#758 Salazzle

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Salazzle
Japan: Ennewt
エンニュート
French: Malamandre
German: Amfira
Korean: 염뉴트
National: #758
Male :0%
Female :100%
Poison-type Fire-type
Classification Height Weight
Toxic Lizard Pokémon 3'11"
1.2m
48.9lbs
22.2kg
Abilities: Corrosion - Oblivious
Corrosion: The Pokémon can poison the target even if it's a Steel or Poison type.
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.25 *0.5 *0.5 *0.5 *4 *1 *2 *0.25 *2 *1 *1 *1 *0.5 *0.25
Evolutionary Chain
Salazzle

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 16 --
This move's power is doubled if the user isn't holding an item.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 12 --
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
Belch Belch - Poison-type Belch: Special Move 120 90 12 --
This move fails unless the user has eaten a Berry during the battle.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 16 --
Lowers targets' Attack stats by 1 stage.
Burning Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 8 100
Burns targets if their stats were boosted during the turn this move is used.
Corrosive Gas Corrosive Gas - Poison-type Corrosive Gas: Other Move -- 100 20 --
Causes all other Pokémon on the field to lose their held items.
Cross Poison Cross Poison - Poison-type Cross Poison: Physical Move 70 100 20 10
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
Gives the target the Move Disabled status for 4 turns.
Dragon Cheer Dragon Cheer - Dragon-type Dragon Cheer: Other Move -- 101 16 --
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 16 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 20 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 12 --
Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 12 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 12 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 16 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire Lash Fire Lash - Fire-type Fire Lash: Physical Move 90 100 16 --
Lowers the target's Defense stat by 1 stage.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 16 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 16 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 12 10
Has a 10% chance of burning targets.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 12 --
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 16 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 12 --
Lowers the target's accuracy by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Poison Fang Poison Fang - Poison-type Poison Fang: Physical Move 50 100 16 50
Has a 50% chance of badly poisoning the target.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 20 --
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 12 10
Has a 10% chance of poisoning targets.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Lowers targets' evasiveness by 2 stages.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Torment Torment - Dark-type Torment: Other Move -- 100 16 --
Gives the target the Unable to Repeat status.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 12 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
Gives the opponent's side the Toxic Spikes status.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 12 --
This move's power is doubled if the target is poisoned or badly poisoned.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 16 --
Burns the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 68 64 60 111 60 117
Max Stats
Hindering Nature
Standard 143 - 175 75 - 104 72 - 100 117 - 146 72 - 100 123 - 152
Max Stats
Neutral Nature
Standard 143 - 175 84 - 116 80 - 112 131 - 163 80 - 112 137 - 169
Max Stats
Beneficial Nature
Standard 143 - 175 92 - 127 88 - 123 144 - 179 88 - 123 150 - 185
68
64
60
117
60
111

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