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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Early Bird - Scrappy - Inner Focus | |||||
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Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate : Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Attract | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Avalanche | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Beat Up | ![]() |
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?? | 100 | -- | ||||
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Circle Throw | ![]() |
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60 | 90 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Counter | ![]() |
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?? | 100 | -- | ||||
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Disable | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Double Hit | ![]() |
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35 | 90 | -- | ||||
| The user attacks twice in a row. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Dynamic Punch | ![]() |
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100 | 50 | 100 | ||||
| Confuses the target. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 100 | ||||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Energy | ![]() |
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-- | 101 | -- | ||||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hammer Arm | ![]() |
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100 | 90 | -- | ||||
| Lowers the user's Speed stat by 1 stage. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hydro Pump | ![]() |
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110 | 80 | -- | ||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Last Resort | ![]() |
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140 | 100 | -- | ||||
| This move fails unless the user has already used all the other moves it knows. | |||||||||
| Low Kick | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Outrage | ![]() |
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120 | 100 | -- | ||||
| The user gains the Rampaging status. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Sandstorm | ![]() |
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-- | 101 | -- | ||||
| Summons a sandstorm for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | -- | ||||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Terrain Pulse | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Uproar | ![]() |
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90 | 100 | -- | ||||
| The user gains the Uproar status. | |||||||||
| Whirlpool | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 490 | 105 | 95 | 80 | 40 | 80 | 90 | |
| Max Stats Hindering Nature |
Standard | 180 - 212 | 103 - 132 | 90 - 118 | 54 - 82 | 90 - 118 | 99 - 127 |
| Max Stats Neutral Nature |
Standard | 180 - 212 | 115 - 147 | 100 - 132 | 60 - 92 | 100 - 132 | 110 - 142 |
| Max Stats Beneficial Nature |
Standard | 180 - 212 | 126 - 161 | 110 - 145 | 66 - 101 | 110 - 145 | 121 - 156 |
105
95
80
90
80
40
Mega Kangaskhan | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Kangaskhan |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Parent Pokémon | 7'03" 2.2m |
220.5lbs 100kg |
| Abilities: Parental Bond | |||||
| Parental Bond: Every move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced to 25%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 590 | 105 | 125 | 100 | 60 | 100 | 100 | |
| Max Stats Hindering Nature |
Standard | 180 - 212 | 130 - 159 | 108 - 136 | 72 - 100 | 108 - 136 | 108 - 136 |
| Max Stats Neutral Nature |
Standard | 180 - 212 | 145 - 177 | 120 - 152 | 80 - 112 | 120 - 152 | 120 - 152 |
| Max Stats Beneficial Nature |
Standard | 180 - 212 | 159 - 194 | 132 - 167 | 88 - 123 | 132 - 167 | 132 - 167 |
105
125
100
100
100
60
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