doubled if the user isn't holding an item. |
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Beat Up |
 |
 |
?? |
100 |
12 |
-- |
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. |
| Belch |
 |
 |
120 |
90 |
12 |
-- |
| This move fails unless the user has eaten a Berry during the battle. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Breaking Swipe |
 |
 |
60 |
100 |
16 |
-- |
| Lowers targets' Attack stats by 1 stage. |
| Burning Jealousy |
 |
 |
70 |
100 |
8 |
100 |
| Burns targets if their stats were boosted during the turn this move is used. |
| Corrosive Gas |
 |
 |
-- |
100 |
20 |
-- |
| Causes all other Pokémon on the field to lose their held items. |
| Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
| Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Disable |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Move Disabled status for 4 turns. |
| Dragon Cheer |
 |
 |
-- |
101 |
16 |
-- |
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Claw |
 |
 |
80 |
100 |
16 |
-- |
|
| Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Speed stats by 1 stage. |
| Dragon Pulse |
 |
 |
85 |
100 |
12 |
-- |
|
| Dragon Tail |
 |
 |
60 |
90 |
12 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out |
 |
 |
40 |
100 |
12 |
100 |
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Fire Blast |
 |
 |
110 |
85 |
8 |
10 |
| Has a 10% chance of burning the target. |
| Fire Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Lash |
 |
 |
90 |
100 |
16 |
-- |
| Lowers the target's Defense stat by 1 stage. |
| Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Flamethrower |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flare Blitz |
 |
 |
120 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Foul Play |
 |
 |
95 |
100 |
16 |
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gunk Shot |
 |
 |
120 |
80 |
8 |
30 |
| Has a 30% chance of poisoning the target. |
| Heat Wave |
 |
 |
95 |
90 |
12 |
10 |
| Has a 10% chance of burning targets. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
12 |
-- |
|
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Leech Life |
 |
 |
80 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Overheat |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Fang |
 |
 |
50 |
100 |
16 |
50 |
| Has a 50% chance of badly poisoning the target. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scale Shot |
 |
 |
25 |
90 |
20 |
-- |
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Skitter Smack |
 |
 |
70 |
90 |
12 |
-- |
| Lowers the target's Sp. Atk stat by 1 stage. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
12 |
30 |
| Has a 30% chance of poisoning the target. |
| Sludge Wave |
 |
 |
95 |
100 |
12 |
10 |
| Has a 10% chance of poisoning targets. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Swagger |
 |
 |
-- |
85 |
16 |
-- |
| Boosts the target's Attack stat by 2 stages and confuses it. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| Lowers targets' evasiveness by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Temper Flare |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Torment |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Unable to Repeat status. |
| Toxic |
 |
 |
-- |
90 |
12 |
-- |
| Badly poisons the target. If the user is a Poison type this move will never miss. |
| Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Toxic Spikes status. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Venoshock |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target is poisoned or badly poisoned. |
| Will-O-Wisp |
 |
 |
-- |
85 |
16 |
-- |
| Burns the target. |